Emerald Sky

Game Master Asmodeus

This is the home of the Emerald Sky homebrew play-by-post campaign.

Battle Map


PLAY-BY-POST SCRIPTS:
Party Initiative
[dice=Amelia Darkarch] 1d20+7 [/dice]
[dice=Brand Orson] 1d20+11 [/dice]
[dice=Evelyn Nyx] 1d20+4 [/dice]
[dice=Maitreya the Enlightened] 1d20+6 [/dice]
[dice=Talon the Storm Crow] 1d20+5 [/dice]

Perception
[dice=Amelia Darkarch’s Perception] 1d20+9 [/dice]
[dice=Brand Orson’s Perception] 1d20+13 [/dice]
[dice=Evelyn Nyx Perception] 1d20-1 [/dice]
[dice=Metraiya’s Perception] 1d20+14 [/dice]
[dice=Talon the Storm Crow's Perception] 1d20+16 [/dice]

Action Post Framework
Round #, Initiative
Free Action:
Swift Action:
Move Action:
Move Action:
Standard Action:
Full-Round Action:

Flavor Text and speech goes here.

THE WORLD OF ARRULE

NATIONS:

Clanhold Confederacy: Following the disastrous events of The Rise, The nation of Empyria was carved into several provinces, each ruled by a dwarven council. Though a confederacy ruled from the city of Stoutwall in theory, each province is by and large autonomous.
Haranshire:
Hunter's Glen:
-Chillspring Vale: A small valley near Westfork.
-Cloud Mirror Tarn: A large mountain lake.
-Fairvale: A prosperous farming town.
-Mudwater: An emperiled swamp village near Cloud Mirror Tarn.
-Telara's Anvil: Odd stone formation near Westfork.
-Westfork: A large city famed for its twin waterfalls.
Chillwind:
Hightower:
Norgard:
Skyreach:
South Watch:
Lakeshore:

Fairgeld, Kingdom of: A southern dwarven kingdom rich in mineral wealth and technological advances. Beset by the Sapphire Suzerain on one side and the rival state of Jarad on the other, the Kingdom has fallen under the tyrannicaly rule of the Cult of the Burning Queen.

Stormlands: A southern realm ruled by a great blue wyrm who styles herself the Sapphire Suzerain and forces her subjects to scour the New Coast region for relics of the elven people.

Sword Baronies: The collective name given to the numerous domains of those Empyrian nobles who did not sign the Clanhold Accords.

THE GODS:

Gods of Good
Aeoden Whiteshield: (Watchfulness, Protection, Guardians)
Aleria Mirrormask: (Beauty, Love, Music, Inspiration, Healing)
Avarel Everflame, The Eternal Flame: (Good, The Sun, Rebirth)
Garl Glittergold: (Gnomes, Trickery, Illusion)
Geranden Goldblade: (Wisdom, Battle, Chivalry)
Gwyrr Stormborn: (Battle)
Jorune, The Eternal Wanderer:(Travel, Freedom)
Linerra, Liebreaker: (Truth)
Morru, Anvil of Creation: (Dwarves, Creation, Craft)
Saruun Flamewing: (Bravery, Honor, and Battle)
Urbannus: (Technology, Progress)
Yorethiel Swordbinder, The dove of Peace:(Peace)
Zephyria, Lady of Gales: (Wind, Storms, Birds)

Gods of Balance
Ferakos, The Speaker of Stone: (Mountains, Mining, Caverns)
Khazad-Rek, The Living Rage: (Anger, War, Victory)
Kya: (Fate, Luck, Chance)
Feyra, The Green Mother: (Nature, Animals)
Feyral, Fangclaw: (Beasts, Savagery)
Koroth Strongarm, The Eternal: (God of Strength, Endurance, and Health)
Mehar Nightshadow, The Prince in Darkness, Moonshadow: (Thieves, Crime, Darkness)
Morghuul, The Grey Judge: (Death)
Shaeora, Moon Maiden: (The Moon, Tides, Change)
Staren, Spellbinder, Lord of Magic: (Magic, Intellect)
Tyra Silverchain, the Blind Judge: (Justice)

