Full Name |
Tate Thundersound |
Race |
Human Shaonti |
Classes/Levels |
4th Bard |
Gender |
Male |
Size |
6"2 |
Age |
18 |
Alignment |
Chaotic Good |
Languages |
Taldane, Shaonti, Thassilonian, Varisian |
Strength |
14 |
Dexterity |
17 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
14 |
About 4th Tate Thundersound
NEED TO BE UPDATED!
Tate Tordenlyd
Male Human (Shoanti) Bard 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
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Offense
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Speed 20 ft.
Melee longspear +2 (1d8+3/×3) and
. . shortsword +2 (1d6+2/19-20/×2)
Ranged darkwood composite shortbow +4 (1d6+2/×3)
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage
Bard Spells Known (CL 1st; concentration +3):
1st (2/day)—expeditious retreat, grease (DC 13)
0 (at will)—resistance, detect magic, light, read magic
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Statistics
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Str 14, Dex 17, Con 10, Int 14, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits maestro of the society, resilient
Skills Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +3, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +3, Perform (act) +6, Perform (dance) +6, Perform (oratory) +6, Perform (percussion instruments) +8, Use Magic Device +6
Languages Common, Shoanti, Thassilonian, Varisian
SQ bardic knowledge
Combat Gear Wand of cure light wounds, Alchemist's fire (5), Holy water (2), Oil (5), Vermin repellent; Other Gear Lamellar (leather) armor, Arrows (20), Blunt arrows (20), Darkwood Composite shortbow (Str +2), Longspear, Shortsword, Backpack, masterwork (14 @ 17 lbs), Belt pouch (1 @ 1.58 lbs), Blanket, winter, Flint and steel, Hooded lantern, Musical instrument, masterwork (Shoanti Drum), Silk rope, Trail rations (5), 74 GP, 5 SP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Maestro of the Society +3 rounds of Bardic Performance a day.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.