Looking for Critiques - Time Oracle


Advice


Game I'm in is coming to a close, so it's time to roll up a new character for a new 4-man game. For our next game we have a Witch that's going to rain debuffs like hundos, a skull-crushing Barbarian, and an Archeologist Bard. I want to be a kind of hybrid melee/caster Time Oracle.

I'm looking to go Elf, since my girlfriend wants to play one and she wants us to play the same race (I need the brownie points). Since I'm an Elf, I'm figuring I'll go into the Ancestral Loremaster archetype. Though this blows out the amazing class skills that the Time Mystery would give me, the Wizard spells that I would gain (Utility! Buffs! Battlefield Control!) seem worth it. Grease, Overland Flight, Invisibility, Black Tentacles, Sleet Storm, Form of the Dragon III (lol), etc. I also plan on going Haunted for the cool spells.

We're coming in at level five, and this is what I'm thinking-

Traits: Dangerously Curious/Reactionary

STR: 17 [+1 at fourth]
DEX: 8 [+2/Elf]
CON: 14 [-2/Elf]
INT: 8 [+2/Elf]
WIS: 7
CHA: 16

Oracle 1 - Improved Initiative, Temporal Celerity
Oracle 3 - Power Attack, Time Flicker
Oracle 5 - Furious Focus

For my starting gear, I'm thinking of coming in with a +2 STR belt, a +1 Elven Curve Blade, a +1 Breastplate, and a +1 Amulet of Natural Armor.

I feel like this is a decent start, but I'm hazy from here. Especially where feats are concerned. I don't see myself needing many more combat-related feats, as I ought to be able to use wands/spells pre-combat to get myself formidable for real. But please correct me if I'm wrong.

Regarding metamagic feats, I can see going with Quicken Spell, since I won't be able to use a Quicken Rod on the fly (thanks, Haunted). Are there any other that I absolutely need? I was considering Extend, but I'm guessing that buffing pre-combat with an Extend Rod would be fine.

Also considering picking up an Eldritch Heritage at later levels, if our game progresses that far. I'm torn between the Arcane, Abyssal, and Draconic Bloodlines. Wondering which would give me the most mileage with a character like this.


If you're going to use the Elven Curve Blade, you'll need to pick up a proficiency with it (unless you just want to eat the -4 penalty).


Elf nets me the weapon proficiency. No way I'm going into melee with a spear.


I thought elf only netted it if you were proficient with martial weapons


Yep, just being an elf doesn't net you the proficiency, just lets you treat it is a martial. And as an oracle, I'd take a longspear over an elven curve blade any day.


Oh no. I didn't realize it just made it martial. Whyyy.

Now the question is . . . Longspear or Longsword?

Still wanting input on the rest of the build. Now that it's pretty clear that I know nothing, Jon Snow.


Well, if your going to dump dexterity, I'd consider the lore mystery over time, for sidestep secret, making charisma that much more useful to you, so you might also look at increasing charisma over strength in such a case.

Alternatively, the Oracle of battle has the skill at arms, which will net you heavy armor and all martial weapons, which includes your elven curve blade.

Next, longsword has a wider crit range, but longspear has a higher crit, at x3 rather then x2 of the longsword. Generally, I prefer the wider to the higher, sure you do more damage with a crit, but I'd rather crit more often. And taking a Keen Longsword will make that even better.

Trait wise, if you plan far enough ahead, you could pick a favorite spell then make it easier for future metamagic with magicial heritage, being able to cast your chosen spell with metamagic with one level without it being raised is awesome.

Eldritch Heritage: Arcane will serve you best, especially tapping in for Improved Eldritch Heritage, which will net you metamagic adept, and 3 more wizard spells from the arcane list.


consider grabbing the eldritch heritage (arcane) feat line--you get some nice bonuses, and can grab even more spells!

edit: whoops, just noticed krul's post above. man i'm slow.


Longspear is not bad.

But you want the curve blade. So, change one of your traits to Heirloom Weapon. Boom, done.


Now I'm just torn between Battle and Time.

Decided to risk my relationship and go with Human. Considering the following point buy, and the following two routes.

STR: 17 [+2/Human]
DEX: 14
CON: 13 [+1 at fourth level]
INT: 7
WIS: 7
CHA: 15

Battle Route-

Oracle 1: Racial Heritage, Focused Study, Skill at Arms [Revelation]
Oracle 3: Combat Reflexes, War Sight [Revelation]
Oracle 5: Power Attack

I figure that at Oracle 7 I'd take the Extra Revelation feat, to pick up Maneuver Mastery and Weapon Mastery [Guisarme] at the same time, so that I may begin tripping guys into oblivion. Racial Heritage is there to get into Ancestral Lorekeeper, and Focused Study is there to get me into a Bloodline later. Because I don't see myself needing many metamagic feats, as I'll be going for mostly utility buffs/debuffs that don't require DC saves, so I gotta spend those feats on something.

My beef with this route is that I don't particularly want Skill at Arms, as I plan on eventually using a Mithral Breastplate. So all it really gets me is martial weapons, which I'd really only want for the Guisarme. It feels excessive.

Anyways, Time Route-

Oracle 1: Racial Heritage, Focused Study, Temporal Celerity [Revelation]
Oracle 3: Combat Reflexes, Time Flicker [Revelation]
Oracle 5: Power Attack

Gets me concealment, but I'm stuck using a Longspear. Which actually doesn't seem that bad. I suppose that this would play something like the Reach Cleric build, except I wouldn't really use summons. I think this build is a little cleaner too, compared to the Battle build. Would probably pick up Rewind Time and Improved Initiative at 7 to make Temporal Celerity beastly, Furious Focus at 9, and Divine Intervention at 11. Then maybe go into a Bloodline after that. Though perhaps it'd' be better to not do a Bloodline (and drop Focused Study) here and pick up Lunge and Quicken Spell.

I'm kind of leaning toward the Time route though. Even though the Battle route looks better on paper. Something about being a mysterious Time holy wizard with melee prowess just seems . . . fun.

Again, I'd love input on both builds.


Shoanti Tatoo trait nets you prof. with an Earth Breaker.

Varisia, birthplace of legends
http://paizo.com/products/btpy8tim

Oracle is a PITA to play if you're not careful.
Pick ONE thing to be good at and focus on that.
Don't spread yourself too thin between DCs, melee and heals.


Havoq wrote:
Don't spread yourself too thin between DCs, melee and heals.

Yeah, the Oracle is option overload.

At this point I'm thinking I'll go for utility spells that don't run off of DCs and head in a more martial direction. Might try a Battle Oracle and skip Skill at Arms entirely, opting for the Longspear and Morningstar instead. This would let me open with War Sight, Weapon Mastery (Longspear), and Surprising Charge for my first three revelations, which seems pretty strong.

And Fury's Fall isn't allowed in our game, so the tripping builds look less appealing to me.

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