DM Top Hat's Rise of the Runelords

Game Master Shicil

Rise of the Runelords
4/4 Players


Sandpoint

1. Sandpoint Cathedral:
This building is easily the largest in Sandpoint, as well as the most recently constructed. It was built in place of the old chapel after the Sandpoint Fire, one of the two events that characterized a time in Sandpoint known as "the Late Unpleasantness". The cathedral is an impressive structure, playing host to shrines to the six most common deities in Varisia; Abadar, Desna, Erastil, Gozreh, Sarenrae and Shelyn. The shrines are laid out around an ancient and mysterious place of worship; seven white standing stones surrounding a circular stone altar. The new high priest of Sandpoint at the cathedral is a man named Abstalar Zantus, who was a student of the previous priest and a well liked man around town.

2. Sandpoint Boneyard:
The boneyard rests in the shadow of the Sandpoint Cathedral, this expansive cemetery overlooks the Turandarok River. The stone vaults of the wealthy ring the outer edge, while the simple gravestones of the humble sit amid the trees and brush. The boneyard is watched over by Naffer Vosk, a deformed smuggler who was taken in by the previous priest and given purpose and redemption in service of the church.

3. The White Deer:
A pair of wooden life-sized deer stand astride the entrance of this sizable tavern and inn, which commands an impressive view of the Varisian Gulf to the north. The building is new, recently rebuilt after the previous inn burnt to the ground in the same fire that destroyed the Sandpoint Chapel. A somber, quiet Shoanti man named Garridan Viskalai runs the place with the help of his family and a few local friends and is kept well-furnished and clean, while offering similar prices to the rowdier but more popular Rusty Dragon. Garridan is also the brother of Sandpoint's sheriff Belor Hemlock, though a long-standing feud has soured their relationship over the years.

4. The Way North:
Like many other buildings near the old chapel, this one has been recently rebuilt after the Sandpoint Fire several years ago. Previously a stable, the Way North has been rebuilt as a library of cartography by the aging but spry owner of the building, a gnome named Veznutt Parooh. The library is furnished almost entirely by the gnome's personal collection of maps and sea charts, however he is willing to buy and sell his maps for the right price.

5. Jeweler:
This squat stone building escaped the fire that ravaged northern Sandpoint, much to the relief of its owner, a wild-haired jeweler named Maver Kesk. The man makes up for his tendency to leave doors or vaults unlocked by hiring over a dozen local thugs to protect his shop.

6. Junker's Edge:
This cliff is used as a dumping off point for the refuse of Sandpoint, much to the frustration of local worshipers of Gozreh. The town council is reluctant to change the practice however, at least until a more convenient solution is found. The garbage is brought up by Gorvi's workers and dumped off the cliffside to be washed away by the sea, keeping the dump from piling too high.

Unknown to the citizens of Sandpoint, another reason the garbage never grows too high is the fact that a nearby goblin tribe uses the dump as a regular raiding site. The little monsters are adept scavengers, very capable of turning the trash of humanity into their own treasures.


7. Gorvi's Shack:
This dilapidated shack is home to one of Sandpoint's few half-orcs, a fat, heavily tattooed lummox named Gorvi. Despite himself, Gorvi has managed to turn quite a profit in Sandpoint by performing a job no one else is willing to do. The burly half-orc hires local miscreants and vagrants to roll his shiny red wheelbarrows through Sandpoint and collect trash, then roll it up to Junker's Edge to be dumped off onto the coast below. Gorvi has become trouble as of late, his wealth and necessity to the town going to his head and causing him to act recklessly under the assumption that the people of the town would never run him out while they still need his services.

8. Sage:
The sole occupant of this ancient building is an old man named Brodert Quink, a man who has devoted most of his life to studying history and engineering. Despite his wealth of knowledge, the people of Sandpoint tend to treat him like an old man with a habit of telling stories rather than a learned scholar, much to his constant frustration and confusion. The sage's specialty is ancient Thassilon, and he has recently become obsessed with Old Light, the ruined old lighthouse that looms over Sandpoint.

9. Locksmith:
This shop is run by a flamboyant dwarf named Volioker Briskalberd, a patron of the arts and enemy of the local Sczarni. Volioker is responsible for the creation of virtually every lock in Sandpoint, and staunchly refuses all approach of the Sczarni to recruit him to their thieving purposes.

