[5e] Ghosts of Saltmarsh (Inactive)

Game Master Jubal Breakbottle


51 to 100 of 1,867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

* Saltmarsh *

Your dwarven captain dashes up to Blacklock's body and ends one of the giant weasels, splitting its head open like a fruit with his warhammer.

Badger joins the melee and opens up a large slash on another weasel.

Argyri dashes over to join the melee, too. She skewers the weasel which is covered in Blacklock's blood with her rapier.

The fourth weasel visibly squints and shakes his head and then shrieks when it bathes in holy fire.

Blacklock blinks as divine healing flow through his body.

The bloodied two weasels disengage and dive into their borrow leaving trails of blood and carbonized fur.

Combat over!

DM rolls:

Weasel 1 = -10 HP dead
Weasel 2 = -5 HP
Weasel 3 = -12 HP dead
Weasel 4 = -1 -5 = -6 HP
Mind Sliver Int DC13: 1d20 - 3 ⇒ (1) - 3 = -2
Sacred flame Dex DC13: 1d20 + 3 ⇒ (4) + 3 = 7

Blacklock has 6 HP!


3 people marked this as a favorite.
DM wrote:
After Kvin finalizes his backstory, you all can include retcon posts to address how you reacted to the only person who stayed.

In the last age of man, before weasels ruled the world...

Blacklock was chatting the townsfolk on the slow cliffside climb, the waves punctuating every other sentence. When discussing the rumored rodents of unusual size the young fighter could be heard saying "...I don't think they exist." as if he were the authority on the matter, but of course it was all bluster.

Turning the conversation to his fighting techniques, he began to explain the history, advantages, and counters for something he called a 'Sharkfin Bare-Knuckle Strike'...so named from the Sharkfin bridge that spans the Kingfisher river in town. This topic forced the majority of the escorts to immediately turn back (suddenly overcome with extreme nausea, or remembering important chores like alphabetizing jars of pickled fruit).

Save one...a certain sun-bleached wood elf with honey brown eyes.

Clasping him on the shoulder as they came upon the outer gate "I like your style. Oh! We should get some fish tacos after this. I know this place called the Empty Net..." The punk was ignorant of the fact that Kwin wasn't interested in what Blacklock was saying, but had instead intended to join the expedition on his own accord.

Present

Blacklock's eyes fluttered open, tendrils of holy magic still binding and suturing the hundreds of tiny scratch marks on his face and neck. He watched it stupidly for a few moments, a look of wonder on his face and noted the odd way Kwin was vocalizing, almost in prayer, in his direction "What the hell?! Are you a magician?"


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Turning to Kwin, Tarn grinned and said ”Ye be full of surprises, master elf. I’m Tarn, captain of this group. Want to join us in investigating this here house? If there be more than weasels, your talents would be most useful. Uhm…and your name is…?”


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

The wood elf entering combat was a surprise, though a welcome one. He vaguely remember the sun bleached wood elf from the trek on the road. He looks to the elf squinting, "Thought you had left with the others. Glad you stuck. Even gladder you had some healing." He looks around again to see if the commotion brought attention from the house or elsewhere in the yard. He looks back at the wood elf cleric, "The name's Badger."

Badger turns to regard Blacklock, "Yer still with us. Good. Next time ya pull yer head from yer arse don't stick it in any other holes."

Badger looks to Tarn, "Well we found weasels. If something is in the house near that window. They might be wondering why they got a rock tossed in. Maybe we should pull back out the wall, bandage up and they we can head on." As he speaks about bandaging he looks toward the bite on his leg where he was bit.


1 person marked this as a favorite.

Brushing the grass and dirt from his elbows and thighs "...I'm sorry, waitress? I think you made a mistake...I didn't order any GRANDPA." gazing daggers at Badger. ;D


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla smiles as Blacklock gets up and comes over to give the Human Monk a hug. As she does she giggles." You are alive and still with us!"

Dru pulls away and her smile widens even more as she then walks over to greet the other elf.

