
Lucendar |

List of updated applications to keep things straight for me:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Jaydavan – Oread Monk (Student of Stone) 9
Viemos Kendhan – Human Monk (Zen archer)
Arial – Elf Ranger (Deep Walker) 9
Zelit – interest
Cloakn – interest
Grand Moff Vixen – interest
Conman – interest
Haladir – interest
Twigs – interest and alias
Aku Warashi – interest
St00ji – interest
Seth86 – interest
Joel VA – interest
Marconi - interest

Iscarel |

HP: 1d8 ⇒ 7
HP: 1d8 ⇒ 7
HP: 1d8 ⇒ 4
HP: 1d8 ⇒ 1
HP: 1d8 ⇒ 6
HP: 1d8 ⇒ 8
HP: 1d8 ⇒ 1
HP: 1d10 ⇒ 10
HP rolls for Iscarel are done and his profile is beginning to be filled out. Iscarel is a bard 8/arcane archer. At present his archetype makes him less decked out in the skills department, but I'm happy to drop it if the party needs a knowledge/social skill monkey.

Haladir |

Hope to have a character ready later today.
I couldn't get the arcane archer version of my character to come out the way I envisioned (i.e. akin to an AD&D 1st ed fighter/magic-user), so I'm re-working her as an eldritch knight.
Chrylantril the Wanderer (female elf fighter 1/wizard 5/eldritch knight 3)

Seth86 |

Here is my cleric. Rest of gold will be spent on his companion if chosen :)
Wyren
Male Agathion-Blooded Aasimar (Idyllkin) Cleric (Undead Lord) of Yaezhing 9 (Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Magic 0)
LN Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 19 (+7 armor, +1 natural, +1 deflection)
hp 58 (9d8+18)
Fort +10, Ref +6, Will +13
DR 2/—; Resist acid 5, cold 5, electricity 5, negative energy 10, positive energy 10
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 adamantine heavy mace +7/+2 (1d8+1)
Special Attacks channel negative energy 9/day (DC 21, 7d6), death's kiss
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—summon nature's ally ii
Cleric (Undead Lord) Spells Prepared (CL 9th; concentration +13):
. . 5th—raise dead, slay living{super}D{/super} (DC 20)
. . 4th—cure critical wounds, cure critical wounds, enervation{super}D{/super}, restoration
. . 3rd—animate dead{super}D{/super}, animate dead, cure serious wounds, cure serious wounds, remove disease
. . 2nd—cure moderate wounds, cure moderate wounds, desecrate, ghoul touch{super}D{/super} (DC 17), lesser restoration, undetectable alignment (DC 16)
. . 1st—cause fear{super}D{/super} (DC 16), cure light wounds, cure light wounds, cure light wounds, endure elements, protection from good
. . 0 (at will)—detect magic, guidance, resistance, stabilize
. . D Domain spell; Domains Death, Undead
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 12, Int 10, Wis 18, Cha 18
Base Atk +6; CMB +6; CMD 17
Feats Command Undead, Extra Channel, Improved Channel, Selective Channeling, Spell Focus (necromancy), Undead Master[UM]
Traits friend of the dead (geb), sacred conduit
Skills Diplomacy +10, Heal +10, Knowledge (religion) +6, Linguistics +6, Sense Motive +10, Spellcraft +6, Survival +6; Racial Modifiers +2 Survival
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ aura, corpse companion, death's embrace, unlife healer, empowered, variant channeling (undeath variant channeling)
Other Gear +1 deathless adamantine mountain pattern armor, +1 adamantine heavy mace, amulet of natural armor +1, cloak of resistance +3, phylactery of negative channeling, ring of protection +1, backpack, masterwork, bedroll, hip flask, unholy symbol with flask (Yaezhing), gold unholy symbol (Yaezhing), 2,576 gp, 9 sp
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Undead Lord) Domain (Undead)
Cleric Channel Negative Energy 7d6 (9/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Command Undead (DC 21) Channel energy can take control of undead.
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death's Embrace (Ex) Heal damage from channeled negative energy.
Death's Kiss (4 rounds, 7/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative Energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive Energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Friend of the Dead (Geb) +2 trait bonus on Diplomacy checks against sentient undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Master Animate and command more undead
Undeath Variant Channeling Enhanced healing for Undead
Unlife Healer, Empowered (Su) Any abilities that heal undead are enhanced with metamagic for free.

