Sourcebooks: Dark Heresy Core Rulebook, Inquisitor's Handbook, Radical's Handbook, the Lathe Worlds, the Lost Dataslate, Blood of Martyrs, Book of Judgement, Daemon Hunter (no Grey Knights), and the Errata.
****I will entertain requests to use material from other 40k sourcebooks if something fits your storyline****
Homeworld: You may choose or roll (use chart on pg 8, Inquisitor's Handbook).
Statistics: Inquisitors are schrewd judges of character and will only take a cut above average. Roll 9 stats per normal (20+2d10). Then reroll 4d10 of out the entire set (could be 2 full scores, 4 individual die from different scores, or a full score and a single die from two others), keeping the higher roll (new or old).
Assign stats to the 9 characteristics as you see fit.
Details: Gain starting gear, wealth, and experience (400 xp) per the Core Rulebook.
Background: Roleplaying will play a major part in this game, and you will need to have been recruited by the Inquisitor for a reason, so put something definitive that will stand out. You can either create your own homeworld, or select one from the existing material. There are several great wiki sites that can be used for reference. Character creation rewards will be given for exceptional backgrounds.
Direction: Give a few notes about how you see the character growing as they advance. This does not need to be hard and fast or set in stone, I just want to get an idea of your perspective of the character.
Recruitment: I am looking for 6-8 characters, that will make up a diverse party capable of a balanced game consisting of roleplaying, investigation and combat.
If your character can only do one thing, it will probably not be selected.
Rules Updates: I recently got Black Crusade, which has many updates to the FFG 40k ruleset. I am interested in integrating a good deal of these, but will discuss them more specifically with the players selected. Please note that those updates being considered are listed below.