
GM Fanguar |

Moira's arrow sinks in, but doesn't cause much damage.
The creature squeals in pain and begins to cacophony of gibbering voices, Everyone make a DC 13 Will save or be confused for 1 round. Once you pass, you're immune. It spits a gob of goo at Justified as it slithers forward. Spittle (ranged touch): 1d20 + 6 ⇒ (13) + 6 = 19 DC18 for save or be blinded for 1d4 ⇒ 1 rounds
Provokes an AoO from Justified
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Everyone is up
XP 1,600
N Medium aberration
Init +3; Senses all-around vision, darkvision 60 ft.; Perception +12
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 47/50
Fort +8, Ref +4, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune critical hits, precision damage
OFFENSE
Speed 10 ft., swim 20 ft.
Melee 6 bites +7 (1d4 plus grab)
Special Attacks blood drain, engulf (6d4 damage plus 2 Con damage, AC 13, hp 4), gibbering, ground manipulation, spittle (+6 ranged touch)
STATISTICS
Str 10, Dex 17, Con 24, Int 4, Wis 13, Cha 12
Base Atk +3; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +12, Swim +8; Racial Modifiers +4 Perception
Language Aklo
SPECIAL ABILITIES
All-Around Vision (Ex)
A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex)
A gibbering mouther's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Blood Drain (Ex)
On a successful grapple check after grabbing, several of the creature's mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim's blood.
Engulf (Ex)
This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther's body, where several of its mouths continue to feed and drain blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther's damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack.
Gibbering (Su)
As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther's gibbering for 24 hours. The save DC is Constitution-based.
Spittle (Ex)
Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.

Bronwenir |

"It's like a mass of mouths, and nothing else! It's got no anatomy, no vital organs, no back to stab! It'll suck your blood if it gets its mouths into you!"
Bron swings his frost-rimmed blade at the creature, hitting it and sending a coating of frost crackling over its unnatural body.
1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11 + nonlethal cold damage: 1d6 + 5 ⇒ (2) + 5 = 7
Using a second charge from Frostbite (3 remaining). The creature is fatigued until the nonlethal damage is healed and entangled for 1 round.

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Bron, you need the DC 13 will save to avoid being confused. I think you missed that.
Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10
Justified is not confused but is blinded by the spittle and cannot take an aoo.
Blind Justified steps back 5' and attacks where he believes the creature is but guesses wrong.
Miss Chance, High is good: 1d100 ⇒ 26

Graythan Fist |

Will Save (DC 13): 1d20 + 9 ⇒ (15) + 9 = 24
Grunting at the cacophanus sound, Graythan softly calls to Tyr before sending a bolt ripping through the air toward the creature.
+1 hvy repeating xbow (point blank shot): 1d20 + 9 ⇒ (13) + 9 = 22for: 1d10 + 4 + 2d6 ⇒ (5) + 4 + (3, 5) = 17
Swift: use another round of bane
Standard: shoot!
HP: 34/34
AC: 20 (13 T / 17 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 1/5 | DC 15
Level 2 (2+1) - 0/3 | DC 16
Ongoing Effects
Bane (aberration): +2/+2 and +2d6

Moira Greyshadow |

DC 13: 1d20 + 3 ⇒ (9) + 3 = 12
Moira begins to lower her bow and arrow and starts to look around trying to find were the voices are coming from. Her head begins to twist from left to right. "What??? Who are you? What are you doing here? You can get hurt."

