GM Euan's Mummy's Mask (Inactive)

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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Neutral Human Bard/14

Round 2, Initiative 12:

Nidhi moves to the danger and climbs to stand on a chair. (1 square diagonal NW) Nidhi hoists herself to stand on top of the chair’s seat in hopes of getting a clearer shot at the undead. With her 5’6” height, the chair helps get a clearer view.

Nidhi aims at the orange zombie with a cold iron arrow in her shiny black bow.

To hit: 1d20 + 6 ⇒ (10) + 6 = 16 (19/20 Cold Iron Arrows Remaining)
Masterwork/Magical (don’t stack) +6
(Bard 1st level +0, Bard 2nd level +1, Bard 3rd level +1, Bard 4th level +0, Dex +2, Point-Blank Shot +1, Masterwork Weapon/Magical Bonus (doesn’t stack) +1)

Damage: 1d8 + 4 ⇒ (1) + 4 = 5
(Str +1, Masterwork Weapon +1, Magical Bonus +1, Point-Blank Shot +1 (30ft)), Critical x3, Range 100ft, Piercing, 1 ½ lbs (Darkwood)

Please let me know if I made any mistakes.


Roll20 Map - Treasure Sheet

Looks pretty good Nidhi - thanks! No need to list all your modifiers each time if you don't want to. You can just list situational ones, like point blank or inspiration, or bless (which you forgot to add)

Nidhi launches an arrow at the zombie, and though she hits it well enough, she does not pierce its thick skin and hit anything vital (no damage done due to DR).


Inactive; Campaign Concluded

Round 2, Init 9

Florence scrambles over chairs and past screaming buyers to close the distance between herself and the melee. She stops near the eastern set of doors, thankfully still holding for the time being. Although she can't tell just how injured the poor servant underneath the door might be, she calls upon a bit of magic to at least try and stop the bleeding - if it isn't too late.
______

Florence moves to her current position and casts Stabilize on the guy stuck under the door.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 2 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 27 • ‖‖‖‖‖‖‖‖

Benedictus grits his teeth and moves forward, ignoring Cahal’s advice driven by a strange (and risky) form of curiosity. Since I learned this spell, I wanted to see it combined with…

Ben is now right in front of an undead. He closes his eyes in concentration for a moment, making some arcane gestures with his hands in the meantime. Then an explosion of flames is produced by his open palms, both pointed against the undead.

"Ok, Cahal, Zilchus. Now my life depends on you!"
_________________________
Ben casts burning hands. The undead inside the area of Ben’s previous web spell take additional damage.

Concentration check to cast spell defensively (DC 17): 1d20 + 10 ⇒ (11) + 10 = 21
Burning hands damage (DC 17 for half): 4d4 ⇒ (2, 2, 1, 3) = 8
Flaming webs damage: 2d4 ⇒ (3, 1) = 4

Status:
hp – 20/20
Conditionsmage armor (+4 AC, 4 hours)
Wizard spells prepared (CL 4th, concentration +10)
[smaller]2st (2+2+1/day)― glitterdust (DC 18), invisibility, locate object, scorching ray, web (DC 18)

1st (3+2+1/day)― burning hands (DC 17), color spray (DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

DC 17 for 8/4 +4 for those in the webbing.

Yellow reflex: 1d20 + 2 ⇒ (4) + 2 = 6 for 12
Purple reflex: 1d20 + 0 ⇒ (19) + 0 = 19 for 4
Green reflex: 1d20 + 0 ⇒ (2) + 0 = 2 for 12
Red reflex: 1d20 + 0 ⇒ (16) + 0 = 16 for 12
Pink reflex: 1d20 + 0 ⇒ (2) + 0 = 2 for 12
Blue reflex: 1d20 + 0 ⇒ (10) + 0 = 10 for 12

And flames cover the entrance, further horrifying those trapped inside, but burning away the bulk of the zombie hoard. The webs are now aflame as well however, and there's some concern the building will catch as the webs burn...


Roll20 Map - Treasure Sheet

Zilchus moves up, but due to the crowd in his way, doesn’t get a swing. Benedictus lights the zombies on fire, killing most of them! Cahal tries to do to the zombie what it did to him, but cannot manage it this time. Florence moves up and tries to save the servant pinned under the now flaming door. Nidhi launches an arrow at the zombie, and though she hits it well enough, she does not pierce its thick skin and hit anything vital (no damage done due to DR).

Not the brightest bulbs, the zombies continue to press ahead, doing what they can to attack
Orange on Cahal: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Purple on Benedictus: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 4 ⇒ (4) + 4 = 8

Sadly their lunges fail to connect as they try and consume the party.

