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When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
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In this Planescape adventure, Celestia dispatches an elite group of warriors on a reconnaissance mission to the Abyss.
The X-Men's greatest villains are attacking, but the X-Men are no where to be found! It's up to the Pathfinder Iconic Characters to step up!
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".
Post-apocalyptic fantasy horror on Earth. In search of much needed supplies, hunters from The Post colony investigate an sprawling complex. 5th level.
The year is 1943, in the brutal Pacific theater. A company of US Marines is tasked with taking a small island - when everything goes horribly wrong.
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Written by Tim Hitchcock
Skitter Shot is the first Starfinder Free RPG Day adventure, and we're playing it early!
Want to kill off one of Golarion's gods? Darn right you do! This is a high-energy game that thrives on over-the-top deicidal descriptions.
Come playtest the next major release of the Pathfinder Adventure Card Game, currently in development. No experience necessary. You don't need a pre-built character, but you will get rewards for your Adventure Card Guild characters.
Come experience the finale of the Season of Faction’s Favor. Society teams are closing in on Pasha Muhlia al-Jakri, but stopping her machinations requires perseverance and courage.
Learn to play Pathfinder using the Beginner Box and three sets of adventures interspersed with rules lessons. This is well suited for younger players.
Play a series of four Pathfinder Playtest quests using 1st-level pregenerated characters. The PCs must stop a series of abductions across Absalom.
After years of training, one final test remains to become full Pathfinder agents: the Confirmation. Explore a hidden cave, uncover a secret history, and experience what it means to be a Pathfinder.
When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below and end it before the threat to the surface grows worse?
Summer began suddenly in an isolated pocket of the Verduran Forest, heedless of the winter that grips its surroundings. Can the PCs uncover the cause, or will they be lost in the woods forever?
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Newly declassified reports reveal that a broken noble family wielded a supernatural force potent enough to ward off Cheliax’s rulers. The PCs uncover the family’s history and seek this secret weapon.
Deep beneath the Blakros Museum, dark forces stir behind a sealed copper gate. The PCs charge into the fray and learn what horrors the legendary mage Ralzeros tried to hide from the world.
Pathfinders exploring the history of what is now the Worldwound follow the trail of those who fled the blight. The path leads them to a devastated people, an abandoned village, and a murderous god.
The PCs lead a company of tengu soldiers to a fort that stands against an ancient qlippoth threat. As blight creeps out from Kaimuko Wood toward the fort, the PCs rally their allies and lead the charge.
Colson Maldris, leader of Liberty’s Edge, has gone too far in his attempts to promote liberty. His plans have fallen apart, and now both he and his victims face execution unless the PCs act fast.
To lure a pair of fugitives, the PCs pose as employees of Grandmaster Torch and rendezvous with the fugitives' agent in Druma, using forged documents to spook the criminals into leaving their sanctum.
The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!
A Starfinder needs allies, and some of the best command influential factions. Explore Absalom Station and prove your worth to the Starfinder Society—all while choosing a path to define your future.
A group of dedicated Starfinders. A mysterious dungeon. An undead film crew. A live studio audience. This is Live Exploration Extreme!
A new biotech craze has emerged on Absalom Station, but the augmented enthusiasts die shortly after implantation from a mysterious illness. Can the PCs uncover the cause?
The PCs travel to the library world of Athaeum, to unravel the secrets of the Scoured Stars incident. They’re traveling in the company of Hellknights, though, and their allies have their own plans.
An influential group hires the Starfinder Society to recover a lost outpost on a distant world. This adventure has dozens of options for replay.
An innocuous world has critical information. The PCs find themselves between the world’s peaceful inhabitants and an exploitative corporation.
The sugar-pop sensation, Strawberry Machine Cake, begins their new Pact Worlds tour. The PCs attend this momentous holo-concert event both for the show and to corner an evasive informant.
When eco-terrorists attack a conservation charity gala, the PCs spring into action. It’s up to them to save the attendees and save the endangered renkrodas!
As natives of the Plane of Fire, you have been imprisoned by mortals. Reduce them to ash. This adventure uses pre-made characters with special rules.
This Pathfinder 2nd Edition Playtest game was originally run at Gary Con X. It's a random dungeon romp full of danger and treasure.
It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour!
In this family-friendly adventure, you play goblin whelps of the Licktoad Tribe trying to claim your toads and smash up a horrid halfling wedding!
Try out the Playtest rules! Your adventurers, living in Osirion's First Age, are hired by a scholar of the elements to explore a remote estate.
When a salvage operation goes awry, four skittermanders arrive to lend their helping hands!
Whether this is your first PaizoCon or you’ve been attending since the beginning, come learn what you can expect throughout the show. Want to know what events you absolutely can’t miss or the best places to get lunch? Wondering who the folks wearing blue shirts are? Make sure you get the most of your PaizoCon experience with this helpful primer!
Join the #GCPNation guys for a live session filled with interviews from a variety of Paizo staff!
Incorporate nostalgic tropes from cherished childhood movies, TV shows, video games, and comics into your Pathfinder and Starfinder games!
Paizo's Licensing Manager Glenn Elliot and Franchise Manager Mark Moreland discuss the ins and outs of Paizo's various licensed products.
Experienced in-house Paizo Game Masters reveal their best game mastering secrets and help you troubleshoot your Pathfinder campaign.
The Evil Fate Ripper could unravel reality unless you can stop him. This dungeon crawl through the famed Wat Rum tapestry will leave you in stitches!
