Redcap

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3 posts. Alias of That Other Guy.


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Greater Guardians of the Mountain, Seed of the Aenthramavehr

Dellard

Dellard knew this was coming. The curious goblin hadn't always caused mischief, per se, but being a dwarf he was always leery of Gutters' shiftings.

"Ye, shur... 'F I squabble off from the wag'n Beauregarzd will figure it out somehow... He always does... 'An hey, lay off from cutt'n folk, al'ight? Could just be a wheel popped off som'ere..."

Perception Check DC 13, DC 15 without Darkvision:
You see a crowd huddled around in front of the first cart up about 100 feet or more off, bustling. A bona fide mosh pit.
There are faint flickers of green light coming from its center.
You see kicking, restraining, boots and dirty tricks of all sorts. These are the Defiant Heron's crew, after all...


Greater Guardians of the Mountain, Seed of the Aenthramavehr

Dellard

As the last of the spice barrels are jammed into the wagon, Dellard keeps it in place as he brings it onto the pulley platform and begins to ascend top-side.

"Al'ight boys, let's move swift... I don't want 'teh freeze ta death in this rain. "

You all mosy up the thin staircase through the several decks and meet up with Dellard. The rain is as a cold blanket of roaring white noise upon your ears and your skin. You see the trains of the labor teams before you as they leave the dock, and follow suit before you lose track of their faint torchflame in the choking night.

Of the handful of times you've all been to this despicable island, the trip to the sorting house has never been this long. Each job had taken a bit longer since the nights came, but something was off here...

Dellard looks ahead as the bustle breaks out.
"Tzahdamnit... Wat's the matter this time..."

The first and fourth team always carried the torches. It kept the rest of the teams following them so it was all orderly and efficient, just how Jez liked it. But the light had gone out, and the bee-line of labor teams had almost crashed into each other. You hear murmurs of familiar voices, but you hear a louder foreign one bickering in the front of the wagon-train.

Ertzah:
Your second-hand knowledge from the Spires of the Wyse tell you that circles are usually symbols pertaining to complete totality. All planes, all Yaevre, all created things; either one of these fields or all three combined. When not used to denote this, they usually depict one of the Eight Crowns of Malki Tzadek.

You can infer that putting your knowledge of the capricious red streak and the ancient meanings of the symbol of the coil together that indeed these are dark days, and something deep in your roots tells you that this might only the beginning of Czarn's woes.


Greater Guardians of the Mountain, Seed of the Aenthramavehr

You find each other on the second deck, where the spices have been held. There's coffee, cinnamon, various peppers, cumin, and a bunch of stuff that you're not sure the name of. The aromas of the barrels and crates are well welcomed, though. Most of the time on this ship, you smell only sweat, feces, and the sea.

Dellard, Captain of Labor Team 6, Rigger

You see Dellard, the aged but keen dwarf who's been leading your labor squad for awhile now. He turns to you all with the look of a tired old man about to chop logs with his grandchildren.

"Beau's always gotta be talking down to us like we're tots… Whatever. Let's get movin' n' not lose our way in the dark tonight like we did back 'en Wils, eh?"

He begins to load up your team's wagon with the barrels as you all begin to work.

Feel free to describe your appearance, react to the scene, and roleplay through your way to the Import House. I'll be guiding you through Dellard in character, telling you what happens along the way.