10. Sandpoint Garrison:
This stone fortress serves as both Sandpoint's barracks and jail, with the barracks above ground and the jail below. The barracks houses the full time town guards of Sandpoint, as well as various workers and servants employed by the guard. Despite recent tragedies, Sandpoint sees very little crime and guards patrol solo in relative safety because of this. Sheriff Belor Hemlock is in charge here, and was elected sheriff after bringing the serial killer Chopper to justice during the Late Unpleasantness. In response to being elected sheriff, Belor changed his last name to the Chelish equivalent of Viskalai to attempt to earn the trust and respect of the mostly Chelish citizens of Sandpoint. While this was successful, it caused a rift between the sheriff and his Shoanti family.

11. Sandpoint Town Hall:
The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint's adults, though town meetings have rarely been even half so well attended. It also functions as the town bank until such a time as a proper bank is built. Kendra Deverin, the mayor of Sandpoint, can almost always be found here.

12. Savah's Armory:
This building bears a few scars from the Sandpoint Fire, but managed to avoid the fate of other homes and shops in this part of Sandpoint. Savah Bevaniky sells all manner of weapons and armor, including several masterwork and exotic weapons, notably a +1 repeating crossbow she bought off of an adventurer in Riddleport.

13. Risa's Place:
Risa Magravi operated this tavern for the first thirty years of Sandpoint's history, and even now that she's gone mostly blind in her old age and has left the day-to-day affairs of the job to her three children Besk, Lanalee, and Vodger, the mysterious Varisian sorcerer remains a fixture of the tavern. Known as much for Risa's tales of ancient legends and myths as for its spiced potatoes andcider, this tavern is a favorite of the locals if only because of its out-of-the-way location ensures strangers rarely come by.

14. Rovanky Tannery:
Larz Rovanky runs Sandpoint's tannery, situated at the edge of town, with ruthless efficiency. He expects perfection from his workers and his products, and as a result often works long hours on his own during the stretches when he's temporarily fired the help. His leather and fur goods are of high quality, enough so that the locals generally don't mind the extra wait for custom orders while Larz fusses with getting things perfect.

15. Red Dog Smithy:
Named for its owner's affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut. His temper is, perhaps, his true claim to fame — he has little patience for customers, and even less for everyone else. Sandpoint suffers his foul-mouthed attitude and frequent drunken midnight rants because he really does know his job, and as long as he's busy hammering metal, he stays relatively calm and confined to the smithy.

16. The Pillbug's Pantry:
Nestled at the base of a cliff and tucked between several old tenements, nothing but a painting of a pillbug perched on a mushroom indicates this building is anything more than yet another home. The proprietor of this establishment is a short, rotund man named Aliver "Pillbug" Podiker, an accomplished herbalist, gardener, and alchemist.

17. Bottled Solutions:
This cluttered shop is filled with shelves upon shelves of bottles, bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air. Nisk Tander fancies himself a more gifted potion-maker than he really is — items purchased from his shop occassionally fail or produce strange, unintended effects.

18. Cracktooth's Tavern:
A particular favorite of patrons of the Sandpoint Theater, Cracktooth's Tavern is always full after the latest show at the nearby playhouse lets out. A large stage gives actors, singers, and anyone else the opportunity to show their stuff. Every night a crowd of would-be entertainers packs the taproom in the hopes of being discovered. Owner Jesk "Cracktooth" Berinni might look like a thug, but he's actually quite well read and possesses a scathing wit —  nights when he takes the stage to deliver his observations on the political situation in Magnimar are quite popular.

19. House of Blue Stones:
This stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built ten years after Sandpoint was founded by a wandering monk named Enderaki Sorn — today, the monastery is tended by Enderaki's daughter, Sabyl Sorn, her father having passed away seven years ago. A worsiper of Irori, the god of self-perfection and knowledge, Sabyl maintains a large collection of old books and scrolls in the basement chambers below. She opens both the meditation floor and her library to fellow worshipers, but others must convince her of their good intentions.

20. Sandpoint Glassworks:
One of the oldest industries in town, the Sandpoint Glassworks has been owned by the Kaijitsu family from the town's inception. The glassworking trade has been in the family for generations, and many of their techniques — perfected in distant Minkai — result in dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond.

