"Huh." Shevan grunted, lifting the lumber that had been gathered, perhaps as firewood by the deceased inhabitant. "I don't think we need this wood, Phillip, there's been plenty of driftwood on the beach for the firepit." The archer looked around again. "The other problem is, who's going to carry this stuff all the way back to camp? Ashana? Adriano?" he asked out loud.
"I have no idea what your talking about and I don't appreciate being called a thief" she hisses as she looks back at Adriano, anger starting to fill her eyes.
No, I don't think we do, Shevan. I can take some of this stuff, if we can determine what we want to keep and what we don't need, but between us all, we should be able to take most of it.
I'll put everything onto Swag Bag once we figure out what we're keeping and what we aren't.
i was not calling you a thief, I thought i saw a necklace around his neck and now it is not there. feeling tension rise between the cat girl and himself Adriano backs off "I might have been mistaken in this light, my apologies." he needs to drop this or it will make the situation worse. He is going to have to keep an eye on her.
Ashana lets out a slight breath. Good he is as gullible as he looks she thinks to herself before turning to the rest of the party. "I think I can carry some of the lighter items as well. Adriano do you think you could identify those wands? They might be magical. I also think we should take the healers kit, the everburning torch, and the money...not like we have much use for it now but maybe when we get off this island it will come in handy."
looking a bit hurt from Ashana's actions "I cannot but maybe someone at the camp can." he does not meet her eyes, he knows deep down she is lying but cannot prove it. "I can take some of the items as well."
After canvassing the fortified room, there is only one explored chamber left (the door at D7). Your initial picture is that this door has been ripped off of its' hinges, and sunlight from open holes in the wall illuminate the room within.
Left with just the items the corpse had on it and the firewood with the ancient books, Shevan shrugged and joined the others in the hallway. "I'd say a prayer for him, cleric." he told Adriano in passing, "But that guy's long gone."
(The Perception checks are...disappointing. Oh well.)
This room is quite literally torn apart. From the ruined cloth in the corner, you surmise it had an actual bed, making it the Captain's quarters. But something, or someone, came in and smashed everything. Wood and rubble make up the floor. A few dust motes in the sunlight of the open porthole drift lazily around. A smattering of bones crunch uncomfortably under your feet, not unlike the bones you fought outside.
for Adriano only:
The boards making up the walls of this room are warped, and the room tilts more than the rest of the ship. Perhaps the keel cracked here, giving the ship its' tilted appearance.
There is nothing of value in the room, unless you count the ruined cloth that you might make a few torches from with the wood.
One of the flat planks of wood making up the walls is so warped by age and sea air that it bows outward. You see an object behind the hidden door, mid-way up the wall. A secret wall safe.
Phillip will try to pull the wood apart, manifesting the kind of astral suit that increases strength. I can't remember which kind it is, but I'm not going to be walking around, so I don't think it'll matter too much. If I need more info on it, I'll look i tup.