Gods of Evil
Ithreia, Lady Silvertongue: (Lies, Illusion)
Lyvaal, Lady Venom: (Poison, Power, Betrayal)
Sharak-Rhee, Worldbreaker: (God of Destruction)
Talorna: (Slavery, Pain, Suffering, Tyranny)
Vaar: (Murder, Revenge)
Voil, Plaguebringer: (Disease, Corruption, Undead)
Wenari, the Lady of Tears, Grey Veil: (Goddess of Misfortune)

MAPS

CREATURES:
King in Yellow Elite Cultist
Marsh Giant
Marsh Giant: Shaman of the Hungry One
Scarlet Child: Giant Snapping Turtle

LOOT:

Coinage:
Gems, Jewelry, and Object d'Art:
Magic:
Mundane Equipment:
Superior Equipment:

ACTIVE QUESTS
- Dissuade the Greengullet Tribe from taking over the Bloodtooth Mudmound.
- Investigate lakeside tunnels bearing the sigil of the King in Yellow Cult
- Investigate Chillspring Vale for the missing Mudwater supply caravan.

PLAYER CHARACTERS:
Active:
Amelia Darkarch: Female Human Wizard 9
Brand Orson: Male Half-Dryad Monk 9
Evelyn Nyx: Female Human Oracle 9
Maitreya the Enlightened: Male Aasimar Monk 9

Retired:
Talon the Storm Crow: Tengu Rogue 9

NON-PLAYER CHARACTERS:
-Mudwater-
Tandina Shirl: Elderly Hettwoman of the swamp village of Mudwater.
Oleanne: Warden of the Westfork region of Hunter's Glen.

-King in Yellow Camp-
Liriborn,Brother : King in Yellow Scout Leader.
Phrenim,Brother: A King in Yellow Cultist.
Semmis,Brother: King in Yellow Cultist. Impersonated by Evelyn Nyx.
Yannikar: Strange black-turbaned man in the King in Yellow camp.

-Other-
Sir Norin Mildegard: Knight of the Shining Crusade.
The Green Man: Sir Norin's brother, unknown otherwise.
Maester Turnbull: Blue Star Banner Caravan Master.
Velgar Sornbrek: Blue Star Mercenary Guard.
Remote Guardian 4-6: Dwarven construct servitor.

EMERALD SKY RULES:
Character Creation: 25 point buy. Hit points are standard. No traits. 3PP sources are allowed with GM fiat.

Critical Hits: A roll of 20 does not need a confirmation. Any other roll that results in a critical threat requires a critical confirmation role. This helps make a 20 more special.

Encumbrance: Equipment and items carried will be split up into 5 pound increments, rounded down. Increments up to a medium characters Strength score are a light load, more than the Strength score but less than double is a medium load, and more than double the Strength score is a heavy load.

Leveling Up: You gain average rounded up hit points upon gaining a level.

Posting

Thou Shall Avoid Walls Of Text

Thou Shall Not Hog The Spotlight

Thou Shall Not Assume The Actions Of Others

Thou Shall Not Assume Outcomes Of Actions

Thou Shall Not Derail Gameplay

Thou Shall Use The Discussion Thread

That’s it.

Basically, the trick to a good post is to be descriptive without being verbose, and to leave the outcome of any stated actions open-ended. Wait for the GM to give you the results. Then you can post again describing the results if you want.

It’s not good to say-

Minmaximus fires his bow, driving his arrow deep into the beast’s face.

-because, Minmaximus might actually miss, or the beast might have DR you didn’t know about, or deflect arrows, or any number of other things that might change the results of the action.

Instead, break it into two posts. One for intention (which also includes any necessary roles), and one for describing the results (the GM might do this for you, but you can still describe your character’s response to those results if you like)

Doing this tends to keep your posts shorter, which is nice, and gives you the chance to post more often, which is also nice.

When in doubt, take it to Discussion.

PvP: None. Whatsoever. Period. This includes stealing from party members. Leave it at home. It just generates hard feelings and takes the focus from the game for no good reason.

Rolls: I will roll all Initiatives, Saving Throws, and Active Skill Checks. You will roll all attacks and their damages, as well as other rolls I ask you to make from time to time.