Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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A brief philosophical digression.

I really, really hate God NPCs. This goes back to the 1980s, when my HS nerd friends were grooving on Elminster. I f%%$ing hated Elminster. He was 40th level, could do anything, and was always right. What fun was that?

Anyway: I'll never throw a God NPC at you. All of my NPCs have blind spots, levers, and weaknesses. All of them can and do make mistakes.

That said, sometimes an NPC is just much more powerful than you. If you face an 18th level wizard, his blind spots and weaknesses may not come into play if he TPKs the whole party in Round One with a single well placed Meteor Swarm.

In the particular case of this campaign... well, while I hate God NPCs, there's no denying that you've run up against a bunch of NPCs who are much more powerful than you are. The Cardinal, Tiadora, Zargo, Sherkov, Irin and Sir Marcel are all well out of your current weight class. I don't think I'm giving away any secrets when I say that any one of them could wipe out the whole party without breaking a sweat. This is an inevitable consequence of the structure of this campaign: you're starting off as trainees in the corporate headquarters of Evil Inc. Right now you're rubbing up against a lot of powerful NPCs. Soon you'll be out of Horn House and on the road, and things will change.


Meanwhile, one thing I have noticed about running an evil campaign is that putting a bunch of evil NPCs together leads to all sorts of shenanigans that you don't see in a more traditional good-aligned campaign. Once I set up the personalities and started letting them bump into each other, lots of interesting interactions started to emerge. Like, Zargo lusts after Tiadora, but Tiadora despises Zargo and is only interested in him as a torture subject. Irin hates Tiadora, while Sherkov views Irin with amused contempt. The Cardinal seems to float serenely above it all, but it's possible he may have made a mistake in binding Irin to his service. And so forth. When everyone is evil, and the default is "selfish, treacherous and cruel", it does make NPC interactions a bit more complex and interesting than if you were all spending a few months in the High Temple of Paladins Who Worship Light and Kindness.


aaaand we just passed 2,000 posts on the comment thread. Phew.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

so zargo will hate xenfal when he hooks up with tiara?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Hah! Xenfal's going to get skinned. I'm fine tying up Irin's bit as well, Jax is too addled to come up with anything at the moment.

Edit: Oh, Dough. Xenfal and..maybe Judge, can't recall, had asked at one point if they could request an additional shipment of iron spearheads and tools to be added to the cargo. Did we/they ever get a response from the Cardinal on that? THe intent was to use it as a future bribe against the Yarak.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I had one other wrap up question about Dren.
Over the last 3 days Dren has been experimenting with Jax, Zimu, and the judge with his ability to change shapes. Can I assume between the books and them summonings and their help that I have been able to master a number of humanoid forms? I wanted to make sure I had the ability to take on enough forms to cover each one of the abilities they can grant.


Dren, reasonable question! I'd say yes, you've had enough time. Your head may be in a slightly strange space from all the shapechanging, though. (Stranger than normal, I mean.) From your PC POV, it probably seems like the intense stress of the test has unlocked these new abilities...


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

no answer yet Jax. Xenfal already got stonewalled by Zimu, so he moves on to tiadora...maybe her sister...


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:
Dren, reasonable question! I'd say yes, you've had enough time. Your head may be in a slightly strange space from all the shapechanging, though. (Stranger than normal, I mean.) From your PC POV, it probably seems like the intense stress of the test has unlocked these new abilities...

I basically "unlocked" the power via some comments I made here New power

My thought for Dren over time is that the creatures he is talking to basically infuse him with these powers over time as they desire more influence in this world. Feel free to change any aspect of this to suite your needs or to RP differently, just trying to make sense of his supernatural powers...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I think that Bref's spirit should start to haunt Dren.

Is anyone posting in the IC thread? Nothing there in nearly a day.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Not me. Still standing outside door.


Okay, there was the iron question. Anything else before we move on to the next scene? (The next scene will be the Cardinal briefing you on your mission.)


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

YAY!!!!

Only question. Does Xenfal have a chance with Tiadora or Irin?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I assume that any information that the group found in the library would have been shared by this point. I am most interested in what we can take to gain assistance from the locals. They do not need/want weapons, foolish natives, but need iron tools. I figure that we should be able to get a fair number of picks and shovels and the like fairly cheap to use to barter. This is why I raised the question a few pages ago.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Yep, Judge I went and asked the cardinal as well


I'm still here lurking around as well =D

I'm very eager to see how things progress in this adventure path.. even as far off as it is, still gives great insight )


Gotta run work for a few hours, but meanwhile a question for the group (and any lurkers too, I guess). Right now I have an NPC delivering an infodump in the form of a monologue. (Okay, a naked monologue, with shapeshifting.) So, two questions.

(1) are you guys interested in this level of backstory? I like it, but it's not all about me. If you'd rather move ahead to the action, we can skip.

