Rise of Thassilon (Inactive)

Game Master Tobaris

It has been millenia since Thassilon has ruled the Lost Coast. Has it been forgotten?


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Human Fighter (Swordlord) 2
Vitals:
HP:18/18 | Initiative: +6 | AC: 18 | Touch: 13 | Flat-Footed: 15 | CMB: +3 | CMD: 16 | Fortitude +4 | Reflex +4 | Will +1
Skills:
Perception: 1 | Disguise: 4 | Intimidate: 7(9) | Acrobatics: 1 | Sense Motive: 3| Kn(Nobility): 1

^_^

Seeing for the most part that everyone else was in agreement, Melifan begins to back toward the exit cautiously and carefully to give the others the sign that the retreat starts now, before the wicked beasties decide they are hungry after all.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

As the party moves to restrain Elrawien the UnGarroth laughs, "Your love means nothing little wasp but your anger is so pure I can taste it, find me again and you can have back your toy." With that the being jumps into the vortex without a splash, the three sinspawn follow after backing in defensively.

An enormous sizzling crack resounds as the light fades and the pool runs dry and broken. The echoing laughter ringing in Elrawien's ears long after the room has gone silent.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

As Garroth's posessed body and the not quite human minions of Alaznist vanished through the pool, Amira sheathes her scimitar and moves over to the now drained pool, studying it and the surrounding area as she tries to remember everything she knew about the runelord and the means or travel their enemies might have used.

Knowledge History 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge Planes 1d20 + 5 ⇒ (8) + 5 = 13


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Knowledge History:
There were rumors that the Runelords had a method to use their sinwells for transportation however the method was only known to the Runelords themselves and was known to greatly drawn the power of the well on both sides. This well must have been so low on power that using that method destroyed it. Which is both good and bad as Alaznist can't use it to return but neither can you use it to follow or track.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

"This...Sin well is dead now. We can't use it to follow her but she can't us it to get back into the city either. We need to get out of here and regroup" she looks back at the distraught mage with an expression of sympathy.

"Don't worry Elrawien, if he still exists in there, we'll get him back."


Male Dwarf Barbarian 2 | Hp: 35/35 | AC: 14 | Touch: 9 | FF: 13 | CMD: 13 | Fort: +8 | Ref: +1 | Will +6 | Init: +1 | Perception: +8 | Sense Motive: +3

Hegin let's his anger go and begins stretching.

Let's get out of here then. First though we should see if they had anything useful.

He begins searching the bodies and the room for anything.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

With her voice restored Elwraien will jump towards the pool No! you cannot have him


As Elrawien hurls herself toward the pools Zin seeks to stop her and tries reason again. "Elrawien! This will not save him. Do not throw away your chance at vengeance. Take the time to grieve, then plot an epic retribution. What more Holy Quest could you go on? Make your rage a sacrifice to the Savored Sting; deny what the Runelord of Anger wants from you, and give her a cold meal of agony. It's the only way to hurt her." Zindelo uses all his persuasiveness to get Elrawien to get command of herself.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

You are right, Zindelo Ezek, I must grow in might and sorcerous power if I am going to regain my Garroth [b] she says as she leans on his shoulder and begins to weep/ She stops and looks up [b] The Savored Sting and her Little Wasp shall have their sting and their vengeance


Human Fighter (Swordlord) 2
Vitals:
HP:18/18 | Initiative: +6 | AC: 18 | Touch: 13 | Flat-Footed: 15 | CMB: +3 | CMD: 16 | Fortitude +4 | Reflex +4 | Will +1
Skills:
Perception: 1 | Disguise: 4 | Intimidate: 7(9) | Acrobatics: 1 | Sense Motive: 3| Kn(Nobility): 1

Melifan rights himself as he slides his weapon slowly back into it's sheath, the humming whine now sounding as more of a mournful dirge.

It is time we go. There is nothing else to be done here.

He watches the others a moment as the gravity of their crushing defeat settles into their very beings. Melifan seethed at the thought of his old friend being paraded before them like a stringless marionette. His fought to master his emotions using his training as a focal point to calm is rage. He turned and began to exit the room his fists clenching and unclenching as he walked. When he arrived at the doorway though, his temper boiled over and he punched out at the wall with all his strength with a dull thud at the hard surface.

*CRACK*: 1d3 + 1 ⇒ (2) + 1 = 3 of Non-lethal damage to himself. He shouldn't be punching walls after all.

Melifan grits his teeth as the searing pain shoots through his knuckle and up his arm, but the pain helped focus his mind. He took a deep and slow breath. He felt Garroth's loss as keenly as anyone in the room. Under his breath, he made a soft vow more to himself than anyone else as he slipped through the door and out of the room.

This is not over you filthy b!#@h. You want wrath? I will bring you so much wrath your gonna choke on it.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Looking at the corpses and the remains of the room Elwarien agrees with the dwarf, We must see what we can find here that might be of use. Ast tsnint roth riniu as she casts detect magic.

The coldness and calculating dweamenor in the elf is noticeable.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

First off Fantastic Roleplay, makes running games worth it for scenes like this. Secondly Ding! for all involved.

As the group inspects the room while preparing to leave and gathering evidence of the killers to present to the city. You find several items of interest, aside from the various loot recovered.