'Lendoran Elvish':
"Hello and Welcome Mystic, May the Goddess smile and keep you. I am glad you came when you did. I feared for Blacklock and the rest of us. If you hadn't intervened I don't think he would have made it."


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin picked up his staff and stepped closer to the others. He shrank a little, unused to so much attention on him. To Badger, he replies ”I stuck around because I wasn’t sure if this was my path… I’m just a pilgrim, following the path that Fharlanghn lays before me. I assumed he went to such lengths to put me here in Saltmarsh for a reason; I just didn’t think it would be-“ He shakes his head. ”I suppose it doesn’t matter what I thought.” To Tarn, he replies ”Yes, Captain. If you’ll have me, I will come along. Perhaps this is why I was guided here.”

At Blacklock’s suggestion of fish tacos, Kwin smiles and says ”One of the joys of traveling the world is trying to local foods! I’d be glad to try these tacos, assuming you don’t keep offering yourself up as food to the local critters.”

When Drusilla speaks to him in elven, he grins broadly.

Elven:
"It has been some time since I've met another of the long-sighted folk. I am pleased to have helped one so curious. Myself, I might have watched the hole a day or two before sticking my head into it, but I guess when you have mere years to live rather than days, it can lead to a certain recklessness."

Regarding Fharlanghn:
Most characters have probably heard of this god. Fharlanghn is the neutral deity of roads, travel, and horizons. He appears as an old man in weather-worn clothes and carrying a staff--his favored weapon. Fharlangh's associated domains are travel, protection, and luck. While clerics of Fharlanghn do not represent a cohesive order, roadside shrines dedicated to the Holder of the Horizon are common sights at crossroads, along trade routes, and outside cities. Clerics of the Dweller on the Horizon travel to exotic lands, bless caravans, scout for armies, and record their experiences for others to learn from. They act as translators and diplomats, and help in the construction of roads, bridges, and hard-wearing shoes. They usually wear simple clothing of brown or faded green. They wander frequently, and seldom it is that one would encounter the same group of priests ministering at the same shrine. Fharlanghn's favored weapon is the quarterstaff.

Because the road is the best teacher, initiates are trained in the ways of Fharlanghn by being taken on long trips. They are dismissed if they ask when the journey will be over, because to the faithful of Fharlanghn, the journey never really ends.

Clerics of Fharlanghn are found throughout the world on various journeys but are most active in the Central and Southwestern Flanaess. There are two kinds of priests: urban and pastoral. Urban priests wear brown robes and maintain small chapels in cities and towns. Pastoral priests wear green and spend all their time wandering.


As the others chattered, Blacklock kicked the soft earth with his hard wrapped foot, creating a shallow grave. Brushing the weasel corpse into it, he adorned it with a rose tombstone absent mindedly while consumed in thought...

::Damnit, how embarassing! Everyone saw me get my ass kicked by that thing! They're gonna think I'm weak and can't do anything...next it'll be 'Hey, Blacklock can you carry this torch while the real men investigate in here...' or 'Hey Blacklock, be a chap and put on this jester hat and give us a little dance'! Screw that! I gotta do something to prove Ima no joke champion! Act tough...::

*cricK CrraCK*

Cracking his knuckles, the punk stared down the house with malice and hatred. The winds rustled some branches behind him giving the illusion of demonic wings sprouting from his back. He lowered his voice an octave "Looks like the muthaf%@@in renovation team has arrived...time to bring in the wrecking ball!" holding his fists high.

Intimidation: 1d20 ⇒ 2

Crickets chirped, and a beautiful bluebird alighted on Blacklock's shoulder chirping a merry tweet greeting and totally spoiling the ambience he was going for.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
Blacklock wrote:
Brushing the grass and dirt from his elbows and thighs "...I'm sorry, waitress? I think you made a mistake...I didn't order any GRANDPA." gazing daggers at Badger. ;D

Badger moves on half chuckling, "Don't know boy." He looks up pulling in a memory, "Me grandpa taught me if yer hunting something in its den to not lead with the face. I garuntee never thought the adage would be so on point."

