Misunderstood Monk wrote:
Regarding the clockwork servant, the text says "until it winds down" but doesn't say how long that takes and neither does the Bestiary entry. How long does it take. I'm trying to find a way out of my PCs having a semi-permanent clockwork bodyguard. I know my group. They will milk this. It's too cool to delete but I'm not sure how to moderate it.
Per Bestiary 3, Clockwork subtype, page 304
Winding (Ex) Clockwork constructs must be wound with
special keys in order to function. As a general rule, a fully wound clockwork can remain active for 1 day per Hit Die, but shorter or longer durations are possible.
So a 2 HD servant has 2 days of function per winding.
At your discretion, of course.
If you don't want the party to have a constant companion, then focus your attacks on it, and kill it.