Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack indicated earlier that he would take the point position.


Shenkt "Hack" Corchran wrote:
Hack indicated earlier that he would take the point position.

Indeed, Hack. It is so noted :)

Right now I'm waiting on the others to toss something up, as well as answer some questions I posted earlier. So far I'm not entirely sure on a few things, but it's cool. I can be patient.

I'm not really feeling my best right now; I think it may be allergies. But I guess I'll see what happens later tonight.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

When Taissa saw White Fang in the pouch around Snaga's neck, she was not surprised, as the goblin had shown much interest in the worg pup.

To the goblin she issued, "Thank you for carrying him. His little legs tire over long distances. We will not have such a problem when he is grown."

Stroking the crest of Daya's head and gladdened by her presence, Taissa swiftly addressed the vocal pup,

in Worg to pup:
"You shall have water. The ball and bacon can wait until we return to the ship. We must concentrate on the task at hand, little one. And I shall carry you only until we come across danger, then you must stand on your own legs, so I may fight without encumbrance." Taissa opened the water flask and poured some water into the little pup's mouth before stowing him in the pouch around her neck.

To the company around her, she announced discreetly, "Daya can take to the sky once more and be our eyes from above. I shall remain in the back of the group with the pup. I can use my bow and musket readily from there."

So, yes, Daya has the sky vantage, and Taissa will be in the back of the marching order.

Taissa had not been happy when Zayna had gone with Captain John but least she had the foresight to send the healing scrolls with Snaga. Additionally, she remembered the goblin had a healer's touch, which would be useful if they were waylaid on their trek to Amun-Ta's father's house.

Once Daya is airborne again. Wasn't sure if you required this, Dain, so edited the post to include it, just in case.

Daya's Perception from the sky: 1d20 + 5 ⇒ (15) + 5 = 20


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Dain GM wrote:

Slight Ret-con –

** spoiler omitted **

Retcon back at Dain:

I'm In a monstrous traffic jam, so I'll grab the opportunity to get back to on some of the stuff:

- on the musket: I'm not willing to take 750 from my share, so instead I will give Melthune my own musket;

- on the knowledge (local): I never actually rolled for that effect. Was waiting to hear from you if it could be done;

- about Snaga: I'll PM you my thoughts and e-mail ;)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Dain GM wrote:

Snaga looks at Polux –

”Chief – I hear you are not pleased with fighting knife earlier, eh? Do not worry; when I hear that I make you something special – it is almost finished; when it is done, you will like,” he says with a pleased nod.

Polux stares at the goblin for a few moments - "Again you keep on surprising me Snaga" - he comments - "It was not that I wasn't pleased with the offered knife" - he draws the weapon, looking at its sheen - "It simply does not fit very well with my fighting style. Doesn't mean I can't change - it's hard to part from my kukris though" - he adds - "But now you've got me curious about what you've been up to... I am looking forward to have a look at this something special. Thank you Snaga" - the man places a hand on the goblin's shoulder, then moves off.

Turning back, he comments further - "Take good care of those scrolls. They are important"


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I'll follow Hack. Also, are we walking? Was there an opportunity to get horses or some such?


Stefan Lebeda wrote:

I'll follow Hack. Also, are we walking? Was there an opportunity to get horses or some such?

Sure - but to do that you'd need to stop and get them. For some reason you were rushed out of town really fast - faster than was reasonable, but as to why that is the case - Snaga and Amun-ta have figured it out as they made their Sense Motive checks. The rest of you are free to as well if you haven't guessed it already.


Polux wrote:
"It simply does not fit very well with my fighting style. Doesn't mean I can't change - it's hard to part from my kukris though" - he adds - "But now you've got me curious about what you've been up to... I am looking forward to have a look at this something special. Thank you Snaga".

He looks at your tough of his arm with some hesitation, as if he expects you to beat him for not finishing sooner.

When he realizes you are trying to be friendly, he seems a bit confused.

"You are the chief - I heard that the Halfling offered you a knife that was not to your taste..." he says studying you.

He shrugs.

"Halflings! They think they are smarter than they really are," he says with a grunt.

"You are not satisfied with what they gave you. They failed, I will not. I will make you something else - something different... something my old tribe made for themselves... perhaps you will like it, perhaps not..."

Polux wrote:
"Take good care of those scrolls. They are important"

He looks at the scrolls.

"No - these are only healing scrolls. You say they are important... But they are not so important if you are not hit," he adds with a shrug.

"But you say keep them safe - so I will keep them safe," he adds with a nod.


Taissa Sloane wrote:
"His little legs tire over long distances. We will not have such a problem when he is grown."

"Wrong!", White Fang says as he pokes his little head out of the pouch then hides again.

Response via White Fang:

"Yum-um-um.... Good water!"

"Oh - now I really have to pee," he mutters.

"There is always time for bacon! Oh - can we get some balls made of bacon? That would be delicious and fun!" he adds.

Taissa Sloane wrote:
Daya's Perception from the sky

Daya:

Daya, for the next mile or so you see open scrubland that is soon swallowed up into broken crags. There is a dry riverbed that seems to be rambling through the rocks and soon becomes a rather wide and easy to travel canyon through tall cliffs.

It's likely that this canyon may have been a river at one point and probably descended from the isthmus that extends from the sea by Amun-ta's father's plantations.

The path seems fairly safe as far as you can see; but you also realize that if something was dangerous there it would be very likely that there are thousands of places to hide in all the broken rocks and cave-pocketed cliffs.

But that is the path you must journey...

Still, at this time you don't see anything there.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa put the pup down so he could find a place to relieve himself. Once White Fang was done, she lifted him and placed him back into the pouch, instructing him to keep quiet.

