GM TBD's War for the Crown

Game Master Veltent

Crownfall

Maps & Info
Crownfall NPCs - Player Reference Sheet
Loot Tracker

Everyone gets one free re-roll of any skill check at any time during this portion of the adventure.


Social Rounds: During these social rounds (considered to be roughly 15 minutes each), PCs can attempt various skill checks to influence NPCs or to generally carouse a specific area of the senate. PCs can attempt only one major action each round, including influencing an area, influencing a specific NPC, or attempting mission-related skill checks, but you can travel freely around the senate between rounds to investigate or influence new areas or characters.

Influencing an Area: A PC can attempt an appropriate skill check with a set DC for one of the areas of the senate, hobnobbing and impressing the general crowd in that area. Each area has two thresholds, which represent levels of influence over that area. Every point by which
the PC’s result on one of these skill checks exceeds the DC is added to a pool of points specific to that area. When the number of points earned by the party as a whole exceeds the threshold of an area, then the GM provides the PCs with the information and story award associated with that area’s threshold value.

Influencing an NPC: A PC can attempt various skill checks to influence the NPCs. These rules are a simplified version of the rules for influencing an individual presented in Chapter 3 of Pathfinder RPG Ultimate Intrigue.
Each social round, a PC can move to any location on the map and select a single NPC in that area as their target to influence. They then attempt either a discovery check or an influence check.
A discovery check allows a PC to learn either one of the skills they can use to influence the target or a weakness that grants them (and any other characters with whom they share this information) a +4 bonus on future influence checks. The exact skill and DC required for a discovery check varies.
An influence check is an attempt to win the target’s favor. PCs must attempt a skill check using one of the skills listed in the target’s Influence entry, though discovering what these skills are requires a successful discovery check. A successful skill check against the listed DC counts as one success, indicating growing affection or respect for the PC. Each target lists the total number of successes needed to gain their favor. At the GM’s discretion, PCs can attempt to use a skill not listed in an NPC’s stat block, but doing so increases the influence check DC by 5. A PC earns one additional success if their influence check exceeds the listed DC by 5 or more.
A failed discovery or influence check can be attempted again in subsequent rounds with no penalty unless otherwise noted.

['spoiler=Social Round X Actions]Cecilia:
Izalco:
Kyralina:
Larin:
Olnaris:
Tabar:
[/spoiler]