21. Sandpoint Savories:
The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. The shop has been owned and operated by the Avertin family for the past two decades. Alma Avertin still hasn't quite recovered from the brutal death of her son Casp several years ago under Chopper's blade, and her twin daughters Arika and Aneka all but run the business these days. Aneka doesn't mind but Arika is growing increasingly restless with the job.

22. The Curious Goblin:
The sign out in front of this shop shows a wide-eyed goblin reading an upside-down book nearly as tall as him. Inside, this bookshop is a testament to one man's obsession with the printed word. Chask Haladan has maintained his love affair with books for nearly seventy years and shows no sign of giving it up anytime soon. His store is surprisingly complete, and while almost all of his wares are far too pricey for any of the locals to shop here with any frequency, a nest egg gathered in his adventurous youth combined with a frugal lifestyle makes the success of his business secondary to his own satisfaction. Several locals, including Brodert Quink, Sabyl Sorn, and Ilsoari Gandethus can often be found here, either chatting with Chask or sitting in one of several large chairs, reading.

23. Sandpoint Theater:
Brand-new cathedrals and ancient ruins aren't the only incongruities Sandpoint boasts. This massive playhouse, financed entirely by its larger-than-life owner, Cyrdak Drokkus, features one of the most impressive theaters on this side of Varisia — it certainly competes with the playhouses of Magnimar, a fact that Cyrdak takes great pride in, since he was forced to flee that city for mysterious reasons he's eager to hint at but reticent to expound upon (although they certainly involve another Sandpoint local of note — Jasper Korvaski). The Sandpoint Theater often showcases local talent, but it's the three weekend shows that locals generally look forward to. Cyrdak uses his contacts in Magnimar to great extent, ensuring that the most exciting new production in the big city are available here as well. Although Cyrdak enjoys flirting with all of Sandpoint's younf women, his romantic relationship with Jasper is one of the town's worst-kept secrets.

24. Carpenter's Guild:
The vast majority of the buildings in Sandpoint were erected by members of the town's large and eternally busy Carpenter's Guild. Currently overseen by Guildmaster Aesrick Battlehorn, a dwarf who left his homeland because of his nearly heretical fondness for working with wood rather than stone, the Sandpoint Carpenter's Guild has recently been accepting a growing number of projects in the outlying farmlands as well as work about the town. The guild has been in a minor feud with the Sandpoint Shipyard for years, one that most often flares up over which guild has claim to the best lumber from the mill.

25. Sandpoint Lumber Mill:
This long building was one of the first to be built when Sandpoint was founded. Owned by the industrious Scarnetti family, the mill and its daily operations have recently been left more and more to a penny-pinching businessman named Banny Harker and his partner Ibor Thorn. Nneighbors have been complaining that the two have been running their insidiously noisy logsplitter into the wee hours of the night as they rush to keep up with demand in the face of Magnimar's increased hunger for lumber, but Harker's influence with the Scarnettis has so far kept any mandates against operating the logsplitter from coming to pass.

26. General Store:
Owned and operated by Ven Vinder and his family, Sandpoint's oldest and best-stocked general store has a little bit of everything — farm equipment, weapons, tack, tools, furniture, food, and even homemade pies baked by Ven's wife Solsta. Ven even keeps a shocking supply of alcohol in his basement, although a customer has to ask to see the "wine cellar" before Ven'll admit to his special stock. Ven has a particular fondness for bitter grog and rotgut imported from places as far as the orc city of Urglin. His true prides, though, are his daughters, whom he dotes upon. Lately, he's been increasingly distracted by what he believes is a budding romance between his daughter Katrine and that no-good Harker from the lumber mill. Unfortunately, Ven's obsession with Ven's obsession with Katrine's nightlife has rendered him all but blind to the shameless actions of his other daughter Shayliss, whose reputation is growing by the month.

27. Turandarok Academy:
As families thronged to Sandpoint, the town founders quickly came to realize that they needed somewhere to handle the education of children, to house unfortunate orphans, and to busy older children and keep them from becoming delinquents. The answer was the Turandarok Academy. Part school, part orphanage, the academy is run by retired adventurer Ilsoari Gandethus. He volunteered to be the academy's headmaster if he could have the basement of the two-story building to himself. The town agreed, and today, the rooms below the Academy are almost a museum of the strange things and trophies Ilsoari has collected over his years. He keeps these chambers locked, but the children who attend classes on the ground floor and the orphans who live on the upper floor have countless stories about what's down there, ranging from a goblin farm to a nest of phantom spiders to the Sandpoint Devil itself. Although the contents are much less sinister (Ilsoari is all too happy to show off his collection of exotic weapons, strange maps, and monster trophies to anyone who asks nicely), the old wizard does nothing to dissuade the children's tales.

