| Full Name |
Vaelian Gregorzani |
| Race |
Varisians |
| Classes/Levels |
12th Sorcerer Undead Bloodline |
| Gender |
Male |
| Size |
5"11 |
| Age |
25 |
| Alignment |
Lawful Neutral |
| Deity |
Nethys |
| Location |
Absalom |
| Languages |
Common (Varisian dialect) Osirian |
| Occupation |
Mortician |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
9 |
| Charisma |
23 |
About 12th Vaelian Gregorzani
Vaelian Gregorzani
Male Human (Taldan) Sorcerer 12
LN Medium humanoid (human)
Init +7; Senses Perception +20
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Defense
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AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 deflection)
hp 94 (12d6+44)
Fort +12, Ref +12, Will +12
DR 10/lethal; Resist cold 10
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Offense
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Speed 30 ft.
Special Attacks grasp of the dead
Spell-Like Abilities
. . 9/day—grave touch
Sorcerer Spells Known (CL 12th; concentration +18):
6th (4/day)—create undead
5th (6/day)—suffocation (DC 22), summon monster v, waves of fatigue
4th (7/day)—stoneskin, animate dead, enervation, contagion (DC 21)
3rd (7/day)—haste, summon monster iii, vampiric touch, stinking cloud (DC 20), dispel magic, spiked pit (DC 20)
2nd (8/day)—summon monster ii, command undead (DC 19), spectral hand, ghoul touch (DC 19), false life, invisibility, acid arrow, create pit (DC 19)
1st (8/day)—chill touch (DC 18), vanish, corrosive touch, shocking grasp, grease (DC 18), obscuring mist, ear-piercing scream (DC 17)
0 (at will)—resistance, mage hand, detect magic, ghost sound (DC 16), read magic, prestidigitation (DC 16), disrupt undead, ray of frost, spark (DC 16)
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 9, Cha 23
Base Atk +6; CMB +7; CMD 22
Feats Augment Summoning, Eschew Materials, Improved Initiative, Skeleton Summoner, Spell Focus (conjuration), Spell Focus (necromancy), Spell Penetration, Toughness, Undead Master
Traits resilient, tomb raider
Skills Appraise +7, Bluff +10, Knowledge (arcana) +11, Knowledge (history) +2, Knowledge (local) +7, Knowledge (planes) +2, Knowledge (religion) +10, Linguistics +3, Perception +20, Profession (Mortician) +3, Spellcraft +10, Use Magic Device +11
Languages Celestial, Common, Infernal, Osiriani
SQ bloodlines (undead)
Combat Gear Extend metamagic rod (lesser) (3/day), Intensified metamagic rod (3/day), Potion of cure light wounds, Potion of fly, Scroll of Comprehend Languages (x3), Scroll of Endure Elements, Scroll of Hypnotism (x2), Scroll of Reduce Person (x4), Wand of cure light wounds, Wand of Shield; Other Gear Amulet of natural armor +3, Bag of holding II (12 @ 141.88 lbs), Belt of mighty constitution +2, Cloak of resistance +5, Eyes of the eagle, Headband of alluring charisma +4, Ring of feather falling, Ring of protection +2, Ring of sustenance, 6594 GP
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Damage Reduction (10/lethal) You have Damage Reduction against non-lethal damage
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grasp of the Dead (1/day) (DC 22) (Su) 1/day, skeletal arms deal 12d6 damage, and shakes good creatures for 12 rounds, range 60', 20' burst. Creatures who fail their save may not move for 1 round.
Grave Touch (6 rds) (9/day) (Sp) Melee touch attack leaves target shaken for 6 rounds or frightened for 1 round.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of Comprehend Languages (x3) Add this item to create a scroll with spells on it.
Scroll of Endure Elements Add this item to create a scroll with spells on it.
Scroll of Hypnotism (x2) Add this item to create a scroll with spells on it.
Scroll of Reduce Person (x4) Add this item to create a scroll with spells on it.
Skeleton Summoner (1/day) Summon skeletons instead of living creatures with summon monster
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Undead Master Animate and command more undead