The Last Breaths of Ashenport

Game Master FabesMinis


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male Dragonborn Warlock 10 (Dark pact)
Rowan Darkwintre wrote:

"But you are always suspicious. Though in this case I share your suspicions"

"It is possible that this is why we are both still alive, while Mr Zal currently resides in Bahamut's claws."


Neither Rowan nor Akahale divine anything pertaining to magical power or energy within or pertaining to the statue. Rowan intuits that like the ones in the shrine it is just supposed to depict a sea serpent rather than any particular deific or demonic figure.


M Dragonborn Warlord / LVL 8

"Which direction would you wish for us to clear Akahale. Were does your sences guide us too? I sence we are close to something gaurded perhaps. We must stay on high alert and keep close together."


male Dragonborn Warlock 10 (Dark pact)

"We should proceed in a southerly direction, bypassing this abominable artwork."

Akahale snuffles the air cautiously.

"We should be wary. In the absence of Mr Zal, Father Rowan is the best equipped of us to identify traps and snares."

Rowan's Passive Perception is much the best of any of us.


M Dragonborn Warlord / LVL 8

>>>>MAP<<<<

just wanted to repost the map on this page.

"After you father, I will stick close and take the brunt of any attack."


Sorry! Was out of town! See Discussion for update. And Thx for covering!

The elderly mage stumbles after the last foe falls, his large, magical icy hand fading with a small wisp of steam.

"Stoopid,... no respect,..." He grumbles faintly.

Daddy needs a heal! ;) Let's see, I only have 2 surges left. If no other healing is available (I don't know what ROwan can do) I will use both surges, that will put me back to almost full. And I get another surge from the short rest? If so, that leaves me with one for emergencies! :)

After catching his breath, the elderly mage struggles back to his feet and shuffles after the others, leaning on his staff. He peers intently at the statue of the serpent and gives a disdainful sniff.

"An absolutely atrocious attempt at pre-Azextian artwork! Appalling! I've seen better work by blind toddlers! And really, anyone with any taste knows that post-Xenophobian is vastly superior! Right It? It?? IT! Wait for me you confounded bucket of bolts! I'm going to have a VERY close look at your personality matrix when we're done with this business!,..." The mage mutters as he follows the others.


you don't gain a surge from the short rest; it allows you to use the ones you have.


Roger that, using the last two surges I have then. (Unless Rowan can provide a heal that doesn't burn one, or gives me a bonus to heal so I only have to use one?)

The elderly mage catches his breath, but as he regains his feet it becomes clear that while he is whole and hardy, he is exhausted.


I'll use Healing Word. Mandrake can spend a healing surge and regain an additional 2d6 ⇒ (5, 1) = 6 hit points. If you still need more I'll use my other Healing Word 2d6 ⇒ (4, 6) = 10. After that I'll take my short rest to regain my powers if I can?


That's fien, Rowan - don't forget you're Healer's Lore ability which enables you to heal additional HP.


Thx Rowan. But the main problem is my lack of surges. I can spend both and be at almost full. Your first bonus makes me past full. The main problem is that I have to use my surges to gain the extra healing, correct?


male Dragonborn Warlock 10 (Dark pact)

Manny, Rowan is a cleric, so when he uses a power to let you use a surge and gain hp, you get more hp than if you just use the surge. From experience, while it's not optimal to go into a major battle at less than full hp, it's a lot worse going into a major battle with no surges at all.

In your place, I'd use one surge buffed by Rowan's healing and keep the last surge for emergencies.


Ah, THAT sounds like a plan then! 1 surge with Rowan's boost added in, and I'll save teh last, cuz I'm sure I'll need it!


Sounds good to me. Ready to go on?

The group can see that there is an exit to this cavern in the northern wall as well as a lower level of the cavern reachable by ladder.


Manny groans, and you swear you hear him creaking.

"Ladders,... WHY did it have to be ladders?!?" He whines.


M Dragonborn Warlord / LVL 8

"Hmm I have rope if we cant find a ladder."
perception check 1d20 + 4 ⇒ (2) + 4 = 6

"We could also go back to the area with the trap, disarm it and proceede down the passage way there. But first does anybody else see a ladder? We may have a tacticle advantage if we can move North from here."


male Dragonborn Warlock 10 (Dark pact)

"Let us explore the northern exit, which requires no ladders."


Um... What I meant was that there is a ladder already there.


Fabes DM wrote:
Um... What I meant was that there is a ladder already there.

Heheh, yeah, I got that. Ergo the groan! ;P


N Warforged Fighter

"IT believes that a decision is needed."


male Dragonborn Warlock 10 (Dark pact)

"North."

With due apologies when we all die instantly and horribly.


Manny gives IT a suspicious glance.

"There. North. Happy?!?" He asks the implacable bodyguard. The mage raises a bushy eyebrow at the mechanical man, but huffs in frustration when the steel faceplate fails to give any indication of IT's inner thoughts.

"Reminds me not tah play poker with you,..." The mage mutters as he follows the others towards the North,...


M Dragonborn Warlord / LVL 8

"Hmm, oh that ladder there. Thank Bahamut it was not a snake..."
Grafire approaches the ladder and makes his attempt to decend.
Athletics check - 1d20 + 9 ⇒ (13) + 9 = 22


Guys, North is the right hand edge of the map. Did you mean that Akahale, or did you mean West?


male Dragonborn Warlock 10 (Dark pact)

I meant north, carefully sidling around the trapped area to that we stayed on the same level. If that makes sense.