GM Fanguar |

Sorry for the pace, RL and so on
The gibbering continues, Moira has to make the save, everyone else is fine
One of mouths fires a gob a spittle at Graythan, Range Touch: 1d20 + 6 ⇒ (4) + 6 = 10 But is arcs over his head.
The mass oozes forward and swarms over Bronwenir:
Attack: 1d20 + 7 - 2 - 1 ⇒ (19) + 7 - 2 - 1 = 23
Attack 2: 1d20 + 7 - 2 - 1 ⇒ (3) + 7 - 2 - 1 = 7
Attack 3: 1d20 + 7 - 2 - 1 ⇒ (18) + 7 - 2 - 1 = 22
Attack 4: 1d20 + 7 - 2 - 1 ⇒ (13) + 7 - 2 - 1 = 17
Attack 5: 1d20 + 7 - 2 - 1 ⇒ (12) + 7 - 2 - 1 = 16
Attack 6: 1d20 + 7 - 2 - 1 ⇒ (17) + 7 - 2 - 1 = 21
Damage 1: 1d4 ⇒ 1
Damage 3: 1d4 ⇒ 2
Grapple: 1d20 + 7 - 2 - 1 ⇒ (12) + 7 - 2 - 1 = 16
Grapple: 1d20 + 7 - 2 - 1 ⇒ (15) + 7 - 2 - 1 = 19
Doing some minor damage to the elf, but failing to latch on.
Everyone is up
XP 1,600
N Medium aberration
Init +3; Senses all-around vision, darkvision 60 ft.; Perception +12
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 28/50 (21)
Fort +8, Ref +4, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune critical hits, precision damage
OFFENSE
Speed 10 ft., swim 20 ft.
Melee 6 bites +7 (1d4 plus grab)
Special Attacks blood drain, engulf (6d4 damage plus 2 Con damage, AC 13, hp 4), gibbering, ground manipulation, spittle (+6 ranged touch)
STATISTICS
Str 10, Dex 17, Con 24, Int 4, Wis 13, Cha 12
Base Atk +3; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +12, Swim +8; Racial Modifiers +4 Perception
Language Aklo
SPECIAL ABILITIES
All-Around Vision (Ex)
A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex)
A gibbering mouther's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Blood Drain (Ex)
On a successful grapple check after grabbing, several of the creature's mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim's blood.
Engulf (Ex)
This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther's body, where several of its mouths continue to feed and drain blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther's damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack.
Gibbering (Su)
As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther's gibbering for 24 hours. The save DC is Constitution-based.
Spittle (Ex)
Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.

Bronwenir |

scarf attack!: 1d20 + 9 ⇒ (4) + 9 = 13
I don't think that will hit. The creature is still fatigued but no longer entangled.
Bron steps back away from the mouther.

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I have updated the map as the creature was not adjacent to Bron. When you say swarms over I take that to mean they are in the same square?
Wiping the spittle from his eye Justified 5' steps and is now flanking with Bron. Maybe? LOoks like he does not need the flank to hit though. He power attacks with his pole arm trying to cut the thing into two pieces.
+1 glaive-guisarme: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 261d10 + 9 + 6 ⇒ (8) + 9 + 6 = 23

Graythan Fist |

Graythan ducks under the spittle and shakes his head at the near miss before firing off a pair of bolts at the hideous creature.
+1 hvy repeating xbow: 1d20 + 5 ⇒ (6) + 5 = 11for: 1d10 + 2 ⇒ (9) + 2 = 11
+1 hvy repeating xbow: 1d20 + 5 ⇒ (9) + 5 = 14for: 1d10 + 2 ⇒ (9) + 2 = 11
HP: 34/34
AC: 20 (13 T / 17 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 1/5 | DC 15
Level 2 (2+1) - 0/3 | DC 16
Ongoing Effects
point blank: +1/+1
rapid shot: extra attack at highest BAB, -2 to all attacks

GM Fanguar |

Justified strikes a mighty blow, but other others fail to hit or do damage.
Drawing the creature's ire, it slithers towards Justified (5' step) and spits a gob at Graythan.
spit: 1d20 + 6 ⇒ (13) + 6 = 19 DC18 fort save or blind for 1d4 ⇒ 2 rounds
Attack 1: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 ⇒ 2
Grapple: 1d20 + 7 ⇒ (16) + 7 = 23
Attack 2: 1d20 + 7 ⇒ (6) + 7 = 13
Attack 3: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 ⇒ 3
Grapple: 1d20 + 7 ⇒ (18) + 7 = 25
Attack 4: 1d20 + 7 ⇒ (11) + 7 = 18
Attack 5: 1d20 + 7 ⇒ (10) + 7 = 17
Attack 6: 1d20 + 7 ⇒ (11) + 7 = 18
5 damage and you are grappled.
Everyone is up
XP 1,600
N Medium aberration
Init +3; Senses all-around vision, darkvision 60 ft.; Perception +12
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 10/50 (21)
Fort +8, Ref +4, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune critical hits, precision damage
OFFENSE
Speed 10 ft., swim 20 ft.
Melee 6 bites +7 (1d4 plus grab)
Special Attacks blood drain, engulf (6d4 damage plus 2 Con damage, AC 13, hp 4), gibbering, ground manipulation, spittle (+6 ranged touch)
STATISTICS
Str 10, Dex 17, Con 24, Int 4, Wis 13, Cha 12
Base Atk +3; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +12, Swim +8; Racial Modifiers +4 Perception
Language Aklo
SPECIAL ABILITIES
All-Around Vision (Ex)
A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex)
A gibbering mouther's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Blood Drain (Ex)
On a successful grapple check after grabbing, several of the creature's mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim's blood.
Engulf (Ex)
This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther's body, where several of its mouths continue to feed and drain blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther's damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack.
Gibbering (Su)
As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther's gibbering for 24 hours. The save DC is Constitution-based.
Spittle (Ex)
Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.