(2) if you are interested, is this an effective way to deliver it? Are you reading this thinking "ha, cool, backstory, I like"? Or is it more "wow, wall of text, TLDR"?

cheers,

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

My iPhone went haywire over the weekend, I lost half my contacts, literally 600 numbers, clients, address, birthdays and emails all gone.

I could not even enter Paizo because all my passwords were saved and I forgot which I had put here after I rebooted my page last year.

Sorry for missing a lot guys! I'm sorry that I could not get on the message boards.

I am using my iPad but I won't have it at school or work so I may not post as often for about four days. I should have a new phone by then.

I will now begin reading some 40+ posts!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Zimu, I have the impression you stashed the pen (and scribbled the note, yes I haven't forgotten) more out of impulse then as part of a well thought out plan. That's fine -- impulsive decisions can lead in interesting directions sometimes.

That's actually not true, I had planned on gathering the 'brain trust' of the group in my quarters and presenting them with the opportunity to negotiate with Irin. Mostly for more info, perhaps a little more. But the Judge was away and we jumped forward before I could present my case.

The monologue Irin is giving seems to be leading towards what we want anyways, so win win. I wish we knew a little more about our host, and his captains.

And above all that I was going to ask a few questions about dear cousin Elise.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I like what your doing so much better than go here and do this. Keep it up.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

I really, really hate God NPCs. This goes back to the 1980s, when my HS nerd friends were grooving on Elminster. I f~$*ing hated Elminster. He was 40th level, could do anything, and was always right. What fun was that?

Anyway: I'll never throw a God NPC at you. All of my NPCs have blind spots, levers, and weaknesses. All of them can and do make mistakes.

In the particular case of this campaign... well, while I hate God NPCs, there's no denying that you've run up against a bunch of NPCs who are much more powerful than you are. The Cardinal, Tiadora, Zargo, Sherkov, Irin and Sir Marcel are all well out of your current weight class.

I never minded Elminster in the books, he seemed a nod to Merlin and Gandalf, just a bit more pumped up. But point very well taken DM. It's hard to play the hero if there are gods among men already.

I was hoping someone would have made a mini side treck to meet up with Sherkov, I mean the man literally gave us a run for the money.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Meanwhile, one thing I have noticed about running an evil campaign is that putting a bunch of evil NPCs together leads to all sorts of shenanigans that you don't see in a more traditional good-aligned campaign. Once I set up the personalities and started letting them bump into each other, lots of interesting interactions started to emerge. Like, Zargo lusts after Tiadora, but Tiadora despises Zargo and is only interested in him as a torture subject. Irin hates Tiadora, while Sherkov views Irin with amused contempt. The Cardinal seems to float serenely above it all, but it's possible he may have made a mistake in binding Irin to his service. And so forth. When everyone is evil, and the default is "selfish, treacherous and cruel", it does make NPC interactions a bit more complex and interesting than if you were all spending a few months in the High Temple of Paladins Who Worship Light and Kindness.

-

My friend read this and said 'Sort of like Secret Santa during Christmas in Berlin among the top Nazis'.

Ahh Herr Himmler, chocolate covered cyanide capsules ... Again. How thoughtful.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I never had a problem with the blackstaff the sisters or elminster. Your saving the day because they are busy with things like sass tam and others if their league. They might show up to check on things but they don't really interfere unless you provoke them. My first dm had them show up after we finished a big mission in an area that was under their care sometimes. We worked hard ic because we wanted ti be them one day to cast them I our shadows. That was the thing abiut the realms it had been around so long their was always a bigger fish. And if you want bbeg go look at the lich larlock he never even leaves his crypt but he could smash el and all the rest.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

-

Douglas Muir 406 wrote:
(1) are you guys interested in this level of backstory?

I really do enjoy this level of back story and read every nugget. Honestly, the 'action' is great for all the obvious reasons, but I really like how you fill the little plot points along he way DM!

Xenfal wrote:
Xenfal already got stonewalled by Zimu,

When did that happen?

Besides you seemed to be in a relationship with your spear. Did not want to come between you.

Watch out, I think Edmin is single now since he's no longer seeing his battle axe, he may try to slip your spear his number.

Is there a slang term for guys who really like their weapons in that way?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Doug, I love it!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Doug, it makes for a deeper story and its a good read. I don't have any concerns with it. If you sucked at it I would let you know :].

To be honest you are a better story teller than I and it makes me a little jealous. I run a Serpent's skull PBP. My battles are creative, but the NPC characters personalities tend to run fairly shallow. Partly due to time constraints, mostly due to my lack of creativity. Keep up the good work.

Just continue to keep cognizant of the side quests as you have already mentioned.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I agree with Dren. If I were more organized I would keep much better notes on the NPCs in my campaign and this one. Some of them are starting to deviate from the original module in the Temple of Elemental Evil I am running which is fine, but sometimes tough to remember when I am writing for them do to my lack of notes.

