[PFS Core] GM Shady's The Early Society (Inactive)

Game Master shady18

Roll20 Link


GM Policy:

Dice Rolling (stolen from http://paizo.com/people/GMDamo)

The following PC rolls will always be made by me to keep things moving:
1. Initiative
2. Perception
3. Sense motive
4. Saving throws
5. Group diplomacy*
Player dice rolls of these types will be ignored, unless specifically requested by me.

I may make the following where appropriate, but you may request to make these yourself (let me know if you prefer to roll these yourself):
1. Knowledge checks
2. Survival checks
3. Individual diplomacy*
Further, I may make a roll of any kind on your behalf if there's a long and unexpected break in posting (see below on "Moving Along").

* Where the group is involved in a diplomatic action and a diplomacy roll is required, I will roll using the PC with the highest modifier for the group as the primary roll and the next highest modifier for an assist. Depending upon roleplaying and other circumstances, I may allow multiple assists also, or require someone other than the PC with the highest modifier make the primary roll. Otherwise, the players roll these individually.

Spoilers

Sometimes I'll post text in spoilers - these will sometimes be pointed at specific characters (e.g. "For Illya"); sometimes it might be a translation of a language you may or may not know; and sometimes it might be relevant to specific rolls (e.g. "DC 15"). Please don't look if it doesn't apply to you. For my part I'll assume if it doesn't apply to you then you haven't read it. For example, if it's a translation of a language you don't understand, for your character to see the translation, someone who does understand it needs to tell you about it.

Moving Along

I'm assuming people are posting on weekdays about once a day, maybe less so over a weekend or a public holiday. If you're going to be away a while, let me know and we'll work something out.

Let me and the rest of the party know if/when you're ready to move along. I don't want to smother RP and conversations, equally I want to make sure we don't get bogged down (dungeons are notorious for this in PbP).

My general assumption is that, outdoors and en route to somewhere, you talk while you walk, so you're still moving.

Having Fun

And let me know by PM if you're not enjoying yourself, and why. I'll do my best to do something about it. It's the point of all this, after all.

Adapting Seasons 0–4:

From the Organized Play Guide ...

Because the Pathfinder Society Organized Play campaign has evolved over its lifetime, some small adjustments need to be made when running scenarios from Seasons 0–4 under the current rules. Below are instructions for converting Scenarios #0–1 to #4–26.

Season 0 (Scenarios #1–#28): Season 0 scenarios were written under the 3.5 rules set of the world’s oldest role-playing game, before the release of the Pathfinder Role-playing Game. Scenarios are to be run with minimal changes by GMs, limited to adding CMB/CMD scores to NPCs and monsters and using newly combined skills such as Stealth and Perception instead of Move Silently and Spot. If a creature in the scenario also appears in the Pathfinder RPG Bestiary, Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and maintains the same CR between both rules sets, you may use the Pathfinder RPG stats in place of the 3.5 stats. This is the only substitution allowed in these scenarios.

Prestige awards and faction missions: Faction missions no longer count towards the success conditions of a scenario, but they may be used to add extra flavor to the game session. Instead, earning Prestige is tied to fulfilling the primary and secondary success conditions of each mission. The primary and secondary success conditions grant 1 Prestige Point each, for a maximum total of 2 Prestige Points. The primary success condition for a Season 0–2 scenario is the overall scenario’s goal; Season 3–4 scenarios instead use the Success Condition included after the scenario’s Conclusion section.

A free, supplementary document available for download at paizo.com details the secondary success condition for each scenario. GM Note - these conditions are meant to be secret to the players - do not download it!

Seasons 0–2: For the first three seasons of the campaign, only five factions were available for characters to ally with. As such, members of the newer factions introduced in Season 3 playing older scenarios may utilize faction missions from another faction, as follows.

- Grand Lodge faction PCs should treat Osirion faction missions as their own for all Season 0, 1, and 2 scenarios.
- Sczarni faction PCs should treat Taldor faction missions as their own for all Season 0, 1, and 2 scenarios.
- Silver Crusade faction PCs should treat Andoran faction missions as their own for all Season 0, 1, and 2 scenarios.

Seasons 3–4: Two factions that are now retired - the Lantern Lodge and Shadow Lodge - were available for characters to ally with during Seasons 3–4; ignore these factions’ missions.

Slow advancement track rewards: The slow advancement track option was introduced in Season 3. The maximum amount of gold a slow advancement track PC can earn from pre-season 3 scenarios is half the listed amount (or Out-of-Subtier amount, see below) rounded down. Similarly, a Pathfinder using the slow advancement track may only earn a maximum of 1 Prestige Point for completing both mission objectives: 1/2 for completing the primary mission objective and 1/2 for completing the secondary mission objective. The pre-entered +1 XP on Chronicle sheets from
Season 0–2 scenarios should be changed to +1/2 for PCs using the slow advancement track.

Out-of-Subtier gold: The Out-of-Subtier value was introduced in Season 5; therefore, Chronicle sheets from Seasons 0–4 do not include these wealth tables for normal or slow progression. The Out-of-Subtier gold value is the average of the high and low subtiers; for slow progression it is half the normal Out-of-Subtier value, rounded down.

List of Scenarios:

Planned list of scenarios for this campaign:

1st Level:
4 The Frozen Fingers of Midnight
5 Mists of Mwangi
1 Silent Tide
2nd Level:
2 The Hydra's Fang Incident
13 The Prince of Augustana
3 Murder on the Silken Caravan
3rd Level
35 Voice in the Void
29 The Devil We Know, Part 1 - Shipyard Rats
30 The Devil We Know, Part 2 - Cassomir's Locker
4th Level:
41 The Devil We Know, Part 3 - Crypt of Fools
48 The Devil We Know, Part 4 - Rules of the Swift
39 The Citadel of Flame
5th Level:
33 Assault on the Kingdom of the Impossible
16 To Scale the Dragon
47 The Darkest Vengeance
6th Level:
37 The Beggar's Pearl
43 The Pallid Plague
50 Fortune's Blight
7th Level:
17 Perils of the Pirate Pact
38 No Plunder, No Pay
22 Fingerprints of the Fiend
8th Level:
26 Lost at Bitter End
32 Drow of the Darkland's Pyramid
34 Encounter at the Drowning Stones
9th Level:
31 Sniper in the Deep
56 The Jester's Fraud
27 Our Lady of Silver
10th Level:
36 Echoes of the Everwar, Part 1 - Prisoner of Skull Hill
42 Echoes of the Everwar, Part 2 - Watcher of Ages
44 Echoes of the Everwar, Part 3 - Terror at Whistledown
11th Level:
53 Echoes of the Everwar, Part 4 - The Faithless Dead
40 Hall of Drunken Heroes
20 King Xeros of Old Azlant