Loot:

Coins 52 pp, 433 gp, 69 sp, 170 cp
Gems DC 10 Appraise
Agate (10 gp)
Alabaster (9 gp)
Chrysoprase (50 gp)
Rock Quartz (10 gp)

Masterwork Items
Masterwork Chainmail
Masterwork Heavy Wooden Shield
Masterwork Longsword
Masterwork Shortbow
Magic Items Detect Magic and spellcraft or Appraise DC 10
Potion of Guidance (cr, 25 gp)
Potion of Remove Fear (cr, 50 gp)
Scroll of Ventriloquism (cr, 25 gp)
Wand of Mage Hand (cr, 375 gp)


You also find the notes on how the bartender was using ritual magic to force a wrath enchantment on the district, A map of Varisia with several markers on it bearing symbols denoting different Sin Disciplines. I'll post that later Notes referencing the map.
Lastly in a small box tucked into a corner are three ancient glass vials containing an opalescent liquid.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

I would like to take a look at the notes about the wrath enchantment that was being used. Would there be a way to discern how to either dispel it or alter the emotion?


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Did the wine glasses or liquid in them radiate magic?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin
Elrawien Lantherion wrote:
Did the wine glasses or liquid in them radiate magic?

Yes of the Transmutation School.

The notes indicate that with the sinwell destroyed, the area will likely go through a period of opposite compensation and then normalize.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

What is opposite of wrath?


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Spellcraft to identify the properties of the stuff in the glasses.
1d20 + 9 ⇒ (8) + 9 = 17


Human Fighter (Swordlord) 2
Vitals:
HP:18/18 | Initiative: +6 | AC: 18 | Touch: 13 | Flat-Footed: 15 | CMB: +3 | CMD: 16 | Fortitude +4 | Reflex +4 | Will +1
Skills:
Perception: 1 | Disguise: 4 | Intimidate: 7(9) | Acrobatics: 1 | Sense Motive: 3| Kn(Nobility): 1

Just poking my head in since Melifan is taking no further actions for the scene unless someone interacts with him. He is sulking pretty much. ^_^

From the loot, out of character, I think the shortbow would benefit Melifan. In character though, Melifan will not go out of his way to get his share of the loot. For those who know him well or any that are willing to attempt a sense motive 15, this is highly uncharacteristic of him and is a minor cause for concern.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Amira studies the map, noting the different areas and the symbols connected to them, and glances over at the vials seeking to determine their purpose as well.

Spellcrat1d20 + 4 ⇒ (5) + 4 = 9


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

After conducting her magical investigation Elwdaien will look around at her companions. Where is Melifan? Catching a glimpse of him she follows him. Seeing him punch the wall she goes up to him to check on his hand Is everything alright? Oh you hurt your hand 1d20 + 2 ⇒ (14) + 2 = 16 sense motive. are you still under the effects of the wrath magic? Please talk to me Melifan.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Is the wizard's spellbook around? The dead guy?


Zindelo agrees the place needs to be searched. "This is good; these notes are the final proof we need of their actions. Providing this info to my aunt will be all we need to close the case and calm the city - for now. I doubt that the official story will mention Runelords, not helpful. But people that need to know will. It should get us out of any trouble we may be in because of the last altercation." Seeing Elrawien's look he hasten to say, "We will not forget the truth or stop the hunt for Garroth. And others will join us someday, but scaring people will only make for greater problems. We will hunt for rescue and revenge to the ends of the world. If we haven't already; where are we? Mel -" Zin breaks off as his finally notices Elrawien isn't listening and Mel isn't around. He chases after Elrawien who finds Mel in a bad state. For once Zin stops talking and lets Elrawien try out compassion.

Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

TRY out compassion? You wound me Zin


Male Dwarf Barbarian 2 | Hp: 35/35 | AC: 14 | Touch: 9 | FF: 13 | CMD: 13 | Fort: +8 | Ref: +1 | Will +6 | Init: +1 | Perception: +8 | Sense Motive: +3

Hegin helps with the search and watches the others as they exchange words. He is upset, but more with himself than with those that hurt Garroth.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

The opposite of wrath is different from person to person ut something along the lines of calm and compassion.

Spellcraft 15+:
These appear to be ancient mutagens similar to those the alchemists use.

Upon searching for the wizards spell book you discover he has used scarification to place the formulas for his spells on his body, hidden under clothing. A few spells are damaged due to combat but the majority of the spell list can be transcribed. Many of the spells are far beyond the abilities of the party at the moment but they can be copied over. It appears none of the Thassilonian spells were recorded this way however, those spells must be hidden elsewhere in his notes or affects.
spell list:

4th—
dimension door, Dimensional Anchor
3rd—
haste, stinking cloud, Arcane Sight
2nd—invisibility, minor image, Alter self
1st—grease, mage armor, magic missile

To determine location,

Knowledge Local 15/Knowledge Architecture 20:
This room is deep in the ancient structures beneath the sewers of Magnimar. The route to the surface would be confusing and misleading if one didn't know this, but it is not a particularly long trek.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

What would she need to do to copy down the spells on the guy's body?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

The only way to learn them would be to copy into your spellbook, unless you plan on lugging his corpse around to study every morning


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Do we have time for me to copy them from his body?


Zin will wait for Mel to reply (or not) to Elrawien. He is concerned that something is really wrong but is also beginning to feel the weight and enormity of the burden that is now upon them.

Well compassion hasn't been a strong point so far ... ;)


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Knowledge Local 1d20 + 11 ⇒ (2) + 11 = 13
You have GOT to be kidding me.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

yes you have time.
Amira is unconfident in your location and needs to survey the nearby rooms to learn more.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Ok. I only can cast 2nd level spells so is that all I can get from him?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

"Stay here and do what you need to, I'm going to check out the other nearby rooms to see if I can get an idea of how far down and where in the city we are." Amira says, heading into the adjacent areas.

Knowledge local (after further exploration)1d20 + 11 ⇒ (20) + 11 = 31


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Elrawien will pull out her spellbook and attempt to copy what she can from the wizard's body.

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