[PFS] #7-09 The Blakros Connection (Inactive)

Game Master Baerlie

Map

Inis:

[dice=Ini Merisiel]1d20+11[/dice]
[dice=Ini Clair]1d20+2[/dice]
[dice=Ini Galandaro]1d20+5[/dice]
[dice=Ini Insidion]1d20+2[/dice]
[dice=Ini Toshiro]1d20+1[/dice]

Research Rules:

In order to uncover key information in a library or other collection,
you must succeed at several Research checks. There are several terms to
know.

Complexity: This represents how complex the library is, and it
is the DC for any Research checks.

Knowledge Bonus: Many libraries grant a bonus on certain
Knowledge checks. While researching there, add this bonus on any
Knowledge skill checks made as Research checks.

Knowledge Points (kp): These act as the library’s hit point
total. As you reduce the library’s kp, you will uncover more of its
secrets. Once the kp reaches 0, you have learned all that collection
has to offer during this adventure.

Primary Researcher: One PC must act as the primary researcher,
and it is her skill check that determines if the group succeeds or fail
at researching during that 8-hour period. A high Intelligence score,
multiple ranks in Knowledge skills (or other writing-related skills),
or Skill Focus in one of those skills all make for an excellent primary
researcher.

Secondary Researcher: Up to two PCs can use the aid another
action to assist the primary researcher. Attempting a Research check
requires 8 hours of uninterrupted work, and any spells or other tools
you use to augment their Research checks must last at least 8 hours;
the GM might make an exception for particularly clever use of spells
and abilities.

Read quickly, and don’t let the trail go cold!

Subtier 5-6


301 to 343 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion sends more balls of force hurling at the blue spirit, and watches in satisfaction as the balls strike unerringly.

magic missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Just antecipating Merisiel's action on round 4.

Merisiel tries to damage the Animate Dream blue again, with her rapier.

+1 keen rapier: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion throws more magic missiles at the animate dream which create more holes in the incorporeal crature.

The daughter with green eyes touches Merisiel but the rogue is able to shake off the dizzy effect.
Touch: 1d20 + 2 ⇒ (4) + 2 = 6
Aoo for Merisiel

Merisiel strikes at the animate dream again with her rapier and hits.

Round 3
Merisiel
Toshiro bad luck 1R
-----
Animate Dream blue -63HP
-----
Clair
Galandro
-----
Daughter red
-----
Insidion
-----
Daughter green -12HP

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

AoO vs. Daughter green.

+1 keen rapier: 1d20 + 11 ⇒ (19) + 11 = 301d6 + 3 ⇒ (3) + 3 = 6

If they aren't immune to critical attacks:

Crit Conf: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

thanks, updated the list above; immune because of this incorporeal thing

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshire tries to hit. blue

attack: 1d20 + 11 ⇒ (11) + 11 = 22

damage: 1d8 + 7 ⇒ (6) + 7 = 13

miss chance: 1d100 ⇒ 96

bad luck

attack: 1d20 + 11 ⇒ (1) + 11 = 12

2nd attack
attack: 1d20 + 6 ⇒ (13) + 6 = 19

damage: 1d8 + 7 ⇒ (6) + 7 = 13

miss chance: 1d100 ⇒ 69

bad luck
attack: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Not sure, why does Toshiro roll miss chances? What type of weapon is he using? Magic weapons do half damage, only corporeal spells and effects have the 50% miss chance.

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
GM Baerlie wrote:

Not sure, why does Toshiro roll miss chances? What type of weapon is he using? Magic weapons do half damage, only corporeal spells and effects have the 50% miss chance.

whoops my bad.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Toshiro swings his katana at the incorporeal dream, but although he hits the blade just cuts through shadows.

The animate dream attacks Merisiel again. Aoo for Merisiel, it's a new round
Inc. Touch: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm: 1d20 + 16 ⇒ (1) + 16 = 17
Damag: 6d8 ⇒ (2, 5, 3, 8, 1, 3) = 22 neg. energy
Wisdom drain: 1d4 ⇒ 1 DC21 will to negate

Round 3
Merisiel
Toshiro bad luck 1R
-----
Animate Dream blue -63HP
-----
Clair
Galandro

-----
Daughter red
-----
Insidion
-----
Daughter green -12HP

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

AoO w/ +1 keen rapier: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro moves to a better spot and targets the dream with an acid missile using his arcanist power...

Acid Exploit Ranged Touch: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25..DMG: 3d6 + 2 + 1 ⇒ (3, 6, 3) + 2 + 1 = 15

5/11 points used

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel and Galandaro weaken the animate dream further, but it is still able to fight.