I really like the story, sometimes I get a little lost as I am simply in too many campaigns at this point, but I really enjoy what you post and must say that even when there are side quests going on, the storyline is interesting enough to keep me reading. In many campaigns when there is a side quest I groan as I know that there will be nothing for me for several days of real time, something which can cause other players to quickly get real bored.

Keep up the "good" work.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I am a huge fan of it DM

Zimu, in the library Xenfal tried to strike up a conversation and got completely ignored. But don't you worry he will try again for sure. He is THAT kind of guy.

There is a delightful story to why his spear has a name...a bit tragic as well perhaps.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

DMDM you have ruined me. Giant in the Playground is down and I cannot keep reading OOTS! I have been going through withdrawal for two days now.

This is all your fault.


Xenfal wrote:

YAY!!!!

Only question. Does Xenfal have a chance with Tiadora or Irin?

Man, it's always the way. You let one PC hook up with a cute NPC, and suddenly everyone is all "me2!".


Cуровую зиму wrote:


I never minded Elminster in the books, he seemed a nod to Merlin and Gandalf, just a bit more pumped up.

Please tell me you are really a 45 year old guy just pretending to be a twentysomething female. (There's no shame! Half the women on the internet are 45 year old guys already, it's no big thing.)


Xenfal wrote:

DMDM you have ruined me. Giant in the Playground is down and I cannot keep reading OOTS! I have been going through withdrawal for two days now.

Go online and buy the volumes. That'll keep you for a bit.

(The volumes aren't strictly necessary, but if you're only going to buy one, get Start of Darkness. It's all new material, not available online, and it's really quite good.)

No idea what's up with the site, but Burlew has been through some changes in the last year -- the mega-Kickstarter, followed by the thumb thing. So, who knows. It's not generally a comic that updates fast, though.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

now be fair xenfal has been a horn dog from word go!

Apparently GITP got DDoS attacked


Well, once again, thanks for the kind words. I'm always looking to raise my game, so it's good to know what works (and what doesn't).

Okay, so, a bunch of backstory. I guess over on this thread would be the place to discuss it (if you want to). You've learned a lot, but I would think some questions do remain...

For reference, here's your first meeting with Irin from a few months ago. (She still cannot lie, BTW. It was the first instruction the Cardinal gave her.)


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Cуровую зиму wrote:


I never minded Elminster in the books, he seemed a nod to Merlin and Gandalf, just a bit more pumped up.

Please tell me you are really a 45 year old guy just pretending to be a twentysomething female. (There's no shame! Half the women on the internet are 45 year old guys already, it's no big thing.)

Ha! I shall take that as a bizarre compliment.

I actually like older guys. And even teens know who Gandalf is now.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Ok, remember when we all had funds at the start of becoming the Ninth just prior to entering the tests? I think my notes were on my iPhone, it may also be in my notebook I keep for this game but I don't have access to either at the moment.

What was that total amount we each had and anything from the prison?

Also, Bref and Jax made side bets, since we can't guess what Irin is, but doubtful she is either a devil or even part devil, 10 gold to each of you, ooc.

I'll take it out of my funds.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin if you have enough funds and care for it I can pen you a scroll of Mount to keep in reserve, for the cheaper cost.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

pop 10 gp in the iron fund for bref


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I can throw in some cash 20g for the iron.

The scroll would be great.


Okay everyone -- in your copious spare time:

http://www.easydamus.com/character.html

I think it's tilted a bit towards producing certain outcomes, but it's still amusing (if you have the time).

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

linky for dmdm


Meanwhile, you've just had a fair number of puzzle pieces flung at you. Does anyone take notes? (Not suggesting anyone should, just wondering if anyone does.) And, do these little details encourage speculation? Or is it more like "okay, the Cardinal has some backstory, I'm sure we'll find out about it when we need to know"?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

this was me

Lawful Neutral Human Monk/Cleric (3rd/2nd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 15
Wisdom- 13
Charisma- 14

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Taking notes is something that I really need to do. Unfortunately, it is not one of my specialties. Heck, in the campaign I am DMing, I REALLY need to take more notes rather than just making things up as I go. On paper it is no problem, but online, I rarely take the time to record things as I go.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

What I am:
Lawful Good Dwarf Ranger (6th Level)

Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 17
Wisdom- 16
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I don't think so - other than the class:

Lawful Neutral Halfling Ranger (6th Level)

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 14
Intelligence- 17
Wisdom- 11
Charisma- 13

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hahahahahaha judge is a halfling

Goblin like eat halfling


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

so does anyone have a good count on how much iron we got?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

side note on the resist daylight question and all

There are rules for researching spells, perhaps the judge could do that.

yes the rules even say that spontaneous casters can research and learn a new spell. It is a bit pricey but might be an option for the future.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Don't worry, once we get higher level the less we will need or should be affected by daylight. We are evil afterall, shouldn't we just be scurrying around in the night like the evil things we are?

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