Love 'Em Or Leaf 'Em

Friday, August 30, 2019

When we first started brainstorming the three new ancestries we intended to put into the Lost Omens Character Guide, leshies weren’t even on the list. We knew we didn’t want to overlap with the ancestries that are going to show up in the recently announced Advanced Player’s Guide, but that still left us with far too many contenders for the mere three ancestry slots we had available. Options included simple and popular choices such as the grippli, ambitious but potentially rules-contentious ideas such as centaurs, and even the relatively obscure mortics that appeared in Tyrant’s Grasp. As we debated, Mark Seifter came in with a message from himself and the rest of the Design Team: “What about leshies?”

Well, what about leshies?

Much like their introduction into Pathfinder 1E, leshies gained incredible traction in a short amount of time, and they managed to cinch the last, coveted spot as an early ancestry for Pathfinder 2E. We know leshies aren’t for everyone, but we recognized their presence was an opportunity to emphasize some of the truly unique aspects of the Age of Lost Omens as a setting. While many ancestries have unique and challenging viewpoints by the standards of humanity, leshies are separated from both flesh and mortality as we understand it.

A tall, graceful humanoid composed of tree branches and leaves cradles a huge seed pod in its hands.

Illustration by Ksenia Kozhevnikova

Leshies are a combination of the physical and the supernatural. The true heart of a leshy is a nature spirit, but these spirits don’t have bodies and can't easily affect the material world on their own. It’s only when a master of primal magic creates a suitable vessel for a spirit, and a spirit accepts that vessel as a body, that a leshy is born. Once a leshy is created, they could theoretically live forever—though the dangers of Golarion mean this rarely occurs—and leshy souls don’t go to the Boneyard upon death like those of mortals. Instead, destroying a leshy simply frees their primal spirit back into nature; that spirit could even be summoned into another leshy body at some point in the future. Reincarnated leshies tend to put most of their memories of their past lives aside, but that doesn’t mean they forget everything, and a newborn leshy might choose to pursue a particularly treasured friend or important cause from a previous existence.

Like hobgoblins, leshies are an Uncommon ancestry. In the case of leshies, this is because many leshies don’t travel beyond their homes, instead staying to protect and tend to the natural places they sprung from and treasure. I often envision leshies to be something akin to the kodama from the film Princess Mononoke, or other strange creatures from Miyazaki movies—regular townsfolk aren’t going to stab such a mystical forest spirit on sight, but it would still be very strange to see one come into a shop and ask to buy some rope! Big changes have come to Golarion of late, however, and that means more and more leshies are starting to venture out from their forests and caverns, shyly investigating the cities and towns of other peoples as they set forth to hold back a spreading darkness.

A humanoid with tree-branch limbs, a mantle of leaves and flowers across its shoulders, and a decoratively carved gourd in place of its head.

Illustration by Ksenia Kozhevnikova

Leshies get 8 Hit Points from their ancestry, are Small, and have a speed of 25 feet. A leshy speaks Common and Sylvan, plus any additional languages they might pick up. Leshies lack vulnerable organs and veins, giving them an ability boost to Constitution, and have the tranquility and experience of an immortal nature spirit, getting another ability boost in Wisdom. They also get one free ability boost to put in any score. Leshies don’t cling to old memories and can be a little empty-headed—in the case of gourd leshies, literally! —so they get an ability flaw to Intelligence. In addition, leshies don’t eat like most PCs do, instead gaining sustenance from the sun or from rotting matter (though leshies have discovered a way to create bottled nutrients for themselves if they find themselves needing such a precaution).

Leshies can also do fun and unusual things with their crafted plant bodies, such as the ability granted by the following ancestry feat:

SEEDPODFEAT 1
LESHY

Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack that deals 1d4 bludgeoning damage; these Strikes have the manipulate trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10‐foot circumstance penalty on the target’s Speed for 1 round. Seedpods do not add critical specialization effects.

The leshy ancestry entry also suggests some common Core Rulebook backgrounds appropriate for leshies. Nomad or scout might be unsurprising rules and roleplaying recommendations, but be sure to also check out specific backgrounds from the Lost Omens World Guide for other appropriate options such as the Wildwood Local background!

Eleanor Ferron
Developer

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Tags: Lost Omens Character Guide Pathfinder Roleplaying Game Pathfinder Second Edition
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If I were to guess, I'd say it's likely gonna be 20 ft, possibly with a feat to extend the range. Hopefully we don't need to make a guess when the book comes out properly. >.>


Colette Brunel wrote:
What is the range on the seedpods?

The Leaf Leshy in the Bestiary has a seedpod range of 30 feet. The other Leshies also has ranged seed/pod attacks with 30 feet. It would make sense if this had a similar range.

Liberty's Edge

The Shifty Mongoose wrote:

So, you can have a leshy druid who wants to sort of propgate the species, I guess?

I always wondered if, because of how they worked, raising/resurrecting them worked differently from how it usually works.

Also, this is more a gripe about players than leshies themselves, but I'm bracing myself for a bunch of "Chaotic Neutral" PFS leshies who insult the other PCs' players directly for, say, daring to be so mean as to fight back against the hungry undeads who're just desperate for lunch! They should play the scenario over! (preferably without belligerent players)

Though I expect some Good-aligned leshies would feel sorry for meaty people having to eat one another to survive.

Plants eat plants too. They actually thrive on dead plants, whether merely rotten or digested by herbivores.


Jorsalheim wrote:
Colette Brunel wrote:
What is the range on the seedpods?
The Leaf Leshy in the Bestiary has a seedpod range of 30 feet. The other Leshies also has ranged seed/pod attacks with 30 feet. It would make sense if this had a similar range.

Yeah until contradicted that's how im gonna run it.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Since Leshies are nature spirits that inhabit bodies created for them is it possible to have Leshy ancestries that are composed of materials other than plant matter? For example does it make sense to have bone, hide, fur, horn, feather, and sinew Leshies? These are natural animal materials so I could see these appealing to nature spirits as well. Or how about clay, mud, cinder, ash, puddle, smoke and cloud Leshies? Granted crafting a body for a nature spirit from smoke and clouds might be challenging, in a magical world it would likely be doable.


Does a seedpod count as "reload 0" for effects that care about that?

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