This is the first adventure of a homebrew adventure path written for the Pathfinder Adventure Card Game Skull & Shackles base set.
Awakening in an alien prison on the verge of disaster, can you make good your escape before guards, deadly experiments, and hard vacuum spell doom!
A strange sickness reigns in Holver's Ferry and the town is tearing itself apart. Can your heroes solve the mystery and stop the madness?
GM Ryan Costello turns suggestions from the audience into an improvised game. Audience members will randomly be selected as players in the game!
Come delve into prior seasons of organized play. Base set to be determined based on player preference.
Play a Pathfinder Playtest version of the classic investigation scenario with one of the designers of Pathfinder Playtest!
A Pathfinder Society Scenario designed for levels 1–5.
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
A Pathfinder Society Scenario designed for levels 5–9.
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.
Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.
A Pathfinder Society Scenario designed for levels 3-7.
The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site?
The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.
A Pathfinder Society Scenario designed for levels 7-11.
On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders.
Content in Torrent's Last Will also contributes directly to the ongoing storyline of the Dark Archive faction.
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
Echoes of the past rise up to threatened the sleepy town of Etran's Folly in this Pathfinder Playtest adventure.
Paizo’s top storytellers reveal the mysteries behind the Starfinder campaign setting, from conspiracies you never knew existed to the real story behind that one thing you always wanted to know. Bring your most burning setting questions to this often too-honest Q&A!
Each year, the forest town of Bellis holds a honey-harvest festival to celebrate the bounty of their professional beekeepers. The best of these caretakers compete in a week-long contest to retrieve the most honeycombs from the natural beehives of the nearby forest. This year, however, one of the town's favored sons disappeared during the competition and hasn't returned. His fiancee has grown understandably worried and asked for volunteers to help find him. Rallying to her aid, the PCs have an opportunity to not only save her betrothed, but also unearth a sinister presence gathering strength in the shadow of the Fellnight Queen.
This game will be terrible. It’s just Cosmo unfairly killing your character. Usually with clowns. And then laughing at you. Play at your own risk!
A group of famous wizards has disappeared! Play a wizard's familiar, a magically smart animal, and solve the case with your animal friends. This scenario is for kids under 13 years old, no adults without an accompanying child.
Not only does it fall to the PCs to prevent an international incident, but the fate of the Liberty's Edge faction leader lies in their hands!
Work with Paizo staff members to brainstorm ideas for original Pathfinder monsters. Artist guest of honor Taylor Fischer will draw the room’s hideous new creation.
Even Storm Knights need a break, but some well-deserved R&R takes a dramatic turn when an entire city is at stake.
Ask the coordinators and creatives behind Starfinder Society all your organized play questions—from slotting boons to what’s coming next!
Play as Marvel's Guardians of the Galaxy in this exciting re-skin of the Starfinder RPG. The fate of the solar system is in your hands!
Why diversity, inclusiveness, and proper representation are so important, and ways in which to diversify your gaming table, your adventures, and your own writing.
Learn the secrets of Paizo’s monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to stat block and game role. During the panel, you’ll help create an entirely new foe sure to send heroes running.
Warning: Spoilers Ahead! Learn what's going on in the universe of Adventure Paths for the Starfinder Roleplaying Game! Get sneak previews of what’s to come, as well as behind-the-scenes stories and the chance to ask your questions about Starfinder’s upcoming adventures.
Join Paizo’s award-winning art and graphic design staff for a discussion of the illustrations, maps, and other visual elements that bring Starfinder to life, as well as a preview of what’s to come.
Join Game Master Greg A. Vaughn and a party of Paizo all-stars for 2 hours of high-energy Pathfinder hilarity. Our killer GM needs your help to take revenge on these Paizonians—collectively responsible for thousands of dead PCs—so audience participation is highly encouraged!
Work with Paizo staff members to brainstorm ideas for original faiths, and see how tweaking the details can result in radically different religions!
Want to learn how to plan an Organized Play event? Our panel of experts will teach you how to make your event successful, fun, and memorable!
Game designer and Board Game Bento curator Ryan Costello discusses how board games can be used as subsystems for your Pathfinder campaign.
Join our panelists in discussing the differences between these two popular genres, with examples from RPGs, video games, and literature.
Post-apocalyptic fantasy horror on Earth. Hunters from the Mill colony chase the demon responsible for a grisly murder in their midst.
Broken Lattice is a Pathfinder RPG adventure featuring unique 8th level planar characters drawn from the City of 7 Seraphs campaign setting.
When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.
Bring a Starfinder Society Morlamaw PC levels 1-4
Return to the the classic dungeon using the new Pathfinder Playtest rules!
In this Planescape adventure, agents of the Revolutionary League infiltrate the Civic Festhall to silence a traitor from their ranks.
Assemble a team of four to accept the challenge of the vampire devolutions! This event tests your deck building and location closing skills. All supplies provided.
Watch the Glass Cannon crew, along with Publisher Erik Mona, as they play the new version of Pathfinder, continuing their adventures in the Crypt of the Everflame, run by Game Designer Jason Bulmahn!
What happens when a Pathfinder’s discovery is too dangerous to share? The PCs uncover clues leading to ancient secrets hidden by an agent who feared their impact. Are they the only ones on the trail?
Apr 30, 2018, 02:00 pm
May 8, 2018, 02:00 pm
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May 9, 2018, 10:00 am
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May 21, 2018, 02:00 pm
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May 21, 2018, 02:00 pm
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In order to register for events, you are required to have a PaizoCon Badge. Please note that Kid's badges are not eligible for the lottery.