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Starfinder Core Rulebook

Class Preview: The Mechanic

One of the things we were constantly considering when designing Starfinder was the balance between magic and technology. As a science-fantasy game we want to make sure the impact of magic isn't lost, but obviously advanced science is also crucial for the feel of the game. We knew we wanted two spellcasting classes (the connection-focused mystic, and the technology-manipulating technomancer) to represent the magical elements of the campaign, and everyone would have access to technology, but there was a question about who would specialize in the nonmagic use of technology. If you wanted to be adept at building, using, and modifying technologic devices without relying on magic, what class did you play? Our answer is the mechanic.

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Tags: Starfinder

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Starfinder Core Rulebook

A Game of Boons

As previously announced in interviews and at our PaizoCon panel, Starfinder Society is changing up the Roleplaying Guild's handling of boons. Boons are non-standard rewards granted on the Chronicle sheets you get for completing Starfinder Society scenarios and sanctioned content. For all you Pathfinder Society veterans out there, the current boon system involves finding special boons on a Chronicle sheet and mentally keeping track of them throughout the course of your character's career. The existing system allows for a character to accrue a lot of boons over the course of her career, but it also requires a lot of tracking on the player's end. Did you remember that your second Chronicle sheet gave you a +1 circumstance bonus to negotiating with gnolls from western Katapesh? (John likes using that one as an example, a lot. He also wants me to remind Pathfinder Society players, that six seasons later, that boon is still relevant!)

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Tags: Hugh Pindur Maichol Quinto Organized Play Starfinder Society

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PathfinderSocietyLogo

Earth, Fire, and Shoanti

In the final months of the Year of the Stolen Storm, the Pathfinder Society has secured all but one piece of what it needs to destroy an artifact and unleash a powerful force of good. As we gear up for this finale, the organized play team is gearing up for Gen Con—all three Pathfinder Society scenarios, three Starfinder Society scenarios, a Pathfinder Society multi-table interactive special, a Starfinder Society pregenerated character special, five new Starfinder Society quests, a huge portion of the Adventure Card Guild's new season, and several dozen new boons for distribution at conventions over the course of the year. Of course we have precious few weeks to go before those start arriving in Gen Con GMs' downloads, and there are several exciting scenarios coming out this week.

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Tags: Alim Kaliberda Organized Play Pathfinder Society Pathfinder Society Scenarios

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Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)

Your Personalized Armory

I had the pleasure of working on this month's highly anticipated Pathfinder Player Companion release, Adventurer's Armory 2. It had been a few years since I developed a player companion, and I was excited for the chance to tackle the follow-up to the most popular product in the line to date, Adventurer's Armory. No pressure, right? Luckily, I wasn't going it alone. As discussed last week, the inimitable Ron Lundeen did a thorough pass on the book before it ever hit my desk, leaving me that much more time to really delve into the most exciting elements of the project.

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Tags: Benjamin Widdowson Pathfinder Player Companion

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Starfinder Core Rulebook

Meet the Iconics: Quig

Born to a poor family barely eking out a living in the small settlement of Estuar on Akiton, Quig Dexel developed a fascination at an early age with the various water-purification plants that skirted the nearby polar ice caps. Spurred by this curiosity, he taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators until he was old enough to work for one of the shady syndicates that controlled the flow of water out of town. Initially hired as a de-icer, he made sure that the storage tanks' outflow lines didn't freeze over during the cold nights. Though he worked odd hours, he was able to make friends by helping his coworkers when their shoddy flamers malfunctioned.

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Tags: Iconics Mechanics Meet the Iconics Quig Remko Troost Starfinder

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Starfinder Core Rulebook

Cybernetics and Augmentations

A common trope of many science fiction stories is the ability of characters to be able to improve themselves with science, often in the form of cybernetic enhancements. In the Starfinder Core Rulebook, these kinds of augmentations fall into a few broad categories—cybernetics, biotech, and personal upgrades. Cybernetics and biotech are handled using roughly the same rules, while personal upgrades have their own system.

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Pathfinder Campaign Setting: Aquatic Adventures (PFRPG)

Take the Plunge!

Let me guess, another adventurer scared of getting a bit wet are we? Beneath the sea there's another world waiting for those brave enough to challenge the depths. And you're not wrong, it can be scary down there if you're not prepared. Unlike any other terrain on the face of Golarion, venturing underwater constantly reminds you that you're as out of place as the proverbial fish out of water. Krakens, lusca, and worse swim circles around you while you're still worrying about little things like breathing. Looking for a bit of help? Well, you've come to the right place!

