Skull & Shackles: Glittering Riches and Bloody Blades (Inactive)

Game Master DancingShadow

Infamy and wealth abound in the Shackles, but so to does death. Can you make your fortune in this cutthroat realm, or will you end up in a watery grave?


The Man's Promise:

The Man's Promise

Key
B1 - Main Deck
B2 - Foredeck
B3 - Aftdeck
B4 - Sterncastle
B5 - Ship's Boats
B6 - Officers' Quarters
B6a - Officers' Storage
B7 - Captain's Cabin
B7a - Captain's Storage
B8 - Middle Deck and Armory
B9 - Crew Berths
B10 - Galley
B11 - Cook's Cabin
B12 - Main Hold
B13 - Secure Storage

Loot List:

I'll mark those items already claimed or sold. I'll remove a source from the list when all things have been dealt with.
*denotes a magical item

Master Scourge
potion of blur
potion of cure light wounds
leather armor
punching dagger
masterwork handaxe carved with notches for kills
pistol with 12 bullets and a powder horn sealed with a wax-lined cap to protect the powder from the elements
whip
boatswain’s call
corked dark green bottle containing a thin, light brown fluid
six gold teeth
hefty waxed coat with many hidden pockets
leather snuff box with a diamond stud containing a pinch of dark blue powder
silver wedding ring engraved with the words, "Always devoted to my beloved"
14 pp
29 gp

Mister Plugg
potion of cure moderate wounds - labelled
3 crossbow bolts with heads carved to resemble screaming faces - screaming bolts
cutlass pitted with rust that has a golden basket hilt cast in the likeness of a grinning skull - tidewater cutlass (+1 cutlass that can cast hydraulic push 1/day)
masterwork cat-o’-nine-tails
pistol with 10 bullets and a wax-sealed powder horn
blue wool coat with silver threading, a long tail, and white tasseled leather shoulder straps
amulet made from a scale sealed in amber*
simple iron-shod leather bracers - bracers of armor +1
set of battered iron manacles - shackles of compliance (anyone trying to intimidate or demoralize the wearer gets a +4 bonus on the check; the holder of the key may use command [DC 25] 3/day on the wearer; adjusts from Small to Huge size and automatically lock when placed on a creature's wrists; Hardness 10, Hp 10, Disable Device DC 30, Break DC 28, Escape Artist DC 35)
leather drinking cup
100 sp
200 gp

Initiative:

[dice=Ayaki]1d20 + 3[/dice]
[dice=Four Skulls]1d20 + 3[/dice]
[dice=Gan]1d20 + 3[/dice]
[dice=Jove]1d20 + 3[/dice]
[dice=Noche'Wa]1d20 + 2[/dice]
[dice=Ragnar]1d20 + 4[/dice]