GM Dak's Game Day - PFS First Steps Part 1 (Inactive)

Game Master Dakcenturi

MAP LINK


=Style guidelines for posting=
Out of Character
"Spoken outloud"
"Telepathically communicated"
Thoughts
Other information

Details for how to use the above styles can be found at the bottom of any page where you can post a message in a section called "How to format your text"

=Character Creation=
I put together a little guide on character creation that details all the steps I would like to see when setting up your character for a play by post game for Pathfinder Society play.

Link

=GM Rolls=
Any rolls that are automatic, or pseudo automatic, such as Initiative, or if you say something like "every time we enter a room, I give it a quick scan", I make the rolls so we don't have to wait. Likewise, I generally make all the save rolls. All the rolls are above board, in spoilers to keep clutter to a minimum. I roll in either: (1) Alphabetic Order or (2) Initiative Order, as appropriate for the situation.

Any save whose result may result in very bad things for your character, I leave to you whenever possible. If you face a Save or Suck for instance, I don't like to roll the save for you. Your character, your karma, your luck . . .

=Player Discussion=
For any questions and concerns - I like to address these in the Discussion thread. That way everyone has the advantage of learning the answer to a specific question or ruling. When I post a ruling or what have you, I generally post a link to the PRD.

Note: I can be wrong, I'm not a perfect GM. When I am wrong, tell me and provide references. It is how we all learn.

=General Notes=
Aid another (skills) / Aid another (Combat) is a wondrous thing.

Taking 10 (T10) works differently in PFS than in 3.5. For instance, you can T10 on knowledges and perception.

=GM Stuff=

Initiative:

[dice=NAME]1d20+[/dice]