Later when Kwin mentions Fharlanghn Badger smiles knowingly. "A follower of the Dweller on the Far Horizon. Welcome."


1 person marked this as a favorite.
Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn smiled at Blacklock. ”At’s the spirit! Grab a torch while we investigate inside. Likely mighty dark with more creepy crawlies. Now, let’s go in and get this done!” He said, certain that with the weasels defeated, the worst that might happen is getting cobwebs in his beard.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

"Did you all have an idea of where you were going to enter, or were you checking to see if that hole was a secret way in?"


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Well it looks like it has 3 doors and a bunch of broken windows." He looks to Blacklock and Argyri, "Did either of you see signs of folk inside, or foot prints near the doors?"

For that matter did Badger see any signs of people or creatures using the house. Survival footprints?: 1d20 + 4 ⇒ (1) + 4 = 5, Perception: 1d20 + 3 ⇒ (15) + 3 = 18


"Na, its all the same...just a moldy old dump. Wood's rotten, plaster's fallen, someone beat up the armoire for fun looked like. Any entrance is as good as the other..." said with a shrug.

He will reluctantly take a torch if offered one (didn't bring any himself) and move to the nearest entrance.


* Saltmarsh *

the nearest door is the front door. I’ll wait consensus before entering there.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin will light one of his torches and hand it to Blacklock. Then he'll take a few paces back, more than willing to let the stouter among them lead the way. As they move towards the front door, Kwin stays turned with his staff ready, in case the weasels decide they aren't done with us yet.


3 people marked this as a favorite.
Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

When Argyri kills one of the enormous rodents with a single stroke, she looks thoroughly surprised.

I did it! Oh man, I wish Rummy had seen that...

When the elf brings Blacklock back from the dead, and then he agrees to Tarn's offer to join the crew, Argyri says, "Woah, I shoulda recognized you as a holy servant of Fharlanghn. I'm glad you're with us.

"Argyri Katrakis, Doer of Daring Deeds, at your service" She gives him a dramatic bow.

Blacklock wrote:

He lowered his voice an octave "Looks like the muthaf&@%in renovation team has arrived...time to bring in the wrecking ball!" holding his fists high.

Crickets chirped, and a beautiful bluebird alighted on Blacklock's shoulder chirping a merry tweet greeting and totally spoiling the ambience he was going for.

"Awwww!" Argyri reaches over to ruffle the boy's hair. "That's ADORABLE. Not every kid would have that kind of spunk right after a weasel chewed their face off, right? Go get'm, Tiger!"

On the question of doors, Argyri says, "I'm still partial to the rear porch. I kinda feel like the front door is...maybe just where we'd be expected to enter? And the side door goes into a hall, and I couldn't see far down it."

If folks agree, Argyri will lead them to the porch door, give it a listen, and then (if she doesn't hear anything) open it up to go in.
.
If folks prefer a different door, she'll shrug and go along.


Blacklock once again follows along dumbly, entranced by Argyri's charms.

Porch door works for me.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn shrugged and followed behind, trying to softly whistle an old miner’s song.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

I have not problem with moving forward. So far no one in character responded to Bader suggesting we move back and bandage up. Cause he took some damage. I am at 50%. I am game either way. Moving on or letting Bader heal up.

Argyri Katrakis wrote:
"Argyri Katrakis, Doer of Daring Deeds, at your service"[/b] She gives him a dramatic bow.

Badger looks about trying to gage how serious Argyri is.

Argyri Katrakis wrote:
"Awwww!" Argyri reaches over to ruffle the boy's hair. "That's ADORABLE. Not every kid would have that kind of spunk right after a weasel chewed their face off, right? Go get'm, Tiger!"

Badger laughs but chokes when he hears how loud. He moves and side whispers to Blacklock, "If only ya had a rose." He offers the kid a torch.