Round 3
Merisiel
Toshiro bad luck 1R
-----
Animate Dream blue -72HP
-----
Clair
Galandro
-----
Daughter red
-----
Insidion
-----
Daughter green -12HP

need a will save DC21 from Merisiel

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair focuses on the negative energy within her, and channels it outward in an attempt to take control over the undead.

DC 16 Will for all undead to resist. (Command Undead)

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

will DC 21: 1d20 + 4 ⇒ (17) + 4 = 21 +2 of it is enchantment effect.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will Animate Dream: 1d20 + 12 ⇒ (18) + 12 = 30
Will Daughter green: 1d20 + 6 ⇒ (19) + 6 = 25
Will Daughter red: 1d20 + 6 ⇒ (7) + 6 = 13 fail
the animate dream has 12 HD

Round 3
Merisiel
Toshiro
-----
Animate Dream blue -72HP
-----
Clair
Galandro
-----
Daughter red under command
-----
Insidion
-----
Daughter green -12HP

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"I've got the one in the back!" Clair announces.

She turns to look at the undead in her control and commands it to, "Attack that one!" while pointing at the animate dream.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

ups, missed that you used only your standard action, sorry!

Clair commands the undead to attack the dream. The daughter raises an arm and sends a ray at the animate dream.
rend psyche touch: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 3d6 ⇒ (5, 6, 6) = 17
cha damage: 1d6 ⇒ 5

Round 3
Merisiel
Toshiro
-----
Animate Dream blue -89HP
-----
Clair
Galandro
-----
Daughter red under command
-----
Insidion
-----
Daughter green -12HP

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

As he uses more of his spell allocation, Insidion begins to get concerned the blue animated dream is still here. Nevertheless, he plunks it with a few more magic missiles.

mm: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion throws more magic missiles at the animate dream and finally that creature dissolves.

Round 4
Merisiel
Toshiro
Clair
Galandro

-----
Daughter red under command
-----
Insidion
-----
Daughter green -12HP

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshiro slashes at green.

attack: 1d20 + 11 ⇒ (2) + 11 = 13

damage: 1d8 + 7 ⇒ (8) + 7 = 15

2nd attack

attack: 1d20 + 6 ⇒ (18) + 6 = 24

damage: 1d8 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Merisiel attacks the Daughter green.

+1 keen rapier: 1d20 + 11 ⇒ (10) + 11 = 211d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair again focuses on the negative energy within her, then channels it in a second attempt to take control over the other daughter.

DC 16 Will for all undead to resist.

If that fails, Clair commands the daughter she's controlling to attack the other.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Toshiro continues to swing at the undead without effect Merisiel's magic sword hits. Clair tries to take the other undead under her control.
Will: 1d20 + 6 ⇒ (7) + 6 = 13

The undead stops to attack and listens to Clair's commands.

out of combat

The gigantic mirror cracks from top to bottom, showering the ground with shards of glass. Dark gray mist, churning like boiling water, seeps from the fissures and forms a shadowy cloud. "Fated, that one. Bound in threads not of her making, impotently thrashing against them and yet — as long as they tug, she dances." The voice, coarse and ancient, emanates from a feminine silhouette now visible within. Far taller than any human, she shakes her head and sets her wild mane of hair dancing between her jagged horns. "She dances on and on, and there you are — running behind her. But who, they ask, threaded the strings?" The silhouette raises one arm, holding aloft a familiar-looking lantern burning with a cold blue light.

"Introductions now, I suppose. I am Aslynn." Her tone is heavy with amusement. "I am the weaver, the maker, an inveterate taker. Here I am, dreamers. What now?"

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro stays to the back and out of the line of any possible attack as he is unsure what to make of this new development.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Merisiel looks very curious about the spirit in front of her, and asks many questions: "Are you 322? Who created you? Who sent you to kill Aram Zey? Why did you rebelled against them?"

The rogue then points to the lantern, "what this lantern exactly does? Aram Zey's soul is imprisoned there?"

Incredible Diplomacy: 1d20 ⇒ 1 LOL

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

"Yes...What can you tell us about the lantern?"

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"Help us, and we will help you," Insidion sneers.

diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I'm not 322. 322 is gone. Away from those who would harm her, for now. She has a role yet to play in what is to come, but, venomous serpents are ever so persistent, aren’t they?
322 rebells against her creators.. They made her who she is, not realizing who she could become. Then they marvel at their own shortsightedness. How amusing. I did not kill Zey, but his soul is in my lantern. My little light has a much longer part to play in the events to come."
Aslynn answers.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Merisiel was increasingly intrigued.