Now I'm really confused. The northern exit is nowhere near the trapped area.


male Dragonborn Warlock 10 (Dark pact)

I don't know either then. I'm sorry to be such an idiot. Send us down the ladder.


Okie-doke, updated map coming up...


The heroes descend to the lower level...

Something is very wrong with this cave. The walls, the floor, and the ceiling are all coated in a reflective sheen, as though a great slug had left a trail across them. Even stranger is the stone. Although every other surface within these caverns appears to be water-carved stone, these surfaces boast strange patterns, unusually marred features, and even twisted curves and protrusions. It less resembles stone, and more a hollow in a large lump of clay, formed into random patterns by a
child’s eager fingers.


With the benefit of his sunrod, Akahale can see a much larger chamber to the north...

>>>>MAP<<<<

You can see a sequence of monstrous idols, a great basalt altar like that
beneath the church, and a shallow lagoon, roughly 2 feet deep, that runs beneath the distant wall. From here, you can see an older woman, clad in black robes, moving around behind the altar.

This chamber of horrors becomes clearer as you progressinward. The two smaller idols are statues of the fish-men you’ve encountered, and their dark stone forms drip with a thin sheen of oily water. The three larger images are great serpents, emerging from the earth or the water, and foul
ichor oozes from their needlelike teeth. The basalt idol, slightly larger than that beneath the church, boasts a rising serpent as well, turned toward the right. It radiates an intense cold. The entire chamber smells horribly of rotting fish.


male Dragonborn Warlock 10 (Dark pact)

Akahale's eyes whirl and he hurls the sunrod into the centre of the room, sending it hissing against the forces of chaotic abomination confronting his friends.

"Your vile activities will cease. Your demonic lord's reign ends today," he intones sepulchrally.


Akahale chucks the sunrod at the woman. She looks startled and cowers behind the large statue on the shoreline. Up right from her


male Dragonborn Warlock 10 (Dark pact)

The dragonborn marches into the room and glares, rod raised high.

three squares to the right, gaining concealment and allowing others to pass.


N Warforged Fighter

Um, IT turned on IT's chestlamp when we first entered


The woman continues to cower as Akahale advances bravely into the cavern.


It wrote:
Um, IT turned on IT's chestlamp when we first entered

Now edited to take this into account.


M Dragonborn Warlord / LVL 8

Grafire follows into the room with defenses up and readies his trusty battle axe.
"Looks like more fish is on the menu tonight fellas."


Manny trudges along behind, more preoccupied with the room itself and its walls than the statuary or the occupant.

"Ech! Really, you'd think they'd clean up after them selves! Hmmm,... That's odd. This stone doesn't look worked, at least not by masons,..."

Knowledge checks? Wondering why the walls look so weird. THEN I'll take a gander at the statues. What do I need to roll?

Akahale, I think your confusion is that the map is sideways. North is not 'up', but to our right, I believe? Look at the Compass in the upper right corner. (Or am I as crazy as my character?) ;P


male Dragonborn Warlock 10 (Dark pact)

There is that, but there's also the basic fact that I'm very bad at maps and telling left from right in any case.


Manny surmises the strange patterns on the corridor's walls were created by the mouther.


Akahale Gilbrid wrote:
There is that, but there's also the basic fact that I'm very bad at maps and telling left from right in any case.

Yes. That doesn't help either. ;P

"Hmmph! Can't say I care much for the slobbering slimeball's decorative choices." The mage grumbles with a derisive sniff. "It's like it took punk and Baroque and mixed them together. With acid. Blecch!" He gags, sticking out his tongue.

The barmy wizard then turns his attention to the rest of the room.

"Now, what have we got here?!? IT! Hold your chest lamp still you fidgeting bucket of bolts, I'm trying to see! Honestly, how many times do I have to tighten that bolt?!? AH. That's better! Thank you."


Any actions from IT or Rowan?


N Warforged Fighter

Not at this time


male Dragonborn Warlock 10 (Dark pact)

Laz posted on various threads that he will be spotty for a while.


OK; are Akahale and Grafire doing anything further?


male Dragonborn Warlock 10 (Dark pact)

"This alter is an abomination! It must be destroyed!"

1d20 + 11 ⇒ (17) + 11 = 28 - Arcana. Is the alter vulnerable to anything useful?

And as a side comment - bum. I know I'm going to need that 17 for something other than a skill check.


M Dragonborn Warlord / LVL 8

Grafire will move in far enough to see west into the unknown part of the map. Weapons readied for action but moving with defences up.

perception check - 1d20 + 4 ⇒ (12) + 4 = 16


Akahale realises that snapping the serpent off the top of the altar will destroy its magical properties, which he is unable to determine at this time.

You would need to study it for 1 minute.

As Akahale cries shrilly into the cavern, a trio of horrific beasts—amalgams of deep-sea creature and insect, somewhat but not like that of the horror you fought at the cave entrance—step toward you from behind statues in the cave. They each clutch tridents.

Init order coming up!


Manny slaps his hand over his face and pulls down, stretching his long face even longer.

"Not again! Don't they EVER learn?!? IT! Educate them please."


>>>>MAP<<<<

Mandrake
Rowan
Akahale

Guardian Demons
A
B
C
Grafire
IT
Woman

Mandrake, Rowan and Akahale are up.

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