Drow Priest

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Organized Play Member. 40 posts (42 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



The Exchange

So, as with most gamers out there, I have a world brewing in my head. I would enjoy some input from other players/homebrew campaign designers.

The campaign is tentatively called "Empires of Aeridea".

The idea behind it is that when the world was primitive, it had no gods and the humanoids that lived there already were very barbaric and tribal.

Throughout history, humanoids and such have arrived, slowly populating the world, making their mark.
The first to arrive were psionic races, fleeing from some unknown horror. They traveled through the Sea of Silver Light (Astral Plane) and found Aeridea. This introduces us to the Six Hidden Houses. The Houses spread across the world and began to form the first civilizations, inducting the various barbarian tribes.

For an Age, the psionic races flourished. Their kingdoms and people were dominate. Then came the elves on their space-faring island, Miranavu.
Miranavu had traveled hundreds of years across the Starry Night (Space) and the power of their goddess Eilyrria was failing. Aeridea was the closest safest place she could find to bring her people to.
Miranavu was populated with thousands of elves, drow and the standard races. (There's a whole history dedicated to this part, but will put that up later.)

So there's a little introduction to Aeridea. I have lots of ideas in my head, but one of the most undeveloped and difficult for me is what this world would be like advancement wise. I know that the psionic races make the greatest impact on the world, but what would this world be like if magic isn't introduced until only short (relatively) while ago?
I keep imagining a world of a more modern feel, where psionics is technology, so to speak, while still remaining a fantasy setting.

So, if you have ideas, let me know.

The Exchange

Currently still looking for some additional players.

The Exchange

Okay, so loving the article on Ferrous Dragons.

My only problem with the article is where is the sidebar on Gruaghlothor, the Supreme Dragon? It even states in the article to see the sidebar.

Little disappointed that this got cut out. I would like to know more.

The Exchange

First, a little background. My players were wanting to play a cheese game where they got to play around with characters that didn't have to worry about morality or serious storylines. I of course agreed, feeling that if my players wanted some cheese I would provide. So, basically I pulled together some ideas from differents favorites of my own. Imagine a group of treasure hunters (Final Fantasy X-2), handed missions from a patron who used to be an Admiral (Sahara) that fly around on a magnificent ship called Theriat, who in fact is a living Spelljammer ship (Elven Arrowing).

Now, while the ship is not a main character, I was in fact reminded of Moya from Farscape and incorporated this into the fact that a ship in the Spelljammer games needs a Helmsman or Pilot to operate the ship. I wanted to make the ship part of the story more than just "You fly around in an amazing ship!" I then remembered that Dragon #333 had the stats for the Guardian Ship based off of the ships from the Farseer Trilogy.

Now, the Guardian Ship is shown in it's stats as being an intelligent Construct. Though if I were to make the ship more like Moya, I would need to make it a Living Construct. This would mean that I need to add a constitution score and take a look at skills and feats that would be appropriate to such a ship.

So here are my questions... How do you go about building such a thing? How do you decided how high of a constitution score should the ship have? How do you assign the skills that a living ship would have? How do you decide how many hit die equals what size ship you have?

I've taken a look at the warforged charger in MM3(as it has 4d10 racial hit die) and also various golems and giants. It seems that there really is no common thread to hit die = size, ability adjustments vs. hit die, etc.

So while I am sure that the answer is somewhere right in front of me and it's just that it's late and I'm tired, I would still like suggestions if you have them.

The Exchange

Hey there, my players and I are currently looking for a semi-mature gamer for Sundays (every Sunday for the most part @ 12:00 to 8:30).

I have four currently dedicated players and would enjoy adding a fifth player to the ranks to add some new flavor and for a interesting mix of classes and races.

So yeah, if you're around and can get around either by bus or car, give me shout.