He has his bow ready to cover. Once Argyri and those following close to here go in he will move in and move against the wall to the open side of the door along the wall looking for targets.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

When she hears Badger chortle, Argyri looks over as if she's just noticing his wounds and says, "Oh, no offense, but you're not looking so hot, Big Guy. Maybe we should...of wait, didn't you just suggest we bandage up? There was so much going on, but sure. Some clean rags and ointment first. THEN we storm the castle!"

Modified vote: Short Rest; then Porch


Not spending HD just yet (style points for 6/9 hp). Ready to move when everyone else is.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Hit Die: 1d10 + 2 ⇒ (6) + 2 = 8

Badger takes a sec to bandage up. He mumbles chuckling incredulously, ”Big guy.”


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Yep, short rest, then porch. I am reluctant to use my second spell slot to heal anyone right now.


* Saltmarsh *

Take your short rest in your next post. I'll need a marching order soon. Map is on the first page of the Google doc in my profile.

I'm using Passive Investigation of the character leading for traps, (not that one was triggered yet)... unless you declare a different standard operating procedure when you face a closed door.

You reach the door to the patio uneventfully through the garden, Agryri leads. Blacklock follows her again. Most of the patio pavers are cracked and overrun with weeds.

The solid wooden porch door is 5 feet wide and 7 feet high and easily opens for the dashing sailor. Illumination is bright; sunlight streams through most of the broken window panes.

The house's interior is dilapidated and damp, with patches of harmless mold everywhere. The woodwork is generally rotten. Cobwebs and dust are thick, and rubbish is scattered everywhere. Plaster fallen from the walls and ceiling lies strewn across the floor, along with the shattered remains of vandalized furniture.

Besides the patio door on the north wall, the 20-ft by 35-ft room has a door in the center of the east wall and a fireplace opposite on the west wall. Other than a pile of refuse in the southeast corner, the room is bare.

As soon Agryri makes one step past the threshold, you all hear a loud and malevolent voice say, "welcome, fools! Welcome to your deaths!" Booming, fiendish laughter follows.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn froze in his tracks at the booming voice and fiendish laughter. Hammer in hand he looked around the patio and muttered "Don't think that was a weasel."


"What?! Are ghosts for real??" the punk stammered, shocked to the bone and immediately taking a defensive stance. What bothered Blacklock the most was how the voice knew he was a fool.

I'd like to be rear position in march order. With my increased speed I can still close for normal fights, and maybe offer some perception and defense on the backside.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
Badger the Rover wrote:

[dice=Hit Die]1d10+2

Badger takes a sec to bandage up. He mumbles chuckling incredulously, ”Big guy.”

This was my rest. We could talk more but we did a bit of that already. I know folks are waiting to go.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"Oh I could've cast light" Drusilla says a bit defeated. She was feeling a bit out of place. She was a fisherman, not an adventurer. At least not anymore. She didn't even really have many spells that could be considered combative. Her master had told her the same all those years ago.

AS the others headed in, Drusilla still clutching her dagger follows. She hoped she could pull her weight. The Elf has only a few real spells that she could lob at those that threaten the group.


Also Blacklock is carrying 2 lit torches, one in each hand. XD


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Blacklock, I didn't see it, but Drusilla hugged you and was happy you lived before we went off. Not sure if you saw that or not.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

2 lit torches? That is the best kind of brawling style.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Argyri gasps audibly when the voice speaks, but decides to put on a good face.

[larger]"Oh yeah! Well I think YOU are afraid of US! If you're so tough then come down here and talk to us face to face, why don't you?"[/larger]

Deception: 1d20 + 5 ⇒ (10) + 5 = 15

She then glances over at Tarn, "Though if no one's coming out, do you want to lead the way or shall I?"

Based on Blacklock's preference, I'll propose (front-to-back): Tarn, Argyri, Kwin, Drusilla, Badger, Blacklock


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

"Um Hello Mister or Misses Ghost, We don't mean to intrude but we came to help maybe put you to rest?" Drusilla says to the voice as she takes a position towards the middle. She hoped the other more combat-capable members would keep the worst of whatever came at them at bay.

I like the idea of being in the middle. I am a very squishy caster currently


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Well I think we're given up on surprise. Big question. Illusion or Ghostly."

