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3 posts. Organized Play character for downerbeautiful.


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Shadow Lodge

LazarX wrote:
Simple ego. He wanted to personally thumb his nose at the Pathfinder Society as he expected the PC's to survive to tell their story.

Naw man, he's unfinished business. You'll see, Mr. Torch will come back from the shadows, grander than ever!, throwing light into all the little nooks and crannies the Decimvirate tries to keep hidden. Just you wait! Maybe, just maybe, when Torch triumphantly resurfaces to expose the Society, I'll get my shadow back, jump down from this tree and back into the material plane, and aid Torch in his noble campaign.

Mr. Torch isn't finished fighting the good fight for all Pathfinders!

Disclaimer: Fully aware that my cursed, stranded character can neither return to play, nor rejoin the Shadow Lodge. She's not dead, though, so peanut gallery, go!

Shadow Lodge

BigNorseWolf wrote:
Yeah, that was in fact, bovine chips. That encounter should NOT be there at all.

Neither should the Necrophidius be in

this:
Godsmouth Heresy.
That was a bloody-brutal encounter.

By no means do I disagree about the whole having level 1-2 PCs experience a wight, as much as I'm saying there are too many examples of "bovine chip" encounters in 1-2/1-5.

Heck, the bat swarm, flaming skeletons, and L3 druid and animal companion in

this scenario:
Master of the Fallen Fortress
proves all too deadly
at the end:
with the 6d6 falling damage when the PCs go to check out the chest.

Shadow Lodge

gamerdork wrote:
What kind of flipping sadist puts that encounter into a level one adventure?

I'd say, "Get used to the Decemvirate sending you ill-prepared on deadly missions," but modules aren't written for PFS. Still, you're sending your character on potentially deadly missions, so he's going to die at some point. Those who make it through to level 12 without ever falling at least unconscious may well be doing it somewhat wrong (or the GMs are playing soft).

That and with all the save-or-die spells PCs use, encountering the rare save-or-die NPC is pretty cool.

Also, you don't have to fight every fight. There are potentially creative ways around encounters, or you just run away from them. So you lose a little gold, big deal.

That and sometimes the random die rolls don't give results in your favor; it happens. It's nothing to cry over; sometimes dice don't go in your favor when playing Monopoly, either.