Zero's SF2 Playtest #1: Shards of the Glass Planet (Inactive)

Game Master Super Zero

Slides
RPG Chronicles


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female human soldier 1 | ♥️21 | ⛨17 | F+8E R+5T W+6E | Perc +4T | speed 25ft | Exploration: Search | They say Hope is the last to die, but the first to kick you in the teeth.

Keep it up! We've almost got them all! Hope moves in and fires at the last drone

◆ Stride
Fire: 1d20 + 5 ⇒ (6) + 5 = 111d8 ⇒ 4
Fire: 1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 151d8 ⇒ 4


Pathfinder Provisions ◆◇↺

And destroys it!

The adventurers can see the other tower over the treetops, and with the drones destroyed there are no more obstacles in their way.

And I guess the "actually solving the problem" part is meant to be pretty easy because that's actually the end of the scenario! So go ahead and describe how you succeed and I'll give you the ending bit.

Wayfinders

Male Pahtra | Icon | Solarian AC 16 |♥️ 6/19|☘️ 1/1|Fort +4, Ref +7, Will +5|IPerc: +5| Speed 25 ft | Active conditions: None. ◆◆◆ ◇ ↺

"Glad you all better shots than meeee... Crazy place, the sky keeps falling down, creatures out of phaSeeee cryptic apocalyptic... I'm ready for some downtime... take it eaZeeeee."


female human soldier 1 | ♥️21 | ⛨17 | F+8E R+5T W+6E | Perc +4T | speed 25ft | Exploration: Search | They say Hope is the last to die, but the first to kick you in the teeth.

Hope just stands guard while the more technical minded of the group fix things. After that, she's happy to get off the planet to one where the sky is falling less...


HP 17/17| AC: 18 | F +4 R +9 W +4 | Exploration: Search Male Human (Borai) Operative 1 Perc +6 | 25 feet | Class DC 17 | Active Conditions: none

Draven manages to align the crystals with the lyrics to a power ballad, bringing them back to life in a way that he wishes he could do for his lost love.


Squawzo Skittermander envoy 1 | AC 18 | HP 13/15 | Fort +4; Ref +8; Will +4 Perception +2; low-light vision | Languages Common, Custom Language, Fey, Goblin, Vesk
Skills:
Acrobatics +6, Computers +5, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Media Lore +5, Performance +7, Piloting +5, Society +5, Stealth +5, Thievery +5

"Well, folks, looks like our time here is coming to an end," Squawzo announces into his comm. "You've been a great audience. You can catch my next appearance at Absalom Station. 'til then, keep it skittery! Squawzo out!"

The skittermander drops his comm and heads for the ship.

Thanks all for a fun table!


Pathfinder Provisions ◆◇↺

Draven is able to send a signal to temporarily stabilize the collapsing energy field. Instead of falling in great shards to the surface, the energy shield slowly dissipates into the atmosphere. With the planet once again in relative safety, the Weydanites begin the process of establishing peaceful relations with the Alithee Alliance.

While the Alliance is eager to reestablish itself in the modern era, multiple Alithee Alliance factions are still convinced that war against the Sivv Dominion is imminent. Some believe the Alliance should test the quantum technology further to see what other uses it might have, or perhaps vanish for several thousand more years to remain safe from invasion. The future of the Alliance remains uncertain.

Wayfinders

Male Pahtra | Icon | Solarian AC 16 |♥️ 6/19|☘️ 1/1|Fort +4, Ref +7, Will +5|IPerc: +5| Speed 25 ft | Active conditions: None. ◆◆◆ ◇ ↺

Zee picks up the comm unit Squawzo dropped.

"Squawzo, think you dropped something."
Zee hands back the comm unit to Squawzo.
"We're all excited to get back home, but I don't think your comm unit will slow the starship down."

Super Zero thanks for running, fun game and table!

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