1 - The Teshford Arms: an inn (the only inn). Very pricey (2 gp/night).
2 - Dulwar Leatherworks: A leatherworker and shop.
3 - Fulgath's Caravan Supplies: a general store with high prices (double PHB cost).
4 - The Red Rock: a ramshackle tavern for townies.
5 - Temple of Lathander: a ruined temple gutted by fire.
6 - The Broken Dagger: a Zhent tavern.
7 - Zhent Warehouses: self-explanatory...
8 - The Market Square: more of a staging area for Zhentish caravans as well as the public stocks and whipping post used by the occupiers.
9 - The Garrison: the mercenary garrison, very packed!
10 - The Constable's Tower: the office of Constable Tren, appointed civilian law keeper and defacto mayor.
[spoiler=House/special Rules]
The "Hovering at Death's Door" rule is in effect.
"Dead Turns" - Sometimes with declare/resolve combats you end up trying to attack someone your teammate already incapacitated, or a portal is closed before you can fire an arrow, or a dozen other problems. When that happens, you can take either a +1 to AC or a +1 to any d20 roll you take in the following round.