Yorick's Edge of the Empire (Inactive)

Game Master YoricksRequiem

Destiny Points: 3 Light / 3 Dark


Crew

Muhax Tos - Captain
Amon Toph - Pilot
Aralli K'Shein - Mechanic
Hou Wong Xia - Doctor
Tiberius Carn - Jack of All Trades
Zagulo Maresh - Slicer

Die Results:
Die Results

Boost Die (D6)
1 - Blank
2 - Blank
3 - Success
4 - Success + Advantage
5 - Advantage + Advantage
6 - Advantage

Ability Die (D8)
1 - Blank
2 - Success
3 - Success
4 - Success + Success
5 - Advantage
6 - Advantage
7 - Advantage + Success
8 - Advantage + Advantage

Proficiency Die (D12)
1 - Blank
2 - Success
3 - Success
4 - Success + Success
5 - Success + Success
6 - Advantage
7 - Advantage + Success
8 - Advantage + Success
9 - Advantage + Success
10 - Advantage + Advantage
11 - Advantage + Advantage
12 - Triumph

Setback Die (D6)
1 - Blank
2 - Blank
3 - Failure
4 - Failure
5 - Threat
6 - Threat

Difficulty Die (D8)
1 - Blank
2 - Failure
3 - Failure + Failure
4 - Threat
5 - Threat
6 - Threat
7 - Threat + Threat
8 - Threat + Failure

Challenge Die (D12)
1 - Blank
2 - Failure
3 - Failure
4 - Failure + Failure
5 - Failure + Failure
6 - Threat
7 - Threat
8 - Threat + Failure
9 - Threat + Failure
10 - Threat + Threat
11 - Threat + Threat
12 - Despair

Force Die (D12)
1 - Dark
2 - Dark
3 - Dark
4 - Dark
5 - Dark
6 - Dark
7 - Dark + Dark
8 - Light
9 - Light
10 - Light + Light
11 - Light + Light
12 - Light + Light

For clarity, please roll dice separately as pools, in a spoiler, with the explanation of results to the side, and the total below.

Eg:

Mechanics to fix the ship:

[dice=Mechanics Pool]1d6+1d8+2d12[/dice] (1 Success, 2 Advantage)
[dice=Difficulty Pool]2d6+2d8+1d12[/dice] (2 Failure, 1 Threat)

(Net 1 Failure, 1 Advantage)

Spending Advantage:

1 Advantage
- Recover 1 strain (may select more than once)
- Add a Boost Die to the next active character's skill check.
- Notice something important during the ongoing conflict, such as the location of a blast door's control panel.
- Inflict a critical injury with a successful attack that deals damage past soak (Advantage cost may vary)
- You hit the ground and roll to your feet, with your blaster in your hand.
- You get something useful off the target.
- Skill Benefits. Examples: Reduce Time Taken (Astrogation/Stealth), Inspire bystanders (Charm/Leadership), Foresee Complications (Cool/Discipline), High Quality Repairs (Mechanics), Eliminate Strain (Medicine), Reveal Opponent Vulnerability (Piloting), Learn (Resilience/Survival), Rumours (Streetwise), Environmental Benefits (Vigilance)

2 Advantage
- Perform an immediate free maneuver (cannot exceed 2 maneuvers per term limit)
- Add a Setback die to the targeted character's next skill check
- Add a Boost die to any allied character's next skill check, including yourself.

3 Advantage
- Ignore penalizing environmental effects, such as weather or zero gravity, until the end of your next turn.
- Add a Setback die to all melee or ranged attacks targeting you until the end of your next turn
- Force the target to drop a melee or ranged weapon he is wielding.

1 Triumph
- Anything from the previous charts, regardless of the Advantage cost.
- Upgrade the difficulty of the targeted character's next skill check.
- Upgrade any allied character's next skill check, including your own.
- Do something vital such as shooting the controls to the nearby blast doors to seal them shut.
- Someone you know is nearby and owes you a favour.

2 Triumph
- When dealing damage to a target, have the attack destroy a piece of equipment the target is using, such as blowing up her blaster or destroying her personal shield generator.