Destiny

Game Master Taco Unicorn

Custom Open World Campaign


Formerly made up of seven kingdoms, the massive continent "Destiny" contains 5 large kingdoms, their borders vague and their lands fairly empty between cities and towns. The kingdoms are listed below.

The Cascade: The largest of the kingdoms, The Cascade has recently expanded to twice its size, conquering another kingdom and pushing at the borders of two others. Filled with huge cities of stone, The Cascade is the most guarded and occupied of the kingdoms, very few monstrous threats within its borders.
Four years ago the King was overthrown, murdered in cold blood by the new ruler, simply known as the Queen by most. She is ruthless, and her bloodthirst knows no bounds. She started a war within a year, conquering enough land to make The Cascade the largest kingdom by far. For the last two years, however, The Cascade and New Vadna have formed a sort of alliance and conquering has ceased, for the moment.
The capital, Stoneward, is a gigantic city spanning miles and miles, the cobblestone streets guarded by the Queen's finest soldiers. It is incredibly well protected, thick stone walls surrounding a majority of the city. Home to the world's most rare crafts, magical items, weapons, armor, trinkets, foods, etc, it is easily the top of the list for must-see locations.
Names of citizens in The Cascade vary wildly because of the diverse populace. Every race may come from The Cascade.

New Vadna: The third largest kingdom, New Vadna is without a doubt the most technologically advanced of the kingdoms, using oil, steam, and magic alike to power machines that guard cities, build structures, mine, and transport materials and/or people. These machines, collectively known as "Metals" are not seen highly of by the common populace, as they both take the jobs of living people, and are incredibly hazardous to build and manage.
New Vadna was formerly a union of three smaller kingdoms, one of which was conquered by the Cascade. In a deal seen as treacherous by most, Vadna agreed to help conquer the second kingdom in exchange for half of its land. The cities of New Vadna are congested and filled with smog, factories for Metals in almost every major town across the entire kingdom. These factories are all run by one man, the inventor of Metals, known as Neox.
The capital, Vadna, is located in the southern regions, and has nearly toxic air, guarded solely by machinery. Everything besides the people is metal, and the sound of cogs turning and hammers slamming is constant and neverending. It is the home of innovation and technology, but isn't a very nice place to live.
Names of citizens in New Vadna are strange, often short and containing a lesser used letter, such as X or Z. Every race may come from New Vadna. New Vadna is the only origin for those with the Gunslinger class.

Hosawa: The smallest kingdom by far, Hosawa is currently, technically in war with The Cascade, though violence between the two kingdoms has ceased. With a very unique culture and few cities, Hosawa is considered the most dangerous of the 'civilized' nations, with the highest numbers of draconic monsters and demon interactions.
Magic is forbidden in Hosawa, as many years ago magic was only used by dragons in disguise. The punishment for using magic is, of course, an honorable death. Samurai guard its cities, monks live in the mountains, and the mysterious ninjitsu has been all but forgotten by its populace, but that does not mean it has not vanished...
The capital, Bunri, is small and isolated, home of the emperor and his samurai, as well as the richest nobles in the land.
Names of citizens are not unlike names of Japan today. Humans, Tengu, Kitsune, and elves may come from Hosawa. Hosawa is the only origin for those with the Samurai or Ninja class, and arcane classes may not originate from Hosawa.

Irrida: Land of the elves, Irrida is the second largest, and second most dangerous kingdom. Its cities are built around massive trees, and they are few and far between, leading to the largest amount of common monsters in all of Destiny. Its history is unknown to most, and even its residents are not told much, the kingdom rules and governed by a council. Magic is encouraged, but due to the bridge built to Hosawa, it is not a requirement, and nonmagical citizens are needed as well.
The capital, Irridan, is a massive trading center for Destiny, home to a variety of peoples and cultures, but no corruption of the land is tolerated. Humans live in Irrida, but there are fewer numbers than anywhere else on the continent. Names here are long and complicated, usually in Elven. Every race may come from Irrida.

The Marshlands: Though technically a kingdom, its government is extremely simple, with its only major city on the coastline, with a constant airship port for travel to New Vadna. It is by far the most dangerous area of the continent, completely isolated and mostly unexplored.
The capital, Simply called Frontier, is home to a wide variety of adventurers and explorers keen on finding treasures deep in the marshes and jungles.

-

The Plot.
Two weeks ago, every Metal factory in New Vadna shut down. Permanently. After ordering the shutdown, the company leader and founder, Neox, released a statement detailing the horrid working conditions in his factories, including the names of those who had died within the last month from work related accidents. This list included several children.
Neox fled soon after, and news spread between the kingdoms. He has completely disappeared, and adventurers across the world are being summoned to find him, for quite a handsome reward. He will pay for his crimes, unless he already handled the punishment himself, in which case, he needs to be found regardless.