28. Madame Mvashti's House:
Although from outside this appears to be an ancient decrepit manor house with several rooms, only one person lives in this old building — ancient and mysterious Niska Mvashti. Old even when Sandpoint was founded decades ago, Madame Mvashti (as she prefers to be called_ is a Varisian historian and seer, a part of a long tradition of oracles in her family. As with many seers, the current age's unexpected departures from established prophecies have left her with a lifelong sense of brooding worry. She performs most of her readings with harrow cards or carved bones but seems only very rarely to enjoy casting her predictions.
Madame Mvashti had long complained that the yearly travels of her extended family hurt her bones, and when Sandpoint was founded, as part of the accord with the Sandpoint Mercantile LEague, the local Varisians demanded a large manor house be built for their respected elder. Once she passed away, the house was to rever to the town's property, but Madame Mvashti has proven exceptionally tenacious and long-lived. She survives primarily on support and volunteer help from local Varisians and her only daughter, Koya Mvashti although she spits and curses at those she knows belong to the Sczarni. Druids from the hinterlands make weekly visits to her home, often helping her along on the long walks she still enjoys in the nearby countryside.

29. Grocer's Hall:
This building's facade is open to the air where it faces the market.During the day, bins and trays and tables here are heaped with produce brought in that morning from the outlying farms. Near the back of the store are tools, seeds, feed, tack, and other supplies useful for farming. The other half of this building is filled with living quarters, meeting halls, files rooms, and storage. Olmur Danvakus took up the post of guildmaster here after the previous guildmaster was murdered by Chopper.

30. Vernah's Fine Clothing:
Rynshinn Povali has owned and operated this clothing shop for the last several years. The only daughter of a kingly woman named Vernah, Rynshinn never knew her father, Iremiel, only that he was killed by goblins less than a week after she was born. At the time, Vernah's tempestuous affair with the mysterious elven bard was the talk of the town. Every year on the anniversary of Rynshinn's birth, a small package of elven coins, medicine, and toys mysteriously appeared somewhere in the upper floors of this building. Vernah always claimed the gifts were granted by one of his living relatives. Rynshinn, for her party, holds out against hope that her father somehow survived and that it's him and not his ghost who leaves these mysterious birthday presents. Since her mother's death several years ago during Chopper's murder spree, Rynshinn has used much of the money from those gifts to expand her mother's tailoring business, and even founded a guild that brings together dozens of quilters, crafters, sewers, and tailors so they can sell their wares here. She's looking into opening a shop in Magnimar as well, but has yet to find a partner whom she trusts. A number of Sandpoint's young men idly court Rynshinn, whom many hold to be the town's most beautioful citizen, but to date, she has politely eschewed all possible suitors for reasons she has not shared.

31. Wheen's Wagons:
A lanky man named Bilivar Wheen owns this workshop. Bilivar is a down-on-his-luck wheelwright who's lately been spending more time at various taverns (especially the Hagfish) than here working — ever since his daughter Tenthia drowned in the MIll Pond last year, his wife Vorah has grown more and more shrill and paranoid that her reamining two children's days are numbered as well. Bilivar's been heard to mutter about packing up and skipping town to some of his drinking buddies at the Hagfish, but no one thinks he'll really follow through on this plan.

32. Scarnetti Mill:
As with the Sandpoint Lumber Mill, this building is owned by the Scarnettis. All of the flower and grain produced here is supplied by local farmers. Mysterious fires have claimed the Soggy River Mill, the Biston Pond MIll, and most recently the Cougar Creek Mill, leaving Scarnetti's the only functioning grain mill in the region. Accusations of Scarnetti-sponsored arson have been flying high, but the manager of this mill, constantly worried and sneezing Courrin Whesterwill, has gracefully lowered the prices for its use to record lows until the outlying mills can be rebuilt, a gracious move that has alleviated, to some extent, extensive public outcry.

