DM Rah's "Quest for Perfection - Part II" PFS (Inactive)

Game Master Kobash

==COMBAT MAP==
==Regional Map==


The Quest for Perfection, Part II: On Hostile Waters
Pathfinder Society Scenario #3–11

The Laughing Crow
This is a modest two-masted junk with a stylized crow painted along its bow.

Driving the ship: while out of combat driving checks are not required, but keeping the ship going while in combat does require a driving check (a move action) each round. A driving check with the Laughing Crow is made using the driver’s Knowledge (nature) or Profession (sailor) skill, or with a Wisdom check.

The ship has 600 hit points, AC 2, and hardness 5. If reduced to half its hit points or fewer, the ship gains the broken condition, applying a –2 penalty on any driving checks made to pilot it. Spells such as mending or make whole can be used to repair the Laughing Crow.

The Laughing Crow has the following features:
Main Deck: The deck of the Laughing Crow is unbleached and worn from weeks of exposure to the harsh mountain winds. The rigging and sails look to be in much better condition, having recently been replaced. A large hatch above the bow leads to the fore cargo hold, while a smaller hatch midship leads to the midship cargo hold.
Driving Area: The PC driving the ship must stand in either of the two squares adjacent to the rudder in order to make driving checks.
Cabin: This small cabin is plainly appointed. A small cook-stove sits in a niche on the port side of the room, while bunk beds line the aft wall. A hatch in the floor on the starboard side of the room leads down to the aft cargo hold.
Aft Cargo Hold: This small cargo hold is stocked with more than enough food and water to last the PCs on their journey to Shokuro. It’s sealed apart from the other cargo holds by a watertight bulkhead.
Midship Cargo Hold: This cargo hold stores all the mundane supplies the PCs will need to run the ship, such as rope, spare sails, block and tackle, etc. As with the aft cargo hold, it’s sealed by a watertight bulkhead.
Fore Cargo Hold: This cargo area is set up to stable any mounts or large animals the PCs have that won’t fit abovedeck. As with the aft cargo hold, it’s sealed by a watertight bulkhead.