Kingdom Administration - Month, Year DE.
The Kingdom of Syradel
Control DC (Base 20 + Kingdom size + City Districts ):
Unrest:
Stability:
Economy:
Loyalty:
Consumption:
Treasury: BP
Heironeous Treasury: BP
~UPKEEP PHASE~
Step 1—Determine Kingdom Stability:
Stability Score + roll of = vs
Current Unrest
Step 2—Pay Consumption:
Current BP - Consumption = BP Remaining in the Treasury
Step 3—Fill Vacant Magic Item Slots:
Step 4—Modify Unrest:
~EDICT PHASE~
Step 1—Assign Leadership:
Proposed:
Advisor Suggestions:
Step 2—Claim and Abandon Hexes: (Max 3)
Proposed:
Cost: BP
Step 3—Build Terrain Improvements: (Max 5)
Proposed:
Cost: BP
Step 4—Create and Improve Settlements:
Proposed:
Cost: BP
Step 5—Create Armies:
Proposed: none.
Step 6—Issue Edicts:
Proposed: none.
Total Costs: BP
~INCOME PHASE~
Step 1—Make Withdrawals from the Treasury:
Proposed:
Step 2—Make Deposits to the Treasury:
Proposed:
Step 3—Sell Expensive Items for BP:
Proposed:
Step 4—Collect Taxes:
Economy Score + roll of = vs
Treasury: BP
Heironeous Treasury: BP
Grainery: BP
Unrest:
[dice=Event?]1d100[/dice]