Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. In a twist on the typical Kingmaker start, forces loyal only to the Stolen Lands themselves send emissaries into these lands, tasking them with preempting the Brevish invasion by six months, and subduing the deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?