In Absentia Deorum

Game Master Illusees

The continent of Templore is finally approaching a time of calm and prosperity, but peace hangs on the edge of a knife. A force threatens to widen the distance between gods and men once again, forever changing the fate of the world.


In Absentia Deorum: "In The Absence of Gods"

The year is 1512 P.R. Centuries of feudal warfare, begun when humans first set foot on the soil of what is known today as Templore, have seemingly ceased. The wars of men have subsided slowly for the past couple hundred years, allowing the surviving provinces to grow under new rulers and become nations. While conflict between these territories is still ordinary, it has been some time since the days of conquering kings and the destruction of entire countries. Now, the seeds of chivalry, democracy and other, more sophisticated forms of social order have been planted, and if nurtured are promised to grow and bring the continent together. But can humanity, fleeting and impetuous as it is, survive its own past? And can the elves, dwarves and other folk of the old world outlast this manifest destiny as well?

Campaign Timeline

Templore's Calendar:
Created by humans as the first human calendar, and adopted shortly thereafter as the standard human calendar, the Paphesidonian Wheel of the Year is divided into four 90-day periods, known as Turns. Each turn encompasses a season, with the first turn encompassing spring, the second encompassing summer, and so on. Each Turn is further broken down into Spokes, each Spoke encompassing a fortnight. Each turn, spoke, and day are referred to by specific names and each have meanings associated with them which are said to be better honored during their associated time of the year.

In this way, there are four Turns, with six Spokes each, and 14 days per each spoke. In the end, this creates one year, encompassing 365 days.

The four Turns are:
-Decus (Winter)
-Lesus (Spring)
-Hexon (Summer)
-Gadorr (Fall)

The six spokes are:
-Nesa (Birth)
-Mata (Money)
-Agapa (Love)
-Filona (Strife)
-Apola (Loss)
-Thana (Death)

The fourteen days are:
Ergasday (day of work, labor, achieving goals)
Mathisday (day of learning, study, scholarly pursuits)
Agoraday (day of trade, shopping, matters of business)
Latreday (day of worship, praise of the gods, temple services)
Afosday (day of devotion, honoring the emperor, matters of government, taxes)
Agaday (day of love, courtship, intimacy)
Filaday (day of giving, generosity, charity)
Taxiday (day of travel, exploration, discovery )
Fysday (day of field, hunting, fishing, gathering herbs)
Estiaday (day of home, house chores, spending time with family)
Charday (day of joy, leisurely pursuits, celebrations)
Mageday (day of magic, performing magic)
Machday (day of battle, settling conflicts, court of law hearings)
Anamaday (day of remembrance, mourning the dead, sacrifice, foregoing work and pleasure)

The traditional way of writing a Paphesidonian date is the day, followed by the Spoke, followed by the Turn, finally followed by the number of the Wheel. For example, the twelfth day of the second Spoke of Hexon in the 523rd Wheel would be written 12/2/2 523.

The current Paphesidonian year is 1512 P.R. (Paphesidon Reckoning)

  • 3/2/2/1512 Freyday festival is held in Lind. Belmont's Company of Heroes holds a tournament in the village of Caedwall, promising the winners a chance to join their ranks. A royal knight, his squire, and a mysterious young woman they are charged to protect enter the town to celebrate the holiday and await further orders from the king.

Map of Templore