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Tags: Julien Carrasco Pathfinder Campaign Setting Vicky Yarova

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20170622-Party

Pathfinder Adventures—The Tiniest Table

Hi there! I'm Ryan Rucinski, producer of Pathfinder Adventures, the digital version of the Pathfinder Adventure Card Game, and we are happy to announce that Pathfinder Adventures is now available for Windows and macOS!

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Tags: Obsidian Entertainment Pathfinder Adventure Card Game Pathfinder Adventures

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PathfinderSocietyLogo

A Few More Answers

Familiars and animal companions are loyal allies that can be of great assistance to your PCs. Adjudicating rules around them can get messy, however, particularly in an organized campaign like the Pathfinder Society Roleplaying Guild. When we updated the Pathfinder Society FAQ a few months ago, we left a big "We'll get back to this" at the top of the question regarding familiars and magic item use. We knew this was going to be a hugely time-consuming project, so we enlisted help from a team of community members: Lau Bannenberg, Steven Lau, Bradley McTeer, and Roger Sidebotham. Thanks to their efforts, we were able to pull together a comprehensive guide to every magic-item related question we could think of for familiars. In addition to updating the list of who can use wands, we tackled the thorny question of magic item slots. Many hours of "Does a floating head have different magic item slots than a floating helmet?" later, we created a magic item slot chart for every familiar that it is possible to acquire in the Pathfinder Society Roleplaying Guild.

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Tags: Organized Play Pathfinder Society

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Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)

Of Packages and Poppets

As Adventurer's Armory 2 is now hitting shelves and downloads everywhere, I wanted to talk about two of my favorite sections. Mark Moreland has been like my Yoda through this process, and he is going to pen a follow-up Adventurer's Armory 2 blog where he rolls up his sleeves (like on a spider-silk bodysuit, page 6) and pulls back the veil (as found in dancer's garb, page 29) on getting the most out of this book (such as any of its 8 new equipment tricks). So I won't steal his thunder (as delivered by a stormshaft javelin, page 9). Okay, no more games (like the imperial conquest board game, page 29).

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Tags: Benjamin Widdowson Forrest Imel Pathfinder Player Companion

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Starfinder Core Rulebook

Gods of Starfinder, Part One

Religion is an important part of daily life in both the Pact Worlds and the wider galaxy beyond. While the gods rarely take an active, personal role in mortal affairs, there can be no doubt that their churches and devotees wield great power and influence—for both good and ill. The people of the Pact Worlds venerate a multitude of gods and goddesses, but there are 20 deities who are widely worshiped throughout the system—the "core deities" of the Starfinder setting.

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Starfinder Core Rulebook

Go for the Moon!

Happy Free RPG Day! Today at participating game stores, you'll be able to pick up your own copy of Starfinder First Contact and the new Pathfinder Adventure Card Game Character, Reepazo. We've also released a new Chronicle sheet for Pathfinder Society Roleplaying Guild members participating in the event. You'll be able to find copies of First Contact and Reepazo later this summer on paizo.com if you can't make it out to your local store, however. Enjoy the day, some new Starfinder wallpapers to trick out your devices, and keep an eye on the Paizo twitter, where Outreach Coordinator Dan Tharp will be live tweeting this afternoon!

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Tags: Free RPG Day Starfinder Wallpapers

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20170616-LaserWeapons

Bringing Out the Big Guns in Starfinder

As a science fantasy game, Starfinder has a wide range of high-tech weapons. Cryo guns, plasma weapons, lasers, full automatic projectile weapons, grenades, and many more categories of high-tech weapons cram the equipment chapter, ready for players to select what they need to stay alive in the adventures to come. But as soon as you mention that lasers are an option, and that Starfinder is supposed to maintain fair backward compatibility with the monsters of Pathfinder, players wonder how a goblin is supposed to be any kind of threat to PCs armed with advanced ranged weaponry. After all, realistically, a laser has to do more damage than a short sword, right.

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Tags: Starfinder

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20170615-Image1

Paizo Welcomes the Glass Cannon Podcast to the Family!

You might have been hearing rumors here and there...rumblings of an agreement between Paizo and the incredibly entertaining Glass Cannon podcast. Well today, we are proud to confirm that the Glass Cannon Podcast is now an official Paizo podcast!

