| 1crazyDM |
Hmm...there are a LOT of truly great ideas, advice and so much more from some DMs (I'm old school so it's DM for me)here. I have to admit that since I started running games way back in'78', I've almost never used modules, adventure paths or hardly anything published. I've read a LOT of them but always had this silly, stubborn streak in me that made me wing my own adventures. Initially, when I run a game, whether it's for a new group or a well-seasoned group of players, I have a few notes as to where they are, important organizations, NPCs and some other details. I have a GENERAL idea of where the party is starting but I love it when the party just takes off on one hell of a tangent that I NEVER saw coming. A case in point; years ago, a group of players that included a guy playing a mage was hired to recover an ancient book of magic from some ruins deep in a black, foggy swamp. The party recovered the tome & were on their way out when they came across a pyrohydra that was fighting a bunch of korax (aquatic orcs)near some ancient, collapsed ruins. The hydra also noticed the party and even though they weren't allies with the korax, both sides realized that if they didn't cooperate, both parties would die. After the battle with the dead hydra was over and only one korax left that had sworn a life-oath because the mage had saved his life, the mage asked what the ruins were. I told him that it was an ancient, collapsed temple. Well, silly me! My player asked WHO the temple was devoted to and off of the top of my head, I said Isis. Little did I know that my friend was a huge fan of egyptian lore. Knowing that 1.Isis was a goddess of magic & 2. the current deity of magic was Mezron, he asked what had happened to Isis and where she went. Well, this was when the party was about 5th level. By the time that question had been answered, the party had reached 15th level and had discovered that the god Mezron had made a deal with Asmodeus to entomb Isis within a great circle of corrupted stones of power on the 9th layer of hell, backstabbed so to speak by Mezron so many decades ago. My gaming philosophy is simply this; if it's not fun, why are we (including you, the GM) doing it? After all, your players could be doing any number of things but have chosen to spend time in a shared alternative reality. I just wing it for about 90+ of my games and it seems to have worked pretty well so far. Remember, you're games are like mind-movies and the PCs are the stars so make it a good one! One more important note. ALWAYS keep a notebook nearby just to jot down great ideas, names and other info that pops into your head. If you don't, keeping those ideas around is almost like trying to keep smoke within your closed fist, they fade.