The Seven Prayers: Ship of Fools (Inactive)

Game Master Aebliss

The sequel to The Seven Prayers: Save the Princess! and chapter II of the Seven Prayers adventure path...

Heroes brave the princess saved
From tower where once a wizard raved
Of seven black pearls and seven prayers
But where now he chants his laments and airs
You not yet know yet discover must
Lest all creation be reduced to dust
So on Ship of Fools you set your feet
To travel to victory or sink in defeat...


Heroes brave the princess saved
From tower where once a wizard raved
Of seven black pearls and seven prayers
But where now he chants his laments and airs
You not yet know yet discover must
Lest all creation be reduced to dust
So on Ship of Fools you set your feet
To travel to victory or sink in defeat...

A secret for now:

The Rough Beast rose, but at last it fell
On the night when it was 'prisoned, there sounded a knell
When Desna, Mirarae and Sarenrae in wearied sleep closed their eyes
Three powers so disappointed said a prayer beneath the lightless skies
Seven black pearls, seven prayers, seven sins in a crown so pure
When that blasphemy is assembled, no Creation may endure
Seven spells from Thassilon lie rotting on the shelves of the Pure
'Less seven spells form the crown, and seven prayers are set therein
No power nor fiend nor mortal may realize this sin
From whom is it a secret? From ladies of light and prince of lies
Who can tell you the truth of it? The one who is, and yet denies

Initiatives:

Arma [dice]1d20+1[/dice]
Bydar [dice]1d20+1[/dice]
Kezzat [dice]1d20+5[/dice]
Kyrax [dice]1d20+4[/dice]
Mirandix [dice]1d20+6[/dice]
Noya [dice]1d20+2[/dice]
Pontia [dice]1d20+1[/dice]
Robert [dice]1d20+4[/dice]
Zhu [dice]1d20+2[/dice]

Perception checks:

Arma perception [dice]1d20+2[/dice]
Kyrax perception [dice]1d20+3[/dice]
Robert perception [dice]1d20+6[/dice]
Pontia perception [dice]1d20+1[/dice]
Noya perception [dice]1d20+6[/dice]
Mirandix perception [dice]1d20+6[/dice]
Zhu perception [dice]1d20+1[/dice]

Wisdom checks:

Arma [dice]1d20-1[/dice]
Kyrax [dice]1d20-1[/dice]
Mirandix [dice]1d20+1[/dice]
Noya [dice]1d20+1[/dice]
Pontia [dice]1d20+1[/dice]
Raina [dice]1d20+2[/dice]
Robert [dice]1d20+1[/dice]
Zhu [dice]1d20+1[/dice]

Harrow clues:

Arma:
- Valeria was swept up in events beyond her control
- Something Valeria did not even know probably caused her current predicament
- Valeria may have been swept up in prophecy - or swept along in someone or something else's destiny for a while
- Events or people from the past have some influence on what is happening
- A great change or event is coming

Kyrax:
- Valeria is 'not unharmed'
- You must unite diverse forces against a single goal
- You will be caught up in something big, which you have to ride out to the end
- Keep your friends close, but don't be afraid to accept new friends
- You must sacrifice something dear to you to save Valeria

Mirandix:
- There is no way to avoid the conflict to come; you must go forth and meet it
- Even if your enemy ambushes you, there is a chance for either of you to fall -- and therefore for either of you to win
- You must make haste if you wish to gain the reward at the end of your journey

Noya:
Refused the Harrow

Pontia:
- Your enemy is a man who has survived terrible torment
- Even though he survived his torment, your enemy still finds himself in an impossible situation
- Your enemy was attacked from all areas and his sense of self suffered, and may be in a state of dissolution

Raina:
- Corruption, plague, famine, pestilence and disease. Nature unbalanced.
- A momentous change is coming.
- The harsh wisdom of the natural order.

Zhu:
- The one who wrote the taunting notes is subject to folly, greed, a bribe, blackmail or hubris.
- The one who wrote the taunting notes sought the correct tools to deal with a problem he was facing.
- The one who wrote the taunting notes stands resolute against his problems, without backing down, but also without adapting to the situation.

Robert:
- Someone connected to the Red Debbulls suffered a crisis of faith, and got the wrong idea.
- This caused a crisis of the self, leading to dissolution -- and created a link between them and the Wizard you seek.
- Arcane knowledge and madness have lead to discord between them, however.
- The Goblins and the Wizard were connected -- and now most likely are not any longer.
- The Goblins and the Wizard each follows their own path to a goal they have in common.