33. The Hagfish:
One of Sandpoint's most popular taverns, especially among fishermen and gamblers, the Hagfish is also Sandpoint's best bet for a good old-fashioned seafood meal. Owned by a gregarious one-legged man named Jargie Quinn. the Hagfish gets its name from the large glass aquarium that sits behind the bar, the home of a repellant Varisian hagfish that Jargie affectionately calls Norah (despite the fact that he's had "Norah" replaced dozens of times — Varisian hagfish don't live all that long in Quinn's aquarium). Hanging from a nail next to Norah's tank is a leather pouch bulging with coins: prize money for anyone who can drink a single tankard of "water" scooped from Norah's tank. It costs a single silver coin to try, but the trick is that, since she's a hagfish, the water in Norah's tank is thick and horrifically slimy and foul-tasting. Few can stomach the stuff, but those who do get to keep however many coins have accumulated in the pouch, and then get to carve their names in the ceiling beam above the bar. To date, there are only twenty-eight names carved there, and the Hagfish has been in business for nearly ten years.
But there's certainly more to this tavern than Norah. Jargie's game tables are always well attended, with games ranging from cards to checkers to dice to darts. Tall tales are a favorite pastime here, with one popular game called "yarning" involing seeing how long a local can string along an impromptu fable without contradicting himself. The most popular subject of these tales is traditionally Old Murdermaw, a legendary giant red snapper that might or might not dwell in the depths of the Varisian Gulf. Jargie himself is quite an accomplished yarner, with the ever changing story of how he lost his leg being his favorite starting point for his tales.

34. Valdemar Fishmarket:
Like the Grocer's Guild across the market, the facade of this long building is open to the air. Here, locals can shop for the day's catch, picking out cod, salmon, tuna, shellfish, and even the odd octopus for the evening's meal. Turch Sterglus, a retired fisherman with a lazy eye and a wild white beard, runs the fishmarket in a lovably crotchety manner, constantly complaining about the weather or the day's catch or the antics of local youth, but always packaging his customers' purchases with a smile and a wink. The fishmarket itself is owned by the Valdemar family, but most locals act as if the building and business were Turch's, often tipping the lovable old man a few extra coins. Turch's five sons, each smarter than the last, have all made careers working for their father as fish cleaners, haulers, and even cooks.

35. Sandpoint Market:
On most days, Sandpoint's marketplace is empty save for the odd group of children who enjoy using the wide-open area to play whistleball or other games. Twice each week, the market fills with vendors. At the start of the week, the farmer's market radically increases the daily selection of goods available at the Grocer's Hall, while all day at the end of the week, merchants from Magnimar, Galduria, Nybor, Wartle, and beyond take part in the Town Market. It's very rare to see any item worth more than a 500gp base value go on sale at this market, but prices generally 75% of the regular asking price.

36. Sandpoint Meat Market:
Local butcher Chod Bevuk runs the Sandpoint Meat Market. Half of this building doubles as a slaughterhouse, with the meat itself put on display for sale in the front half of the market. Most of the meat processed here is from livestock or animals caught by hunters. Chod still calims to this day that he encountered Chopper several days before he was ultimately caught and that the two of them fought, leaving Chod with one fewer finger, but most locals believe the wound was self-inflicted in an attempt to get attention. Chod's penchant for lies and exaggeration in all matters not relating to his business doesn't help lend credence to his version of how he lost the little finger of his left hand.

37. The Rusty Dragon:
This large structure is Sandpoint's oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building's roof, doubling as a lightning rod and decoration. Owned and operated for the past six years by the lovely and popular Ameiko Kaijitsu, the Rusty Dragon is not only one of the town's most popular eateries (made so, in large part, by the spicy and exotic food served here), but also a great place to meet visitors from out of town, since most newcomers to Sandpoint come upon this inn first, as the northern stretch of the Lost Coast Road is less traveled. It certainly doesn't hurt that Ameiko's beauty is more than matched by her skill at mustic, and few are the evenings that pass without at least two or three songs performed by the talented woman. Some bad blood exists between Ameiko and Cyrdak, and one never seems to miss a chance to badmouth the other, but no one in town really understands the reason behind their rivalry. Of greater concern to Ameiko is her long-running feud with her family — leaving town to become an adventurer scandalized her family enough. But when she retired from adventuring a year later after a disastrous mission (the nature of which she never speaks of) she returned to Sandpoint and bought and renovated the Rusty Dragon — an act that only further scandalized and shamed her father. Ameiko claims not to care about her father's opinions of her choices, but becomes evasive when anyone asks her why she gave up the adventuring life. Some believe she has a secret lover in town, while others theorize that something happened on her last adventure that took the bravery out of her. In any event, the Rusty Dragon is probably the most adventurer-friendly establishment in town, with its ubiquitous "Help Wanted" board near the bar and Ameiko's policy of discussing rooms for any who tell exciting adventure stories.