-Round 2-
Zilchus - 4
Servant - 4 (stable -?hp)
- Round 3-
Benedictus - 27
Cahal - 14 (-10hp)
Nidhi - 12
Florence - 9+
Good Folks - 9-
Orange - 9- (-8hp)
Purple - 9- (-4hp)

Next up - everyone! Note that only the main door is open, the two side doors are, as of now, closed.


Cahal shouts in surprise as the web catch on fire, and in delight as the zombies burn with it.

"Damn, Ben!" is all she manages before she aims a few blows at the Zombie threatening the diviner. She tries to ignore the roaring inferno in front of her and strikes twice with a quickly repeating kick, first low, then high.

Flurry (purple), PA: 1d20 + 11 - 2 - 2 ⇒ (13) + 11 - 2 - 2 = 201d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Flurry (purple), PA: 1d20 + 11 - 2 - 2 ⇒ (11) + 11 - 2 - 2 = 181d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Round 2, Init 4

"Good job, Ben! Now get back! I got this!" Zilchus strikes at orange (or move to strike at purple if orange is down).

1d20 + 8 ⇒ (3) + 8 = 11 to hit;
2d4 + 7 ⇒ (3, 1) + 7 = 11 slashing damage.

"Just remember that there might be many more of them out there! The entire city might be in danger! We must protect the Ruby Prince!"

Stats of Zilch:

[ dice]1d20+8[/dice] to hit;
[ dice]2d4+7[/dice] slashing damage.

HP: 34/34
AC: 19 (7 armor, 2 dex)

DF: 0/10
Weap: 0/4
Grunting: 0/5 used
Quick Prayer: 0/5 used
PoP1: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Neutral Human Bard/14

Round 3, Initiative 12:

When Nidhi sees Benedictus shoot fire from his hands, she assumes the fight is almost over. Nidhi whoops "Yeah! Nice, Ben!"

Nidhi is warming up and becoming more at ease despite the lingering dangers. She adjusts her stance on top of the chair seat.

Nidhi attempts to hit the orange zombie again with an arrow.

To hit: 1d20 + 6 ⇒ (10) + 6 = 16 (18/20 Cold Iron Arrows Remaining)

Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Inactive; Campaign Concluded

Round 3, Init 9

Florence grits her teeth as the entrance and most of the zombies are suddenly covered in flames; there's nowhere else to go and besides, her friends still need her. She takes a step forward and attempts to skewer one of the few zombies still standing.

Attack vs. Orange (Longspear; Bless): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Crit!?: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 2d8 + 2 ⇒ (8, 3) + 2 = 13
______

On mobile; please move Florence one square to the southwest :)


Roll20 Map - Treasure Sheet

Zilchus steps up and misses, but Cahal drops them both with quick jabs to the throat. Florence steps in and finishes the job, if it needed finishing, so Nidhi can save her arrow as there are no more threats.

We are out of initiative, for now. The webbing is burning however, and parts of the facade are catching. There are some ladders nearby for some construction work planned on the next building over, so you can, if you’re quick, get the fire put out.

The crowd quiets a bit as the last zombie falls and the fire is put out. (I’ve moved the party just outside to put out the fire.)

You hear, as the screaming up close fades a little, screaming coming from all over the city. Something is clearly very, very wrong…


Neutral Human Bard/14

Nidhi climbs down from the chair she'd been standing on. She rushes over to join the others: "My- My grandmother! I have to check on her!" Nidhi looks worriedly at Cahal, "Oh and your daughter!" Nidhi looks left and right, down the street(?) (Are those pillars in front of us?)

Nidhi feels the heat of the fire behind her. "Err... wait! The fire!" Nidhi takes her canteen the splashes what's left inside of it on the side of the building where the facade is catching flame. "Quick, let's try to put this fire out. Let's be part of the solution - not the problem." Nidhi jogs towards the adjacent building where there's been construction.

Perception (something to put fire out): 1d20 + 9 ⇒ (16) + 9 = 25

So many things to do. Everything is happening so fast... Nidhi returns to the fire with whatever she can carry. She looks to see if the others have joined in.


Inactive; Campaign Concluded

Although thankful to have the zombies taken care of, Florence shrinks away from the fire that's in danger of becoming an inferno. "N-No...no, I can't..." she stammers. Then her eyes settle on the unconscious servant, still trapped under the door.

"Quick, get him out from there, I'll make sure he's okay!" she calls out, thankful for the distraction and ashamed for needing it. Once the man is pulled clear, Florence kneels down attempts to call on her mysterious powers of healing...