Albion, The Eye |

[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d8
[dice=HP]1d10HP rolls for Iscarel are done and his profile is beginning to be filled out. Iscarel is a bard 8/arcane archer. At present his archetype makes him less decked out in the skills department, but I'm happy to drop it if the party needs a knowledge/social skill monkey.
HP are rolled?

Albion, The Eye |

Hope to have a character ready later today.
I couldn't get the arcane archer version of my character to come out the way I envisioned (i.e. akin to an AD&D 1st ed fighter/magic-user), so I'm re-working her as an eldritch knight.
Chrylantril the Wanderer (female elf fighter 1/wizard 5/eldritch knight 3)
Now there's a character I would take for a spin ;)
Mainly built at level 9 - many of its 'goodies' would already be available.

Lucendar |

List of updated applications to keep things straight for me:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Jaydavan – Oread Monk (Student of Stone) 9
Viemos Kendhan – Human Monk (Zen archer)
Arial – Elf Ranger (Deep Walker) 9
Iscarel - Elf Bard 8/Arcane Archer 1
Wyren - Aasimar Cleric (Undead Lord) 9
Zelit – interest
Cloakn – interest
Conman – interest
Haladir – interest
Aku Warashi – interest
St00ji – interest
Joel VA – interest
Marconi - interest
Dark Netwerk - interest
Jooker - interest
Iscarel: HPs are not rolled. Options are to take 1/2HD+1 or take MY rolls not your rolls.

jooker |

Here are some google doc links for Gurb the Goblin. (Alchemist 9)
Character
Bio/Personality/Etc.
If selected I will upload the character as an alias.

Lucendar |

Sorry about that Stormraven. List of updated applications:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Wyren - Aasimar Cleric (Undead Lord) 9
Jaydavan – Oread Monk (Student of Stone) 9
Viemos Kendhan – Human Monk (Zen archer)
Arial – Elf Ranger (Deep Walker) 9
Iscarel - Elf Bard 8/Arcane Archer 1
Gurb - Goblin alchemist 9
Senna Proviso - Human Sorcerer (Draconic heritage) 9
Zelit – interest
Cloakn – interest
Conman – interest
Haladir – interest (female elf fighter 1/wizard 5/eldritch knight 3)
Aku Warashi – interest
St00ji – interest
Joel VA – interest
Marconi - interest
Dark Netwerk - interest
Wondering Monster - interest (Elf Sage Sorcerer)
I've been enjoying reading your back stories.

Senna Proviso |

Here is Senna's fluff. Based on it, I might change her levels a tiny bit. I'm debating if I want to squeeze in a level or two of Dragon Disciple. In all probability I'll stick with Sorc 9 but I wanted to alert you of the possibility.
If I get accepted, I'll put her character sheet into a more easy-to-read format. Until then, if you've got any questions, feel free to ask. Thanks for considering me!
While on the road several years back, Senna met up with a small group of elves. Since it was safer to travel together - and the elves were somewhat concerned about the young tattooist going it alone - they joined up. A few days later, the group was forced to battle a trio of Tenebrous Worms. The battle was won by the martial and magical skills of the entire group, including Senna. After she was 'outed', conversations naturally turned to the vagaries of magic both learned and 'natural'. When the subject of Senna's blood-connection to a gold dragon came up, one of the elves (Emissary) mentioned that he had befriended a talkative dragon many years previously and would Senna be interested in meeting him. The sorceress jumped at the rare opportunity.
Senna spent nearly nine months with the dragon - learning its ways, culture, language, and magic. It was a high point in her life and a debt to be repaid whenever the elf cared to reclaim it.

