DM Fflash's Iron Gods Campaign (Inactive)

Game Master DM Fflash

Chapter 1: Fires of Creation
Torch

Roll 20 Link


Quest Status:

What happened to the first team?
-- A group of three halfing adventurers
-- Ran afoul of beetles and slime shortly inside the cave
-- All 3 accounted for

What happened to the second group?
-- A group of four local thugs
-- Discovered one half orc body, Parda Garr, among the stalagmites
-- Discovered a decomposed body in the blindheim's pool, a worshipper of Zyphus

What happened to the third & fifth groups?
-- Khonnir Bhaine and his team, Gerrol Sonder, Rudy Enterbet, and Rhondel Rokarj
-- They made it to a metal door, found the automoton and returned with it.
-- 3 days ago, they entered again.

What happened to the fourth group?
-- An out of town adventuring party dedicated to Brigh, 4 in all

Torch:

Government council
Population: 4,320 (3,167 humans, 498 dwarves, 392 halforcs, 168 gnomes, 32 half-elves, 28 halflings, 25 elves, 10 androids)

Notable NPCs
Captain Aaronlu Langer: (female human fighter)
Councilor Bazlundi Otterbie: (female human aristocrat/expert)
Councilor Dolga Feddert: (old female dwarf aristocrat/fighter)
Councilor Joram Kyte: (old male human cleric of Brigh)
Councilor Khonnir Baine: (middle-aged malehuman rogue/wizard [arcane bomber])
Councilor Serantha Olandir: (female human expert)
Garmen Ulreth: (male human rogue)
Jhestine Imierin: (female half-elf witch)
Junkmaster Garritt Burrwaddle: (middle-aged male gnome rogue)
Mylan Radli: (male human cleric of Pharasma)
Smeltrunner Oskah Unteret (female half-orc barbarian/expert)

MARKETPLACE
Base Value: 2,400 gp
Purchase Limit: 5,000 gp
Spellcasting: 3rd

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Commitment:
Please check and post at least once a day. This format allows for a much quicker playing game if everyone is involved and engaged.

Posting:
Note the "How to format your text" box at the bottom of the posting area. Forum standards for gameplay are as follows, and I intend to use them:

Gameplay tab: For in-character posting ONLY! I will have NPCs post as their own alias. DM discussion will be done by my DM Fflash alias.

Discussion Tab: OOC Tab: Everything else should go in the discussion tab, to include Level Ups, rules question, player-player discussion.

In-character dialogue: Use bolded text
Ex:"Hey Conan, let's go grab a drink at the bar"

In-character thoughts: Use italicized text
Ex:I wish he would fall off the chair and die

Out of character for questions specific to the immediate posting
Ex:Do I get a +2 for flanking?

Dice:
The game has a dice roller, so please use it for all active rolls. I'd ask that any time you roll a to hit, also roll damage. If you're in your critical threat range, roll a critical confirmation and critical damage. If you have odd modifiers, let me know.

Example:
To hit: [dice]1d20+5+2[/dice]
+2 for flank
Dam: [dice]1d8+4[/dice]

Combat:

Combat will be done round by round; DM will roll initiative and everyone will post their actions for that round; if someone else's actions change your post, changes will be accepted until the round's actions have been posted. Characters will make all active rolls each round.

For spells, please include the DC in the post plus any dice rolls required (damage, range, # targets etc.). Links to the PRD are not required but very welcome.

At the beginning of each combat post, please type the Round #, current/total hps, current AC, active effects (like spells) and conditions (like fatigued or shaken)

Saving throws will be in the next immediate post your character makes after the Round posting, in addition to anything else you want to know. If it's not done, it's an auto-fail.

Maps:
I will generally have 2 dungeon maps, a combat map and an exploration map. New monsters & NPCs will have added images as well when they're presented. I'll try and mention in the forums when a new map or image is added but assume they're updated regularly (new combat round or new area explored]

Flex Time:
This is a unique construct afforded us by the forums and introduced to me by nomadicc (who stole it from someone else). When dungeon exploring or participating in multiple events, instead of running through it serially, I'll detail multiple rooms at once. If you have inputs on an area, just add the ooc title of the area (e.g.Throne Room) and your inputs to what you're doing there. This will result in you inputting on multiple things at once, but it allows us to blow through some of the empty 5x5 rooms quickly. Whenver we start combat, we'll take that to completion and then resume flex time. You'll understand once we start using it.

