Freebooters on the Frontier Homebrew Funnel

Game Master Branding Opportunity

Freebooters on the Frontier RPG


All of this info is ability in "The Funnel" doc in the "Core books" foldier of the author's Drobpox account (link above).

Character Creation Steps:
1. Roll your occupation: Roll 1d100 and ask GM or look it up yourself.
2. Record heritage and heritage move (see below).
3. Roll ability Scores: 3d6 for 7 abilities (Str, Con, Dex, Int, Wis, Cha, Luck).
4. Swap ability scores: Each occupation has a single ability listed in the ability
column on the occupation table, which indicates the ability most useful to that line of work. At this point you may swap that score with any other ability score.
5. Apply heritage bonus: If a villager is human, increase any two different abilities by 1 point each. If a villager is not human, you may increase any two different favored abilities by 1 point each, or a single favored ability by 2 points. No ability score may be raised above 18.
6. Set ability modifiers: Look up the value of each ability score on the ability score modifier table (see below).
7. Roll hit points: For each of your villagers, Roll 1d4 and add your CON (i.e, your Constitution modifier as determined in step 6, not the full Constitution value) to the result. Treat any total of less than 1 as 1. Each villager may at this point burn 1 point of Luck to increase their HP by 1.
8: Determine carrying capacity: The amount of weight a villager can carry before becoming hindered is equal to 4 plus their STR modifier.
9. Roll traits: Roll 1d100 twice. Reroll any doubles. Ask the GM.
10. Roll appearance: Roll 1d100 twice. Reroll doubles. Ask the GM.
11. Roll a random item: Roll 1d100 and ask GM.

Heritage Move:
Human: When you Live to tell the Tale, mark 1 ability of your choice.
Halfling: When you eat an extra ration, take +1 forward.
Dwarf: When you are underground, take +1 ongoing to Find Answers.
Elf: When you move, you have perfect balance and a feather-light step.

Ability Modifiers:
3: -3
4-5: -2
6-8: -1
9-12: 0
13-15: +1
16-17: +2
18: +3

Campaign Info (The village):