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Tags: Glass Cannon Licensed Products Podcasts

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GameMastery Module D0: Hollow's Last Hope (OGL)

Free RPG Day—Awesomely Alien

Free RPG Day is just around the corner this Saturday, June 17th! There a tons of participating locations, so check out the program's event locator, join in the fun, and grab a copy of Paizo's Free RPG Day offerings while supplies last. Last month we met the new promo character Reepazo, so today I'd like to present two other prizes: the new Starfinder First Contact and a special Chronicle sheet that you can earn by playing anytime between June 16th and June 25th.

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Tags: Crystal Sully Free RPG Day Johnny Morrow Kiki Moch Rizky Organized Play Pathfinder Society Starfinder

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Starfinder Core Rulebook

Starfinder Archetypes

Archetypes are a fascinating example of how a game system can evolve over the course of time. The Pathfinder Core Rulebook doesn't mention archetypes at all—they weren't introduced until the Advanced Player's Guide. Once players discovered how useful they were to represent characters that weren't a perfect match for any character class, but were close enough that only a few changes were necessary to represent them, archetypes quickly became an extremely popular and common element of many Pathfinder RPG releases from that point forward. They allowed characters to examine new character concepts without needing to release whole new classes. A ranger who's an expert in tactics and odd tricks but doesn't cast spells isn't a big enough conceptual step to need a new character class, but it's difficult to represent without something like the skirmisher or trapper archetypes.

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Tags: Mikael Leger Mirco Paganessi Starfinder

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Starfinder Core Rulebook

Starfinder Character Themes

In Starfinder, every player character has a theme, which represents a focus for the character beyond those determined by race, class, and skill and feat selections. In many ways a theme is a description of the character's place in society based on what interests them and what kinds of tasks they undertake. While a theme may represent a job or role within a broader culture, it can also be a result of a character's background, upbringing, training, or mystical destiny.

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Tags: Pixoloid Studios Starfinder

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PFACG-Logo

Pathfinder Adventure Card Game Strategy #10—Fighting the Villains

Throughout these articles on Pathfinder Adventure Card Game tactics, we've touched on a lot of important subjects. Now we come to the subject that matters the most in most games: finding and fighting the villains. Villains are a special type of bane, and they require very special consideration. Beating the villain at the right time is how you win, after all, but facing the villain at the wrong time can cost you dearly.

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Tags: Adventure Card Game Strategy Pathfinder Adventure Card Game

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PathfinderSocietyLogo

OPC Log—7 Sarenith 4717

It is summer, the sun is shining, and Pathfinder Society games abound. I'm working hard with the Pathfinder Society team in pulling edges together for the conclusion of Year of the Stolen Storm and the launch of the Year of Factions' Favor. Lots of great news, but I'll leave that to a different blog for more information. For today, I'll focus on all the great things going on in our community!

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Tags: Organized Play Pathfinder Society

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Starfinder Core Rulebook

New Paths Among the Stars: Compatibility Between Starfinder and Pathfinder

Starfinder is a complete roleplaying game, and can be played on its own without ever referring to the Pathfinder Roleplaying Game. It is based on Pathfinder, of course, and shares many similarities with its older cousin, but in many cases Starfinder handles specific issues differently than Pathfinder. We've mentioned several times that Pathfinder is easily integrated into Starfinder, and that there's some level of compatibility between the two games, but we haven't been very specific on exactly how easy it'll be to add Starfinder cybernetics to Pathfinder fire giants, or port Pathfinder character classes and races into a Starfinder campaign. Those questions are likely to take more than one blog post to cover, but we wanted to at least begin going into greater detail about how we envision these two games working together.

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Tags: Hugh Pindur Starfinder

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Starfinder Core Rulebook

Five Differences Between Starfinder Rules and Pathfinder Rules

Given the ever-approaching release of the Starfinder Roleplaying Game, there's no better time to highlight a few new Starfinder rules! Although Starfinder is heavily based on the Pathfinder RPG system, there are nevertheless some significant rules changes between the two. So to give you a quick taste of some of the changes, here are five key mechanics that differentiate the Starfinder RPG from Pathfinder.

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Tags: Pixoloid Studios Starfinder

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PFACG-Logo

Pardon Our Dust: What We Said (and Didn't Say) About the Pathfinder Adventure Card Game at PaizoCon

Every year for the past four years, I have gone onstage at the PaizoCon banquet and talked about upcoming releases for the Pathfinder Adventure Card Game. This year, that didn't happen. This is because I wasn't ready to say what everyone wanted me to say: what the name of the next base set is. I do have one in mind, but what we want to do with it isn't something we're sure we can do with it.

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Tags: Pathfinder Adventure Card Game