Role playing:
There's a lot more opportunity for in-character interaction with the forums. I encourage you to use it and participate. Throw out comments on what you're doing and what you think through in-character thoughts and dialogue. This will help with the feel of the game and help me feel less like I'm writing a novel.

Jobs:
There are 3 player jobs:

Timekeeper (vacant): Keeps track of time elapsed, date, and current weather.
Chronicler (vacant): Tracks hints and quests received as well as rewards promised etc.
Quartermaster (vacant): Tallys up loot and divvys the split. Unclaimed loot will always be assumed is unavailable in combat until it is claimed.

Level ups:
Track in OOC and post what decisions you make. Hit points are based on your HD.

d12: 1d7+5
d10: 1d6+4
d8: 1d5+3
d6: 1d4+2

Spoilers: Like those I used above. In game they are to be used for different languages, knowledge results, or when party members are separated. Good for asking sneaky things of the DM as well. If you open and read something that your character wouldn't know, I'd expect you not to act on it. The best rule of thumb is to not open it and let the informed explain it if they so choose. Mystery helps the game. :)

Example:

Goblin:
"I spit on your toes, humie!"

House Rules & Character Creation:

I don't like too have many, but I'll add them as required.

1) 20 point buy, 3 traits (1 is campaign), 2000 gp starting, max hp at 1st level
2) All PRD classes (including ACG) plus all core and featured races plus android
3) Guns are emerging, technology items/feats/archetypes are not available yet. Will allow a retcon later if you wish.
4) I'm currently not using any 3PP material and I'd ask that you don't build your character with any. After that I'm always open to exceptions but expect my initial answer to be no, with justification required on your part, not mine.
5) Level up hps are as follows based on HD:

  • d12: 1d7+5
  • d10: 1d6+4
  • d8: 1d5+3
  • d6: 1d4+2

6) You can swap summons on your summon monster list (not add)
- Encounter a new monster and defeat it (personally or part of a party)
- Succeed at a Knowledge Check to know ALL it's abilities
-- Only one Knowledge Check allowed -- can be made at one of 2 times
-- First: immediately after the encounter
-- Or: Research later with books, experts etc. -4 penalty if you don't have the corpse, but you can then use circumstantial bonuses
- Once succeeded,we determine which summon monster list it falls under based on CR / special abilities etc
- Once added to the list, you must swap out another monster on the list. You can reset your list as part of memorizing spells.

A summoner gains a class ability of +level to the knowledge roll to offset the lack of class skills.

Actions in Combat Reference:

Standard Actions
Attack (melee) No
Attack (ranged) Yes
Attack (unarmed) Yes
Activate a magic item other than a potion or oil No
Aid another Maybe
Cast a spell (1 standard action casting time) Yes
Channel energy No
Concentrate to maintain an active spell No
Dismiss a spell No
Draw a hidden weapon (see Sleight of Hand skill) No
Drink a potion or apply an oil Yes
Escape a grapple No
Feint No
Light a torch with a tindertwig Yes
Lower spell resistance No
Read a scroll Yes
Ready (triggers a standard action) No
Stabilize a dying friend (see Heal skill) Yes
Total defenseNo
Use extraordinary ability No
Use skill that takes 1 action Usually
Use spell-like ability Yes
Use supernatural ability No

Move Actions
Move Yes
Control a frightened mount Yes
Direct or redirect an active spell No
Draw a weapon No
Load a hand crossbow or light crossbow Yes
Open or close a door No
Mount/dismount a steed No
Move a heavy object Yes
Pick up an item Yes
Sheathe a weapon Yes
Stand up from prone Yes
Ready or drop a shield No
Retrieve a stored item Yes

Full-Round Action
Full attack No
Charge No
Deliver coup de graceYes
Escape from a net Yes
Extinguish flames No
Light a torch Yes
Load a heavy or repeating crossbow Yes
Lock or unlock weapon in locked gauntlet Yes
Prepare to throw splash weapon Yes
Run Yes
Use skill that takes 1 round Usually
Use a touch spell on up to six friends Yes
Withdraw No

Free Action
Cease concentration on a spell No
Drop an item No
Drop to the floor No
Prepare spell components to cast a spell5 No
Speak No

Swift Action
Cast a quickened spell No

Immediate Action
Cast feather fall No

No Action
Delay No
5-foot step No

Technology Info/Access:

Party is limited to cursory knowledge from Khonnar Bhaine along with some of the items that are available for sale. Pretty much what standard Numerians know.