Bronwenir |

scarf attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 5 ⇒ (1) + 5 = 6 +nonlethal cold: 1d6 + 5 ⇒ (6) + 5 = 11
Entangled again, and that ought to put it unconscious.
Bron's icy scarf-blade slashes through the amorphous creature, leaving a trail of sharp ice crystals.

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Justified strikes a mighty blow, but other others fail to hit or do damage.
Drawing the creature's ire, it slithers towards Justified (5' step) and spits a gob at Graythan.
[dice=spit]1d20+6 DC18 fort save or blind for 1d4 rounds
** spoiler omitted **
5 damage and you are grappled.
Everyone is up** spoiler omitted **...
Unsure what the attack is. My CMD vs grapple is 27 though. I did not see an 27 in those rolls.

Graythan Fist |

Fort Save (DC 18): 1d20 + 5 ⇒ (8) + 5 = 13
Graythan doubles over at the waist as the creature's glob strikes him in the face, robbing his sight. He grunts in pain and scrapes the mucus from his face, but the damage is already done. "Nnnghh! I can't see!"
HP: 34/34
AC: 20 (13 T / 17 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 1/5 | DC 15
Level 2 (2+1) - 0/3 | DC 16
Ongoing Effects
Blind: 1/2 rounds

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OK. Thanks. If the creature had some kind of "I hit you so your are grappled" thing that would be fine but I did want to understand.
Stepping away from the mouther Justified attacks again, cutting into the creature but not as deeply as before.
+1 glaive-guisarme: 1d20 + 13 ⇒ (7) + 13 = 201d10 + 9 + 6 ⇒ (3) + 9 + 6 = 18

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Moira is completely useless against this thing; immuned to flanking and backstabbing. She is in cheer-leading mode. lol
When you feel you can not contribute always remember you can attack to aid another to help either to hit or AC. This is a general comment. I am not sure we need you to do this now.

GM Fanguar |

The last blows finish the creature and the mass of it shudders in its death throes. With one last gurgling sigh, the creature falls still and the chamber is silent once more.
We can retcon the spoiler, if someone makes the roll, but I'll post the next room description
With nothing else to see in the room, you try the other entrance. A ten-foot-wide, fifty-foot-long landing overlooks a larger chamber to the north, accessible by a short flight of downwards loping stairs. The entrance to the larger room is framed by dozens of skeletons carved into the fifty-foot-wide arch, their bones intertwined with hundreds of carved snakes. Unnerving ripples of black smoke slither and dance among the carvings.
At this point, I guess i should find us a new healer. If anyone knows someone looking for a game, let me know, otherwise I'll open up a recruitment thread.

Graythan Fist |

At the well
Graythan peers into the well at Bron's call. "Hmmm. Something's down there." Having come to know the daring risks Justified sometimes like to take, he shoots the man a questioning look with one arched eyebrow.
For after, in the creepy room of smoke and skeleton pillars
Knowledge (religion): 1d20 + 5 ⇒ (16) + 5 = 21

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Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Know (Religion): 1d20 + 5 ⇒ (13) + 5 = 18
Indeed? I am willing to climb down if someone can tend to this wound first? Down 9 hp. I forget what healing resources we have in the party.

Graythan Fist |

Graythan has a wand of cure light wounds (1d8+1); feel free to roll your own healing whenever you need it after a fight and I'll keep track of the charges!
Graythan nods and produces one of the wands he procured before they set out so many weeks back. After seeing it do very little for the wound, Graythan frowns, shakes the wand, then tries again. He nods with satisfaction as the magics knit the wound fully at the second try.
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
HP: 34/34
AC: 20 (13 T / 17 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 2/50
Spell Slots used:
Level 1 (4+1) - 1/5 | DC 15
Level 2 (2+1) - 0/3 | DC 16
Ongoing Effects

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My thanks. Justified says as his wounds close. He prepares a knotted rope with grapple to explore the well. Anyone have a light? he asks, holding up a copper coin to receive a light spell. And once he can judge the distance to the bottom he will climb down.