Healing Hex: 1d8 + 4 ⇒ (5) + 4 = 9

"Hey...are you okay?" she asks once he begins to come to. "Don't worry, you're safe..." Florence then looks up, now hearing additional screaming coming from elsewhere within the city. "For the moment, anyway. You and the others should stay here and barricade the doors and windows!"
______

Once the fire is put out, Florence quickly pulls out the healing wand she still carries. "Nidhi's right, we've got to go make sure her grandmother and Cahal's daughter are s-Cahal, wait! Let me heal you first!"

Post edited slightly to account for Cahal's post below!


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The cold hand of Seth grips at Cahal's heart and shreds at it with its claws. She does not stop for a breath to consider the fire. All she hears is the sound of the city besieged and shadows of carnage dance in her mind.

She starts running. She ignores the others and she starts running. All she is, all she stands for, her purpose, is being hunted in the streets of Wati.

She is Sekhmet. She is rage with intent.

No healing can be done before she darts away.


While Zilchus would love to congratulate Ben on his brilliant use of web & fire to kill things, he has little time after casting Create Water to douse the flames that he grabs the Professor and drags him running after Cahal & the rest.

Zilchus can't run as fast as the others, but he tries his best to catch up.

Survival as needed to follow.


Neutral Human Bard/14

"Wha- Cahal?!" Nidhi looks confused for a moment before stopping her current action to follow behind Zilchus, who is following Cahal. Nidhi anxiously calls out: "Florence, what's wrong with Cahal? Zilchus? Ben?" Nidhi suddenly feels hyper aware of all of the sounds plaguing Wati: screaming civilians, undead moaning, steel clanking, fires crackling...


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Ben dismisses his web spell immediately after the undead threat is over. He helps the others to help douse the flames. "Hey! Someone, here, quick!" Cahal's sudden flee ruins Ben's plan, as the scholar is dragged away by Zilchus. "Okay, okay..."


Roll20 Map - Treasure Sheet

The party flees the scene, flames licking at the building they left behind, chasing each other into the streets (one round of create water helped a little, but not much).

As they run, they see crawling undead hands attacking those in the Sunburst Market, but that is not their destination.

They run, and run, while the sounds of screams and mayhem fill the city.


Inactive; Campaign Concluded

Florence huffs and puffs as she tries to keep up with the others, her new pack bouncing on her back and Bynx yowling in protest and fear.

What's even going on!? Where'd all these corpses come from???


Zilchus pauses in his running for a moment to take stock of the carnage.

If there are women/children innocents who need help, Zilchus will probably stop.


Neutral Human Bard/14

While the carnage and suffering of Wati locals is troubling to Nidhi, Nidhi attempts to follow Cahal. Oh geez, we left the auction house on fire. Nidhi starts feeling distraught as she chases after her crush. It's too early to say goodbye. I have to protect her.

Nidhi is greatful for her own habit of taking long walks through Wati. Even in the darkness, Nidhi knows where they are, but Nidhi worries about Florence and Ben. I hope they can keep up. They don't know the city like Cahal, Zilchus, and I do.


Cahal keeps on running. Nothing but the sight of her daughter will stop her.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

"Zilchus! I believe we should come back! That building will burn down without us!"


"My daughter! My daughter's in danger!" is all Cahal explains, continuing her mad dash.


Roll20 Map - Treasure Sheet

The party passes much suffering as it is become clear the dead have risen in the streets and may in fact be pouring from the Necropolis. It's impossible to stop and help everyone who may need it and so you rush to aid one of your own first...

Cahal rounds the corner to see one of the undead, wrapped as many are, pounding on the door to her home.

- Round 1-
Benedictus - 22
Florence - 16
Nidhi - 11
Cahal - 5
Zilchus - 4
Good Folks - 3

Initiative Rolls:

Benedictus 1d20 + 13 ⇒ (9) + 13 = 22 (acts in surprise round)
Cahal 1d20 + 1 ⇒ (4) + 1 = 5
Florence 1d20 + 2 ⇒ (14) + 2 = 16
Nidhi 1d20 + 1 ⇒ (10) + 1 = 11
Zilchus 1d20 + 2 ⇒ (2) + 2 = 4
Good Folk 1d20 + 0 ⇒ (3) + 0 = 3

Next up - everyone! No surprise round as everyone has pretty much just been running.


Cahal keeps on running and tries to skewer the zombie to the door.

"This my house! My. House!"

Longspear charge, PA: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 131d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17


Round 1, Init 4

Huffing, Zilchus double moves up. He moves as slowly as before, still getting used to his new armor.


Roll20 Map - Treasure Sheet

As Cahal closes with the creature, it turns on her. Its eyes are read dots and its mouth an open horror.