Amos Windelton |

I am Wondering_Monster. I hope to play this sounds like a blast.
Sorcerer 9
Medium Elf
Init +10; Senses Perception +16,
==DEFENSE==
AC 18, touch 14, flat-footed 14 ( +4 dex, +3 Bracers of Armor, +1 Amulet of Natural Armor)
hp 57
==OFFENSE==
Spd 30 ft/x4
Melee Dagger +5 1d4+1 19-20/x2
Ranged Longbow +9 1d8+1 x3
==STATISTICS==
Str 10, Dex 18, Con 12, Int 24, Wis 10, Cha 8
BAB +4, CMB +18, CMD +4
Feats Point-Blank Shot, Toughness, Combat Casting, Maximize Spell, Improved Initiative, Great Fortitude
Skills Appraise +15, Bluff +7, Fly +16, Knowledge (arcana) +21,Knowledge (dungeoneering) +8, Knowledge (Engineering) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +9, Knowledge (nature) +19, Knowledge (Nobility) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +16, Spellcraft +21, Stealth +16, Use Magic Device +11
Special Abilities: Arcane Bolt
Languages Common, Elven, Draconic, Orc, Sylvan, Celestial, Gnome, Dwarven, Infernal
Spells Known:
0-Level
Detect Magic
Detect Poison
Light
Mage Hand
Spark
Prestidigitation
Ray of Frost
Read Magic
First level spells Known
Identify
Detect Secret Doors
Burning Hands
Magic Missile
Grease
Mage Armor
Second level spells Known
Invisibility
See Invisibility
Scorching Ray
Create Pit
Resist Energy
Third level spells Known
Dispel Magic
Fly
Fireball
Haste
Fourth level spells Known
Dimension Door
Confusion
Greater Invisibility
Headband of Vast Intelligence +4
Bracers of Armor +3
Amulet of Natural Armor +1
Belt of Mighty Constitution +2
Bag of Holding
Eyes of the Eagle
+1 Magic Lonbow
+1 Magic dagger
2 X Potion of Cure Light Wounds
5233 GP
Appearance:
5’11 inches 150 lbs. One green eye, one Black eye from a weird magical experiment gone wrong years ago. While he is only 67 years old, young for an Elf, his hair is all white. Also from a magical accident. Unshaven, and his hair looks like it hasn’t been washed or cut in a year, held back by a headband.
Personality:
He is a bit of an odd one. Highly intelligent but no people skills. People think he is being rude when he gives compliments. His number one passion is magic artifacts and would rather study his things than socialize with others.
History:
He was born and raised by two Elf Rangers. He was to be one when he got older. Problem was he had no interest in it. Then on his 30th birthday he accidently shot a missle from his hand. Slowly learning that he had manifested these abilities. Not only that but he found himself remembering things and master things much faster than he used to.
His ranger parents had no idea what was going on. They contacted everyone that they knew to help get these new abilities under control. An Elven Emissary from Kyonin took him to other sorcerers that could help get these abilities under control.

Lucendar |

Today's update:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Wyren - Aasimar Cleric (Undead Lord) 9
Jaydavan – Oread Monk (Student of Stone) 9
Viemos Kendhan – Human Monk (Zen archer)
Arial – Elf Ranger (Deep Walker) 9
Iscarel - Elf Bard 8/Arcane Archer 1
Gurb - Goblin alchemist 9
Senna Proviso - Human Sorcerer (Draconic heritage) 9
Amos Windleton - Elf Sorcerer 9
Zelit – interest
Cloakn – interest
Conman – interest
Haladir – interest (female elf fighter 1/wizard 5/eldritch knight 3)
Aku Warashi – interest
St00ji – interest
Joel VA – interest
Marconi - interest
Dark Netwerk - interest
Vrok Skyreaver - interest