He looks about for anything of interest or out of the ordinary.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


1 person marked this as a favorite.

Blacklock's face turned a deeper and deeper purple as he gazed about the bare room "Wait, where did that even come from...is it...is someone up the chimney?! What kind of insane criminal would do that! Or there! Behind that pile of refuse, watch out!!"

Checking those 2 features in the otherwise bare room. This time probing with torch first before inserting face.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

As Blacklock searches the room Badger kneels opposite the door to the east incase it opens and an enemy shows up.


* Saltmarsh *

The scary announcement chills your bones but doesn't send you fleeing. After you recover from the initial shock, you start filing into the room. First the sailor, then the thug, and then the traveler. When the fisher steps into the house, she immediately notices an obvious trail in the debris on the floor leading to a trapdoor in the floor.

The trapdoor is in the square 5 feet south of the door and one square to the west.

Blacklock doesn't discover anything as exciting.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

”Wait, so the ghost is in the chimney?” Tarn asked Blacklock. ”How do we get it out?”


"I don't know, its invisible! Hold it, I've got it, gather some of that refuse and we can start a fire...we'll smoke it out! That'll show him who the fools are, eh??" giving Tarn a high-five and getting to work.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn grinned, glad that someone in the group had some brains. He was just surprised that it was the streetfighter and not one of the magic-y types who had come up with such a good idea. "Practical solutions to practical problems." He muttered to himself as he went about getting what was needed to start a fire.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Drusilla watches in horror and then after a minute finally speaks up."Stop, that won't work, Ghosts are not solid nor do they need to breathe. So please try not to burn down the house!"

The Elf sighs."We can't do anything about it unless it shows itself. Until then its just some disembodied creepy voice okay!"

Drusilla points at the path."There are tracks that lead in that direction so whoever our 'ghost' is,is probably that way okay!"


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

" They go between the floor door and that door that kinda looks like a wall. Which I'm guessing I'm the only one who see them...they are real though" Drusilla says as she begins to follow the tracks to the door and points at the seems. Pointing out the doors obvious features that separate it from the wall.


* Saltmarsh *

I don't understand the confusion, so I will clarify

In the room (on the map in the link) there is one obvious internal door in the east wall leading out of this room into the rest of the house. Drusilla is the only one who has spotted the tracks from that internal door to a secret trapdoor in the floor.

Now that Drusilla has pointed out the tracks and secret trapdoor, everyone now sees, wow. There's a secret trapdoor on the floor there within five feet from the patio door.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

"Ah, so not the chimney, but through the secret door. Right." Tarn said. "Guess it takes a wizard to track a ghost. Let's go then! He finished, heading towards the trapdoor and opening it up.


* Saltmarsh *

Opening the trapdoor reveals a sturdy set of wooden stairs with a floor 10 feet down to a torchlit chamber.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

”Lit torches. Why would a ghost need those?” Tarn wondered aloud as he descended down into the room.

Investigate for clues or life or unlife: 1d20 + 1 ⇒ (4) + 1 = 5


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger looks over, ”Are we gonna look about here and upstairs afore heading underground?”


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

"An excellent point, Badger. If someone or something lurks here on the ground level, they could trap us down below in the basement. We don't know if there is another way out down there. We should make sure the coast is clear up here first, I would think. And maybe we could put something over the trapdoor while we do. Either something heavy, or something fragile."


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn frowned as he climbed back up. ”Bah. How’s a ghost going to do that. Hands would just go right through.” He muttered. ”First weasels, now this? Bet it isnt a ghost at all and is just a gnome or something.”


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Oops sorry I read that wrong. Apologies

"I mean that makes sense to try and see what's up here. But it could also tip the scales in favor of those below. Maybe we should sit something heavy on the trap door so they can't use it to get out and get behind us, either" She suggests looking around. She giggles and then nods.

"True why would ghosts need torches?"

1 to 50 of 1,867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [5e] Ghosts of Saltmarsh All Messageboards

Want to post a reply? Sign in.