Cahal, and anyone who gets within ~30' or so, Will DC 16 or be paralyzed with fear for 1d4 rounds.


Will, +2 vs fear: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24


Neutral Human Bard/14

Round 1, Initiative 11:

Nidhi stops when Cahal stops, her sides aching from running on a full stomach. Nidhi doubles over and starts puking up the auction house buffet.

"Blarg," Nidhi vomits into the ground, holding her stomach. Half-digested food falls from Nidhi's mouth to the ground. Nidhi's throat and mouth burn from her stomach acid. Oh gods, why did I eat so much? "Urp - Bleargh."

Nidhi's stomach continues to convulse, determined to rid itself of all its contents.


Inactive; Campaign Concluded

Round 1, Init 16

Upon seeing the wrapped corpse trying to break down the door to Cahal's home, Florence reaches into her pack and pulls out a vial of holy water. She then advances, ready to throw it as soon as she can get close enough for a proper shot...
______

Florence pulls out a Holy Water from her bag as a move action and then moves to her current position on the map.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 1 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 22 • ‖‖‖‖‖‖‖‖

Benedictus moves as close as he can and then draws one of his scroll of magic missile from his scroll case. "Hold on Cahal, we're right behind you!"
_________________________
Knowledge (religion) check (DR, SR, special abilities): 1d20 + 12 ⇒ (10) + 12 = 22


Roll20 Map - Treasure Sheet

Knowledge Religion 22:
You face… a mummy! LE Medium undead, DR: 5/-, no SR.
- - -

Benedictus rushes up, prepares himself, and learns a little about the opposition. Florence moves up and draws on holy water to save the party. Nidhi cannot manage the rich food and takes a moment to purge. Cahal dives at the creature and stabs at it with her spear. Zilchus slowly joins the others, huffing in his new armor.

The creature turns on Cahal, steps forward, and attacks!!
slam on Cahal: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 8 ⇒ (1) + 8 = 9 DC 16 disease

- Round 2-
Benedictus - 22
Florence - 16
Nidhi - 11
Cahal - 5 (-9hp)
Zilchus - 4
Good Folks - 3

Next up - everyone!


Round 2, Init 4

Zilchus double moves again, drawing his new blade as he gets closer.

1d20 + 7 ⇒ (13) + 7 = 20 Will vs. fear

He girds his stomach against the fear that hits him, giving him time to examine the creature.

1d20 + 7 ⇒ (8) + 7 = 15 Know (Rel)


Fort: 1d20 + 6 ⇒ (12) + 6 = 18

Fuelled by rage, Cahal ignores the damage and shifts to elbows and knees, slamming like a mad man.

Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (3) + 11 - 2 - 2 = 101d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (5) + 11 - 2 - 2 = 121d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16

"Meria! Meria! You safe in there! Wait for me!"


Roll20 Map - Treasure Sheet

Knowledge Religion 15:
You face… a mummy! LE Medium undead.
- - -


Neutral Human Bard/14

Round 2, Initiative 11:

Nidhi reaches for her canteen only to remember she'd emptied it on the fire. Nidhi curses silently in her mind. Nidhi begins to spit out the remnants coating her mouth. Ugh...

The rancid smell reaches Nidhi's nose and she begins dry heaving again. She presses her right palm to the cool stone of the building to stable herself. Luckily, she's hidden just out of sight so none of her companions can see her being sick.

Nidhi circumvents the pool of vomit towards her companions. See map.


Inactive; Campaign Concluded

Round 2, Init 16

Will (DC 16): 1d20 + 4 ⇒ (2) + 4 = 6
Fear Rounds: 1d4 ⇒ 3

Holy water in hand, Florence continues to move forward. "Hey, creep! Get away...from..." she begins to call out in challenge, but the words die as the creature turns to face Cahal and she gets a clearer look at the sunken face and burning red eyes. A chill sweeps over her body and her heart begins to race. Unable to continue, she cowers in fear where she stands!


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 9

Benedictus DMPC moves up and, worried for Cahal, casts Scorching Ray. Florence rushes forward, and is paralyzed by fear! Nidhi moves into position. Cahal swings twice, and hard, but cannot quite connect with the undead after her family. Zilchus double moves and draws his blade as he prepares to engage.

Benedictus Scorching Ray: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 4d6 ⇒ (5, 2, 5, 3) = 15 plus fire vulnerability for a total of 22 damage.