GM Fanguar |

Assuming you shine in some sort of light.
For the wands of CLWs you can just take 5 per charge and just not bother rolling
The well only descends 15 feet before ending in a jumble of bones. Climbing down you find that there are thousands of animal and humanoid bones of all shapes and sizes. A little bit of diligent rummaging finds a dagger +1 dagger, what appears to be an ivory wand but is in fact a folded fan of ivory slats (200 gp) and a platinum bracelet (300 gp).

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Bagging the valuables Justified climbs back up with ease Take 10 for a 20 climb check. and then shows off his find. Moira, perhaps you can put this to good use? he says offing her the dagger hilt first.
I have forgotten, who is tracking our loot?

Krila |

dot

Krila |

Just let me know when to pose/etc

GM Fanguar |

Let's just roll back to when the party finished killing the mouther.
As you come out of the ruins, you see Urol waving you over to where he is tending the newly de-petrified individuals.
"Hullo, I have someone that wishes to thank you."
Krilla, 4(I think) people were de-petrified. You can know them or not. You could have been petrified for weeks or hundreds of years, whatever you want. The part you are about to enter is an ancient Olman City of the Dead, so maybe your character interested in ancient burial rites, or checking for the unquiet dead, or whatever. Anywho, say Hi.

Krila |

A tall redheaded woman with facial tattoo's in an odd pattern steps up and bows. "Hello, thank you again for loosening me up. Last I remember was a medusa saying 'You look pretty as a statue'." The woman grins and shakes her head, making the half-dozen earings she wears jingle softly. "Although, honestly, not sure if I'm glad I'm awake or not. It appears over 1200 years have passed since I was asked to accompany a priest on his investigation of the burial site. His statue apparently was taken by tomb raiders, or got smashed to bits, as I don't see him in the survivors or the damaged statues. Oh well, nice kid, if a bit too oblivious to his surroundings."

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1200 years? Justified looks pale at the thought. I am pleased we could help you and the others but I fear everyone you knew before you were converted must be dead. He stammers for a second not knowing what to say.

Krila |

"Almost certainly, most of the mortals are..." There is some motion at her collar, and a small bright green scorpion pokes it's head out, and snaps it's pincers at Justified. "Well, not everyone mortal. Bosepheus seems to have come through ok. He's used to being stiff though. Oh, and I am Krila." She rubs her chin against the bright green scorpion's pincer, it makes an odd trilling sound. "Not that I had many mortal friends, nor any family, so I suspect I am better off than most. And it is not as if the spirits have died in the meantime. They are just as noisy as they used to be, and several have already stopped by to welcome me back to the world of the mobile..."

Krila |

"Honestly, I've never been accused of getting b&~!*ier... apparently I'm b~@@@y all the time." The scorpion flicks it's stinger at everyone, making an obvious threat statement that it's b$+!&y too.

Graythan Fist |

Graythan nods in greeting, a grim and stern expression rather typical for the dhampir. "Looks to be plenty more danger deeper in the ruins if you've a taste for it. We won't judge if you'd rather fall back to the ships though. Waking up after a millennium seems like something that could take some time to recover from." He then glances back toward the area where the gibbering mouth was found before adding, this time perhaps just the slightest bit more softly, "Glad we could help you and the others though."

Krila |

The woman looks to the Scorpion. "What about it, Bosepheus, do you want to go on the ships?" The scorpion, used to jungles and deserts shudders at the thought of an ocean voyage and clacks it's pincers and makes a hissing sound.
Then she looks up into the air. "Mal'ganna? You've spent a very long time in the ruins, waiting for me to wake up. Would you stay here or leave?" She tilts her head, as if listening to someone. Finally she nods, and then turns back to the group. "Bosepheus and Mal'ganna neither wish to go on the ocean, neither trusts the ocean overmuch. Since it's a choice between accompanying thee and going on the ocean, I will accompany thee for now."

Bronwenir |

"It is a pleasure to meet you, Krila. May Hanali Celanil smile upon you... though it's apparent she already has! Who is Malganna, may I ask? A spirit you speak to?"

Krila |

"Mal'ganna..." She emphasizes the slight pause between Mal and ganna. "...is my spirit companion. We travel together, although her journey has been longer than she expected."