GM Mikkel's homebrew Pathfinder campaign in a militarized magic setting [Completed] (Inactive)

Game Master Mikkel Madsenn

A short campaign of exploration, adventure, and some horror.

Silo's tracking map, Campaign map, Roster of NPCs



In quiet Southtown, nestled in the foothills of the Abbhen mountains, rumors of strange blue lights and eerie howls in the mountains at night are spreading quickly. Unnatural tendrils of mist creep down from the towering face of Mount Oranis every night, inching toward the tranquil valley before disappearing at sunrise.

A notice has been posted within a few towns offering 200 gp per day to capable adventurers for aiding in a mountain-wide search and rescue mission to locate a missing unit of Altiendel soldiers. Anyone interested should report to the Altiendel military outpost in Southtown.
Southtown is currently also widely rumored to be the site of a recent governmental archeology project led by elite University wizard Silo Fairhurst, famous for his breakthrough research on location magic.

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In this revised world, powerful magics are highly militarized. Rulers have taken measures to bring any caster who could easily sway the course of a battle under their control or neutralize the threat of magic.

Magehunter paladins and powerful clerics enforce the Light’s holy rule for the good of all in Altiendel, while advanced metalwork and techology drive a capitalist empire of travel and trade in secular, magic-wary Abbhen.

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The setting focuses on two kingdoms that have manipulated spellcasters who wield powerful magics (think level 6 spells and above) to either serve the government/society or be cast out. Knowledge of arcane spells and rituals of prayer is heavily restricted across the two kingdoms by Altiendel’s government, and the people in neighboring Abbhen are distrustful of magic and rely on their metalwork technology.

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Roster of NPCs.

A map of the world.

Summary of common knowledge in the world, in which you will find:

  • A brief history
  • A guide to the two kingdoms and the major cities
  • Notes on society, culture, government, and laws
  • Deities in the world