The creature continues to face Cahal, trying to whittle her down to size.
slam on Cahal: 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d8 + 8 ⇒ (7) + 8 = 15 DC 16 disease

- Round 3-
Benedictus - 22
Florence - 16 (fear 2/3r)
Nidhi - 11
Cahal - 5 (-19hp)
Zilchus - 4
Good Folks - 3 (-22hp)

Next up - everyone!


Round 3, Init 4

Zilchus will charge the wrapped undead creature, swinging his falchion as hard as he can.

1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 to hit;
2d4 + 7 ⇒ (1, 4) + 7 = 12 slashing damage.

Stats of Zilch:

[ dice]1d20+8[/dice] to hit;
[ dice]2d4+7[/dice] slashing damage.

HP: 34/34
AC: 19 (7 armor, 2 dex) - 2 for charge

DF: 0/10
Weap: 0/4
Grunting: 0/5 used
Quick Prayer: 0/5 used
PoP1: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Neutral Human Bard/14

Round 3, Initiative 11:

Nidhi silently moves 30 feet towards the party and takes out her shiny new black beauty.

Her throat still burns, having no relief from water.


Inactive; Campaign Concluded

Round 3, Init 16

Florence continues to stand rooted to the ground, too frightened to even run...


"Get away, you feast for maggots! This is MY HOUSE! MY FAMILY! Leave us be!!!" Cahal shouts, flailing her furry at the mummy.

Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (17) + 11 - 2 - 2 = 241d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 261d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Neutral Human Bard/14

Nidhi forgets about the pain in her throat for a moment as she observes and hears Cahal attacking something. Oh, good. She's okay, Nidhi lets out a sigh she didn't know she was holding.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 3 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 22 • ‖‖‖‖‖‖‖‖

Take this!” After casting his fire spell in order to take advantage of the weakness of the mummy against it, Benedictus returns to his original idea and casts the spell from his scroll, causing a single dart of sheer arcane energy to appear and crash on the mummy.
_________________________
Ben casts magic missile from the scroll. Sorry for missing the post yesterday, crazy things happened here, including a massive down in the internet connection of the whole neighborhood and my telephone without band.

Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3

Status:
hp – 20/20
Conditionsmage armor (+4 AC, 4 hours)
Wizard spells prepared (CL 4th, concentration +10)
[smaller]2st (2+2+1/day)― glitterdust (DC 18), invisibility, locate object, scorching ray, web (DC 18)

1st (3+2+1/day)― burning hands (DC 17), color spray (DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Benedictus fires a single magic missile at the target. Florence continues to be paralyzed with fear. Nidhi moves up and draws her bow. Cahal in her frenzy, lands a pair of blows on the beast, though she does less damage than she feels she should (DR). Zilchus swings his falchion very hard indeed, but he misses the target with his exuberance.

Nidhi - you can move and draw with the same action at your level, so you still have another move, or a shot, remaining.

The creature matches Cahal’s blows with one of its own, but luck is with the party!
slam on Cahal: 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d8 + 8 ⇒ (3) + 8 = 11 DC 16 disease

- Round 4-
Benedictus - 22
Florence - 16 (fear 3/3r)
Nidhi - 11
Cahal - 5 (-19hp)
Zilchus - 4
Good Folks - 3 (-38hp)

Next up - everyone!


Round 4, Init 4

Zilchus will 5' step, trying to get around the creature, as he swings from his heels.

1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 to hit; (+grunt)
2d4 + 7 ⇒ (1, 1) + 7 = 9 slashing damage.

...and Zilchus christens his new blade with...minimum damage. *grump*

Stats of Zilch:

[ dice]1d20+8[/dice] to hit;
[ dice]2d4+7[/dice] slashing damage.

HP: 34/34
AC: 19 (7 armor, 2 dex)

DF: 0/10
Weap: 0/4
Grunting: 0/5 used
Quick Prayer: 0/5 used
PoP1: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


The goddess Sekhmet looks over the brawler as she desperately flails at the mummy threatening her family.

Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 231d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Unarmed Flurry, PA: 1d20 + 11 - 2 - 2 ⇒ (17) + 11 - 2 - 2 = 241d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14


Inactive; Campaign Concluded

Round 4, Init 16

As the battle rages just ahead, Florence continues to stand like a statue. Though her mind keeps screaming at her muscles to move, her legs to run, it may as well be screaming into the void for all the good it's doing...


Neutral Human Bard/14

Round 3, Initiative 11: (Continued)

An extra move for Round 3?

Nidhi moves into position to attack the creature.

Will (16): 1d20 + 6 ⇒ (1) + 6 = 7

Fear: 1d4 ⇒ 4

Nidhi becomes paralyzed with fear.

Round 4, Initiative 11:

Nidhi stares at the creature in surprise and fear.

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