"Well, you're not 322. So, you were 322? If not, who is 322? Who created 322? Who sent 322 to kill Aram Zey? Where is 322 now?"

The rogue stops for awhile...

"And why Zey's soul is in your lantern, after all? What events are you talking about?"

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Yay, I obtained two new undead! Dad will be so proud when he sees these!

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

"Can't you just let him out of the lantern?" Clair asks. "Maybe for a favor?"

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro watches the exchanges between the group and the one called Aslynn. He studies the creature and the mirror for any bit of information that could help

Arcana: 1d20 + 11 ⇒ (19) + 11 = 30

Planes: 1d20 + 9 ⇒ (9) + 9 = 18

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"322 is an experiment, the Serpents used her to kill Zey. Created by the Creators, players on our stage who have been here far longer than you Pathfinders have ever realized. Events you too will play a part in, soon. But neither here, nor now. I sent 322 to another dimension where she's safe from her pursuers. Oh child, this is neither the time nor the place to release Zey's soul." Aslynn answers.

Aslynn is a night hag, but what you see here is only a projected image.

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

"Enough tricks! How do we free Zey? What does this lantern do?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"You can't free him. Not now." Aslynn answers and starts to disappear.

You have exhausted Aslynn’s information, her smoky form withdraws into her mirror, which turns a matte black color. She allows the dreamscape to collapse, and the world begins to crumble around you and you are forced awake when the last bit of land crumbles under your feet as you fall into the dreamscape mist.

You learned everything Aslynn had and wanted to share, you can't capture 322 or release Zey's soul in this mission.

You awake safe and sound back in the Archive Absentia. Hours have passed while you slept. Second Archivist Qilaus Sandaril has followed you here and is in conversation with Aliyas. He is astounded by the discovery of the Archive Absentia and thanks you for your heroic efforts in subduing the planar disturbance. Aliyas, likewise, thanks you for helping to reunite her with the Forae Logos’s staff, and she intends to carry out her duties for as long as she remains capable of maintaining her spiritual form.

"Kreighton Shaine awaits you I think." Sandaril says.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"We had best go see him, then" Insidion says, strangely subdued for the tiefling.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

"You're right. We must talk to Mr. Shaine."

If no one objects, I think the party will go to Kreighton Shaine and will tell him everything they discovered.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Since I'm sure you are eager to conclude this adventure, I'll just go ahead.

Kreighton Shaine eagerly awaits your findings. He is astounded by your story, especially because you were able to communicate directly with the Aslynn. Armed with knowledge that the lantern now is in the possession of a powerful night hag, the Master of Scrolls seems even more determined than ever to recover Aram Zey’s soul. He and several other planes-savvy Pathfinder begin launching their own inquiries to track Aslynn and the elf 322 before any further harm befalls the deceased Master of Spells.

You have secured critical intelligence in the name of the Pathfinder Society, and your accomplishments will not soon be forgotten. However, the mysterious Creators and the night hag Aslynn are still at large.

In return, Shaine rewards each of you with one of the following items of your choice: a malleable symbol, a lesser ring of revelation, a seducer’s bane, or a voidfrost robe.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

"What each of these items do?", Merisiel asked to Kreighton Shaine.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"This is a malleable symbol. You can transform it to a holy symbol of any deity you worship by concentrating for a minute. You can use this holy symbol as a focus for channeled energy, but not only this. You can alter the channel area to either a 10-foot burst centered anywhere within 30 feet, or a 60-foot line or a 30-foot cone."

"This ring is a lesser ring of revelation. It is a divine item attuned to a particular oracular mystery and containing a revelation associated with that mystery. While wearing the ring, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the ring, and must meet the level requirements (if any) of the revelation itself."

"This bracelet is called Seducer's bane. It strengthens the wearer against enchantment effects and you are able to sense the real motivations of your foes."

"And the last item is a voidfrost robe. It gives you a good resistance against cold and strengthens your cold spells."

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair picks up the malleable symbol. "I like this one, it adds some versatility."

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

"Tis a pity the Creators and the one called Aslynn are still at large. I hope karma catches up with them."

is there another scenario that has Aslynn in it?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

AFAIK only Traitor's Lodge and Blakros Connection, maybe there will be more in Season 8.

Sovereign Court

male Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Aslynn:
#7–23: Abducted in Aether continues this story arc

- -

Toshiro looks at the voidfrost robe.

"I will take this one. Thank you. We are glad to be of service to the Society!"

301 to 343 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] #7-09 The Blakros Connection All Messageboards

Want to post a reply? Sign in.