Demigods of Bestiary 6
Thursday, March 23, 2017
With the reveal of Pathfinder RPG: Bestiary 6's fiendishly ferocious cover last week, the time is finally right to start looking INSIDE of this book... or should I say the STARS are right? Because yes indeed we've got three more of Lovecraft's Great Old Ones appearing in this book. In fact, one of the recurring themes you'll notice right away (it's right there on the cover) is that we're including more statistics for demigods in Bestiary 6 than any other bestiary we've done. Now, obviously a stat block for a creature of CR 26 to CR 30 in power isn't going to be useful for every game, but that's not the only way to use a demigod in your game. These are foes not only intended to be the end bosses for full-on mythic campaigns, but movers and shakers for multiple campaigns. Demigods work best when they're NOT just stacks of hit points for your players to deplete... but printing statistics for them helps to quantify in a player's mind just how powerful they really are. In addition, each demigod entry is fully supported with rules for how their worshipers function, including information on cleric domains, subdomains, and favored weapons. We've also added a new appendix to this bestiary at the very end that reprints several domains and subdomains that have never before been printed in the RPG line, making it easier than ever to play a character who wants to use powers from the Scalykind domain or the Revelry subdomain, for example.
But enough about that. The point of this blog (and the next several to come over the following weeks) is to show off some art!
In Bestiary 6, we've got 4 categories of demigod represented—archdevils, empyreal lords, Great Old Ones, and the Horsemen of the Apocalypse. We've also got representation from the next tier down—so called "quasi deities" like qlippoth lords or the verdant Green Man. I've chosen three of these to illustrate below, focusing on new illustrations for each: the archdevil Baalzebul, the aforementioned Green Man (of which there are multiples—some neutral, some good, and some evil), and Tawil at'Umr.
Actually, that last one's a somewhat unusual case. As an avatar of Yog-Sothoth, Tawil at'Umr has never really been quantified as a Great Old One before, but the Lovecraft mythos are nothing if not mutable and accommodating. And rather than invent a brand new category of demigod, I decided that this eldritch master of time and space would work best in the Great Old One category. He (she? they?) certainly fits into the category, rules-wise, with the ability to kill you in your dreams only to immediately reincarnate you into a new body on another world, or the power to hurl those who gaze upon its true form into their own permanent microcosms. Tawil at'Umr was first introduced to the world in "Through the Gates of the Silver Key" by H. P. Lovecraft and E. Hoffmann Price. In the story, the entity is referred to as 'Umr at-Tawil, but in Bestiary 6 I decided to shift the name around a little to match Chaosium's preferred (and more grammatically correct when one interprets the name as being inspired by the Arabic language) version used in their Call of Cthulhu RPG, but just like all of these mythos monstrosities, changes to names or roles in world likely won't matter if your character decides to throw down against them. Tawil at'Umr is probably the toughest monster in the book, and in fact, might be the toughest monster we've ever statted up in a bestiary. He's "only" CR 30, but as an avatar of Yog-Sothoth, killing it isn't gonna stop it. From the Great Old One's Immortality entry in it's stat block:
"If Tawil at'Umr is killed, Yog-Sothoth can create a new avatar immediately. The replacement Tawil at'Umr typically does not reappear where it was killed, and it usually does not seek revenge against those who slew its predecessor. Usually."
James Jacobs
Creative Director
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