War for the Crown (Inactive)

Game Master Sir Longears

Stats and Conditions:
Lillian Darahan: hp 10/10 |
Septis Hadrias: hp 8/8 |
...Liloria: hp 11/11 |
Sif Valdisdottir: hp 11/11 |
Victor Lowborn: hp 12/12 |

Oppara Map
Current Map
XP: 4800/5000


Intrigue Rules Summary:
Social Rounds: PC's can attempt one major action each round of either influencing a specific NPC or Area or attempting mission-related skill checks, but they can travel freely around the senate between rounds to investigate or influence new areas or characters.

Influencing an Area: A PC can attempt an appropriate skill check with a set DC for one of the areas of the senate, hobnobbing and impressing the general crowd in that area. Each area has two thresholds, which represent levels of influence over that area. Every point by which the PC’s result on one of these skill checks exceeds the DC is added to a pool of points specific to that area. When the number of points earned by the party as a whole exceeds the threshold of an area, then the GM provides the PCs with the information and story award associated with that area’s threshold value. The senate areas and their appropriate skills are related below:
-Arcade of Triumphs: Appraise (DC 11), K. History (DC 12), K. Nobility (DC 12), Perception (DC 14), Spellcraft (DC 14), Use Magic Device (DC 11)
-Courtyard: Handle Animal (DC 11), K. Engeneering (DC 14), K. Local (DC 14), K. Nature (DC 14), K. Nobility (DC 12), P. Keyboard (DC 12), P. Percussion (DC 12), P. Sing (DC 12), P. String (DC 12), P. Wind (DC 12)
-Emperor's Hall: none
-The Gallery: Acrobatics (DC 14), Disguise (DC 14), P. Act (DC 12), P. Comedy (DC 12), P. Dance (DC 12), Sleight of Hand (DC 14)
-Imperial Archives: K. Arcana (DC 14), K. Geography (DC 14), K. History (DC 14), , K. Nobility (DC 12), Linguistics (DC 11), Pr Librarian (DC 11), Pr. Scribe (DC 11), Stealth (DC 14)
-Senate Floor: Bluff (DC 14), K. Local (DC 12), K. Nobility (DC 12), K. Religion (DC 12), P Oratory (DC 12), Pr Clerk (DC 11), Pr. Barrister (DC 11), Sense Motive (DC 14)
-Servant Area: C. Alchemy (DC 12), C. Carpentry (DC 12), C. Jewelry (DC 12), C. Sculptures (DC 12), C. Stone Masonry (DC 12), Heal (DC 15), Intimidate (DC 12), , K. Nobility (DC 12), Pr. Baker (DC 11), Pr. Butcher (DC 11), Pr. Cook (DC 11), Pr. Inn Keeper (DC 11), Pr. Porter (DC 11), Sense Motive (DC 15)

Influencing a NPC: Each social round, a PC can move to any location on the map and select a single NPC in that area as her target to influence. She then attempts either a discovery check or an influence check.
-Discovery check: Allows a PC to learn either one of the skills she can use to influence the target or a weakness that grants her a +4 bonus on future influence checks. The exact skill and DC required for a discovery check varies; learning an influence skill normally requires a successful Sense Motive or Knowledge (nobility) check with the DC listed in parentheses in the Influence entry of the target NPC’s social stat block. Learning a target’s weakness requires a successful skill check using the skills and DCs listed in parentheses in the target’s Weakness entry; the GM can reveal the skills needed to recognize these weaknesses without need for a separate discovery check.
-Influence check: An attempt to win the target’s favor. PCs must attempt a skill check using one of the skills listed in the target’s Influence entry, though discovering what these skills are requires a successful discovery check. A successful skill check against the listed DC counts as one success, indicating growing affection or respect for the PC. Each target lists the total number of successes needed to gain their favor. At the GM’s discretion, PCs can attempt to use a skill not listed in an NPC’s stat block, but doing so increases the influence check DC by 5. A PC earns one additional success if her influence check exceeds the listed DC by 5 or more. A failed discovery or influence check can be attempted again in subsequent rounds with no penalty unless otherwise noted.

NPCs:
Abrielle Pace, [Countess Pace]: A countess and member of the senate from the western borders of Taldor, she is known to seek to advance by any means available.
Eutropia Stavian I, [Princess Eutropia]: If the senate succeeds in repealing primogeniture, Princess Eutropia becomes Taldor’s heir apparent. She has dedicated much of her life to helping her people and her nation when she can, occasionally even defending her philosophy and political participation in duels.
Georgi Backus Talbot II, [Duke Talbot]: Senator and business magnate. He maintains a vast trade empire, exchanging all manner of mundane and magical goods throughout Taldor and the Inner Sea region.
Gloriana Morilla, [Lady Gloriana]: Connected to the Pathfinder Society, she is one of Princess Eutropia’s staunchest allies, and a believer that members of aristocracy must be held to their end of the social contract with those they rule.
Kalbio of Breezy Creek: The intended recipient of the noble elevation from Grand Prince Stavian. His life story inspired several local nobles to begin clamoring over his tapestries, and for nearly a decade the savant’s work has decorated even the imperial palace.
Lanara Millanath, [Miss Lanara]: Owner of the Thread Rare.
Leonard Centimus, [Duke Centimus]: An attending duke of Grand Duchess Cisera Tiberan of Tandak prefecture, he is an intellectual and tinkerer whose head for systems makes him a good administrator, if a little awkward with people. He is paraplegic and uses a wheelchair.
Malphene Trant, [Lady Trant]: Daughter of Senator Olivio Trant, a bully to Lillian when she was younger.
Markus Karthis, [Lord Karthis]: Victor's father, Primarch of House Karthis
Martella Lotheed, [Lady Martella]: Your 'employer' and member of the wealthy Lotheed family.
Maxillar Pythareus, [High Strategos]: Grand Prince Stavian III’s right hand and a fanatical supporter of the throne. He believes in political might and economic stability through military supremacy, advocating for new wars of conquest against wayward colonies like Andoran and Cheliax, or even Qadira.
Nicolaus Okerra, [Baron Okerra]: Respected noble and hero in the county of Meratt, equally renowned for his good looks and his combat skills.
Orlundo Zespire, [Count Orlundo]: Known as "the Iron Gar", he is a minor hero and a senator representing Tandak's interests. Orlundo is widely seen as one of the nation’s more capable administrators.
Sonya Karthis: Victor's younger sister.
Sophia Karthis, [Lady Sophia]: Victor's stepmother, wife of Lord Karthis.
Tiberius Karthis, [Lord Tiberius]: Victor's older half-brother.
Valdis Lastvoice: Sif's mother, member of the Ulfen Guard.
Vivexis Darahan, [Grand Duchess Daharan]: Lillian's mother, Grand Duchess of the Whitemarch prefecture.
Vivian Hadrias, [Lady Vivian]: Septis's older sister.

GM ONLY [unnamed NPC's:
(to be named): Septis's father, wealthy X merchant [deceased].
(to be named): Septis's mother.
(to be named)x8: Lillian's older brothers.
(to be named): Baron, sponsor to Lillian's music.