38. Goblin Squash Stables:
The sign above this door perpetuates one of the greatest fears of the lowly goblin — being trampled underfoot by a horse. The stables are tended by a retired hunter named Daviren Hosk, whose hatred of goblins is nearly legendary in Sandpoint. IN a somewhat grisly display, over the entrance to the stable's covered barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblin's name burned into the leathery flesh — mostly because Daviren knows that writing down a goblin's name is one of the worst things you can do to desecreate its memory. The bitter ranger's pride and joy is a large glass bottle filled with brine in which he's preserved the body of Chief Whartus of the now-extint (due in large part to Daviren) Bonegrinder Tribe.

39. Two Knight Brewery:
While Sandpoint's taverns offer a wide variety of spirits, they all proudly serve the mead, ale, and rum brewed here at the Two Knight Brewery. The brewery was established by two brothers (both worshipers of Abadar and couns of Mayor Deverin) only a few years after Sandpoint was founded, and their expertise at brewing has only increased over the years. Tragically, Wade Deverin was one of the first of Chopper's victims, a murder that has shaken the faith of his brother, Gaven Deverin. Locals whisper that since Wade's death, the brew from here simply hasn't tasted as good, but they would never say something to this effect to Gaven's face.

40. Sandpoint Mercantile League:
This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans and carriages for overland travel, or send messages to folk in town or as far away as Korvosa or even Riddleport. Inquiries into land ownership, building construction, and establishing new businesses, both in Sandpoint proper and in the surrounding hinterlands, must begin their processes of official foundation here. Although ownership of the league remains split evenly between Sandpoint's four noble families, few of them take part anymore in the actual day-to-day business, leaving such matters in the capable hands of Sir Jasper Korvaski. In his younger years, Jasper was a paladin of Abadar, and although he's long since given up the more dangerous lifestyle of a crusader, he remains loyal and devout. Despite his best efforts, his romance with Cyrdak Drokkus has become one of Sandpoint's worst-kept secrets. The Scarnettis, easily Sandpoint's most conservative and least open-minded family, claim to find the rumors of this relationship scandalous and offensive, but it's unclear whether they're more offended by the relationship itself or by the fact that the majority of Sandpoint is so accepting of it. In any event, the Scarnettis have been doing their best to make things difficult for Jasper in an attempt to not-so-subtly convince him to move back to Magnimar, but the support of the other three families has, so far, kept the Scarnettis from becoming too obnoxious.

41. Sandpoint Boutique:
This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature. The place is owned by Hayliss Korvaski who is, like her brother Jasper, a devout worshiper of Abadar. Yet unlike her brother, her temper isn't balanced by a desire to keep everyone happy. Hayliss isn't afraid of making enemies and wears her disdain for the Scarnettis on her sleeve. She's even gone as far as sometimes upcharging her goods for members of the Scarnetti family, in spite of Mayor Deverin's repeated requests to keep the peace.

42. Fatman's Feedbag:
If the Hagfish is Sandpoint's most popular tavern, Fatman's Feedbag is its most notorious. Bar fights are common and Sheriff Hemlock typically has to come sort them out when they grow particularly violent or loud. The majority of the clientele here are Varisian scoundrels or less-than-reputable sailors.
Most believe this tavern is owned and operated by an enormous man named Gressel Tenniwar, though rumors suggest the that it is secretly a Sczarni headquarters rub by local Sczarni leader Jubrayl Vhiski.

43. The Pixie's Kitten:
Many of Sandpoint's crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers. Although prostitution isn't illegal in Sandpoint, the Scarnettis have long lobbied for it to be outlawed, publicly condemning the Kitten as a place where vice and criminal activity can take root. Behind closed doors, however, Jubrayl has tried for the last several years to get in on the brothel business himself, but Kaye's not-so-secret friendship (and romance) with the town's sheriff make this a delicate, long-term goal for the Sczarni at best.