Joel VA |

I am posting Falendrel, an elven paladin. I have some unspent gold and a few little things to fix up here and there. Hit points only reflect level 1. I'm going to throw caution to the wind and let you roll.
Falendrel
Elf Paladin 9
LG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 24, touch 15, flat-footed 19 (+9 armor, +5 Dex)
hp 18 (9d10+8)
Fort +9, Ref +11, Will +9; +2 vs. enchantments
Immune sleep, charm, disease, fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee +2 elven curve blade +16/+11 (1d10+6/18-20)
Ranged masterwork composite longbow +15/+10 (1d8+3/×3)
Special Attacks channel positive energy 4/day (DC 17, 5d6), smite evil
Spell-Like Abilities (CL 9th; concentration +12)
. . At will—detect evil
Paladin Spells Prepared (CL 6th; concentration +9):
. . 2nd—sacred space{super}ARG{/super}, weapon of awe{super}APG{/super} (DC 15)
. . 1st—bless weapon, endure elements, lesser restoration
--------------------
Statistics
--------------------
Str 16, Dex 20, Con 10, Int 10, Wis 10, Cha 16
Base Atk +9; CMB +12; CMD 27
Feats Extra Lay on Hands, Furious Focus[APG], Lunge, Power Attack, Weapon Finesse
Traits ease of faith, warrior of old
Skills Diplomacy +14, Handle Animal +8, Heal +5, Knowledge (religion) +8, Perception +2, Ride +8, Sense Motive +8, Spellcraft +7; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [2/day] 2/day), weapon familiarity, lay on hands, mercies (mercy [cursed], mercy [diseased], mercy [fatigued])
Combat Gear +1 arrows (50); Other Gear celestial armor, +2 elven curve blade, masterwork composite longbow, belt of incredible dexterity +2, bracers of armor +1, headband of alluring charisma +2, ring of feather falling, 1,017 gp, 5 sp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6, 9/day) (Su) You can heal 4d6 damage, 9/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 5d6 (4/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Smite Evil (3/day) (Su) +3 to hit, +9 to damage, +3 deflection bonus to AC when used.
Born in the great lands of Kyonin, Falendrel spent his youth learning all of the traditional elven things, swordplay, magic etc. However, when studying history and reading books, he felt himself drawn to the great warriors that fought evil for the sake of goodness. Upon reaching his maturity, he left the eleven lands for Lastwall.
He spent many years fighting the orc hordes and destroying the undead that crept down into the region. Three years ago, he was defending a keep near the Hold of Belzken border. It appeared all was lost. He asked a mage at that castle to send a message to his parents in Kyonin as he was sure he would not make it through the night. Hours later, a gate opened in the keep and 100 elven archers came through. The orc horde was destroyed before it even reached the keep walls. Falendrel was approached by the leader of the archers. "You will be called upon to repay this debt."
Falendrel now heads back to his home to fulfill his debt, so that he may return to holding back the tide of evil waiting to sweep the land.

Lucendar |

Today's update:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Falendrel - Elf paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Wyren - Aasimar Cleric (Undead Lord) 9
Jaydavan – Oread Monk (Student of Stone) 9
Arial – Elf Ranger (Deep Walker) 9
Iscarel - Elf Bard 8/Arcane Archer 1
Gurb - Goblin alchemist 9
Falza - half-elf bladebound magus
Senna Proviso - Human Sorcerer (Draconic heritage) 9
Amos Windleton - Elf Sorcerer 9
Zelit – interest
Cloakn – interest
Conman – interest
Haladir – interest (female elf fighter 1/wizard 5/eldritch knight 3)
Aku Warashi – interest
St00ji – interest
Dark Netwerk - interest
Vrok Skyreaver - interest
Understandable mathpro, good luck in your game.

Lucendar |

Deadline for submission is today 6:00 pm EST.
Today's update - completed applications:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Unnamed – Human Barbarian (Invulnerable Rager) 9
Priam Ward – Ifrit paladin 9
Falendrel - Elf paladin 9
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Tania Teg – Human Cleric (Evangelist) of Gorum 9
Wyren - Aasimar Cleric (Undead Lord) 9
Rafael Morganis - Aasimar Oracle
Jaydavan – Oread Monk (Student of Stone) 9
Arial – Elf Ranger (Deep Walker) 9
Iscarel - Elf Bard 8/Arcane Archer 1
Gurb - Goblin alchemist 9
Falza - half-elf bladebound magus 9
Senna Proviso - Human Sorcerer (Draconic heritage) 9
Amos Windleton - Elf Sorcerer 9

Haladir |

It's been a long time since I've had to stat up a 9th-level PC from scratch. Even with HeroLab, it's taking far longer to put this together than I'd bargained.
Unfortunately, it's been a very busy week both at work and at home, and I don't think I'm going to be able to complete my submission by deadline.
Respectfully withdrawing.

Lucendar |

Okay, closing recruitment 18 minutes early since I doubt there will be any more applications. There were 15 applications for 5 spots so I thank everyone who applied. I enjoyed reading your creative back stories but the 5 selected were:
Tark Boulderbreaker – Dwarf barbarian 6/unbreakable fighter 3
Perblentious – Aasimar Cleric (Evangelist) of Cayden Cailean 9
Jaydavan – Oread Monk (Student of Stone) 9
Arial – Elf Ranger (Deep Walker) 9
Senna Proviso - Human Sorcerer (Draconic heritage) 9
Please report to Discussion Thread: Link
Good luck in all your games.

Haladir |

Understandable, Haladir. Too bad, was looking forward to reading the character. I realized too late I posted this recruitment during GenCon week.
Agreed-- I wish I had more time this week.
On the plus side, I was just accepted into another Carrion Crown game with Dr. Von Herzog, the character that I originally designed for your short-lived CC game.
Hope to have a chance to play in another of your games sometime.
Best of luck to everyone!