44. The Feathered Serpent:
This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop for sale, rendering the shop's eclectic collection of strange relics, statues, and monument fragments part museum. Vorvashali's stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock. Adventurers seeking magic items and other tools of the trade can find wat they're looking for here more often than not.

45. Hannah's:
While Abstalar Zantus does his best to take care of Sandpoint's truly sick and needy, he can't help everyone. For minor aches, pains, and illnesses, most of Sandpoint's citizens depend on Hannah Velerin. Hannah spends most of her mornings out in the surrounding wilds, gathering herbs or simply enjoying Gozreh's bounty. In the afternoons, she returns to her shop and home here to prepare medicines and receive patients. Hannah's ironically the one to to when one either wants to end a pregnancy or needs a midwife to aid in a birth; Hannah encourages all of the women she sees to carry to term, and advises the use of pinberry extract to young women as a way to prevent any unwanted pregnancies from happening in the first place, but in cases where there's no other option, her other services are discreet and confidential.

46. Sandpoint Shipyard:
The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four dry docks right on the shore. The Shipyard is owned by the Valdemars, with Belven Valdemar, old Ethram's eldest son, overseeing the constant work here. Belven is a handsome and quite available bachelor, but his dedication to his craft and family have so far left him little time to entertain the dozens of young women who've been trying to catch his eye for the past several years.

47. Valdemar Manor:
This manor house commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the home of the family most connected to the town's shipbuilding and fishing industries. The family itself remains under the patriarchal rule of old Ethram Valdemar, the only one of the original members of the Sandpoint Mercantile League who is still alive. Ethram's years are numbered, though, for the old man has a persistant lung infection that keeps coming back, no matter how often the family pays to have it cured.

48. Scarnetti Manor:
The Scarnettis are Sandpoint's most notorious noble family, and many of Sandpoint's elderly Varisian locals still haven't forgotten or forgiven Alamon Scarnetti's assault on their people more than forty years ago, even with Alamon twenty years in the ground at the Sandpoint Cemetery. The Scarnetti family, now headed by Alamon's only surviving son Titus Scarnetti, controls Sandpoint's mills and the lumber industry. Their control over the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoin's most traditional faimly, who cling to old Chelish values that are, in many cases, outdated today.

49. Kaijitsu Manor:
This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in the exotic and impressive furnishings within. Lonjiku Kaijitsu has carried on his father's proud work as a glassmaker, and the Sandpoint Glassworks is perhaps the town's most prosperous business, with its products regularly shipped as far as Korvosa. Lonjiku's accomplishments are all the more impressive when one takes into account that he and his family are relative newcomers to Varisia, the survivors of an exiled family from Minkai who fled over the Crown of the World a half century ago for unknown reasons. Lonjiku was born in Magnimar and has never visited his motherland, but he carries memories of its wonders in the form of stories told to him by his now-deceased parents. Yet for all of his success at business, Lonjiku has found the role of father to be one he's particularly ill-suited for. His eldest son Tsuto, in addition to being proof of his wife's affair with an unknown elf, left the region several years ago after an argument that resulted in Lonjiku striking his son with his cane. His eldest daughter Ameiko shamed him not only by becoming an adventurer, but also by opening and running a tavern and flophouse — "hardly women's work," he's fond of telling anyone who'll listen. Of course, those who know Lonjiku know his short temper is his real problem.

50. Deverin Manor:
Living within the largest manor, the Deverins have traditionally held leadership roles in Sandpoint. Old Amos Deverin served as the town's first mayor for twenty-three years, and his son Fenchus served as its second. Both Deverins perished after unfortunate accidents (Amos was trampled by a runaway horse on Festival street and Fenchus was killed by a snakebite while on a boar hunt), leaving Amos's youngest daughter as the heir to the family fortune and a likely candidate for mayor. Kendra Deverin didn't initially want the job, but after she was nominated for the role by her close friend Casp Avertin, she won the election by a landslide, something her primary opponent in the election, Titus Scarnetti, has never quite come to terms with. For some time there was talk of her and Casp becoming wife and husband, but Casp's death at Chopper's hands cut that short. Kendra's recovered now from the shock, but has put aside all interest in romance for politics. She shares this manor with her brother's rather large family, and although her sister-in-law Vana constantly complains about needing even more space and luxuries, Kendra has done a saintly job so far in keeping her temper under control.