Daya screeched down her observations to Taissa who in turn relayed the information to her companions.

"There is a path, yet there are broken crags and cave-pocketed cliffs which could be good places to hide and attack from. Keep your eyes open and be on the ready."

All are privy to the information under the spoiler titled 'Daya'


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4
Dain GM wrote:
For some reason you were rushed out of town really fast - faster than was reasonable, but as to why that is the case - Snaga and Amun-ta have figured it out as they made their Sense Motive checks. The rest of you are free to as well if you haven't guessed it already.

Dain, regarding Snaga and Amun-ta's earlier Sense Motive checks, would they not have shared their intuitive observations with us? Do we all really need to make Sense Motive checks at this time (via a retcon)? Plus, didn't Amun-ta already tell Taissa and the others what she felt Johnny was attempting to do regarding the spies etc ... as per below

Dain GM wrote:

That said, Amun-ta frowns, thinking a bit on why the dangerous journey overland. Clearly she understands, but looking at you all, she decides to elaborate.

”Travelling over sea to my father’s home would indeed have been faster and safer – but I sense that my Captain has other plans for his vessel and his crew tonight. Also, I am certain that his loud cries and big speeches in the streets before all were clearly on purpose to declaim to the foul spies who linger near the Great Temple.”

”Therefore, those same spies shall see us part company and journey overland to my father’s House even as his own folk rest on the ship in view of those who watch him. As we are gone from the city and have journeyed far, then they will not bind our two companies together when whatever he does tonight occurs… Aye! He clearly does not wish any of us near him and his vessel that could be identified with my father’s House if his plans tonight go amiss…” she says with bit of a frown, then shakes her head and sighs.

”I do not fear overmuch for him… I know the disposition of the sailing vessels in this port. When the winds come after the sun sets then it is true that none our native vessels can catch his ship in the open sea…” she adds.


Taissa Sloane wrote:
Dain, regarding Snaga and Amun-ta's earlier Sense Motive checks, would they not have shared their intuitive observations with us? Do we all really need to make Sense Motive checks at this time (via a retcon)? Plus, didn't Amun-ta already tell Taissa and the others what she felt Johnny was attempting to do regarding the spies etc ... as per below

Yes - that is exactly correct.

However, when I saw the post about the horses I didn't know if people were interested in more information than what was given, though; so I figured - "Well, if they want any further information, then I guess they can try to find out more independently".


The company continues down the trail and begins to move slowly through the crags and rocks and advances slowly to the canyon. As they begin to advance through the crags and scrubland they can see that that bottom of the ground is somewhat damp and walking further they notice that there is the beginnings of a small, meandering track of water that is barely a stream, but gradually widens and slowly deepens as the move through the canyon itself.

This track of water gradually widens to about ten feet in width, but barely three or four inches in depth. There are various little sand banks that push through the bed of the water from place to place.

As the company continues to walk they notice that the canyon’s average width is about sixty to seventy feet but the heights of the cliffs tend to be about twenty feet or so as they move forward. Most of the caves that they see are not very big, or very deep. A small animal could fit in them, but not much more.

Snaga has removed the veil over his mouth, and pauses to taste the water, then spits it out and keeps walking and grips his weapons a bit more tightly, his eyes flicking to the cliffs more intently.

More to come later tonight.


The party moves forward, Snaga seems fairly apprehensive about something after tasting the water and spitting it out.

His eyes range over the cliffs, and he seems more and more edgy about something.

At this time the canyons are roughly 60-70 feet in height.

As the companions move down the canyon they notice the water seems to be wider and somewhat faster (roughly 20 feet wide and roughly 2-3 feet deep, with a few ridges that crisscross the water).

The party has moved several miles down the canyon and by Amun-ta’s reckoning they should be about three miles or so away from her father’s estates. At the current pace you should be arriving roughly an hour.

The time is roughly 6:00 PM and it will be sundown by roughly 6:30 PM or so.

Snaga looks at the cliffs again, and pauses to taste the water. He shakes his head in disgust, and looks around, studying the cliffs and land intently, pausing a moment to listen.

To speed things along I’m having Snaga Take 10 on his Perception and Survival Check for a moment.

During this time you’ve passed several small caves, but none of them have anything in them so far.

Whatever Snaga observes makes him move forward to Polux and draw his weapons.

”Something's wrong, chief,” he says to him, and anyone else as his eyes range over the water, the canyon and the cliffs.

”Careful – I don't know, but something ain't right,” he adds as he looks around nervously.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack stops, then looks around as well.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa overhears Snaga, even being at the back, the group is not overly large and she could pick up his warning.

She steps a little away from the centre of the path, attempting to be less conspicuous, and scans the cliffs, canyon, water and even behind her.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Survival: 1d20 + 8 ⇒ (19) + 8 = 27

She signals Daya overhead in hopes the Roc could see more than they on the ground. And she quietens White Fang by placing her hand gently around his muzzle and whispering 'shh' before releasing him.


hp 19/19, AC 22, T15 FF17, bab +3, melee +8, cmb 8, cmd 19, F +3, R +9, W +2, Init +5, Perc +5 Roc Animal Companion 4

Daya, not flying that high above Taissa, catches her hand gesture and turns her golden gaze to the darkening sky and spaces/cliffs around her and the companions moving by foot.

Perception to aid: 1d20 + 5 ⇒ (11) + 5 = 16


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Seeing Daya circle and investigate from above, Taissa gets a strange feeling, just like Snaga, and hopes to find out what is causing it.

Just in case this comes in handy, too.

Sense Motive (re Hunch, to determine if something is up or odd): 1d20 + 3 ⇒ (18) + 3 = 21


M Worg Pup 2 HP 13/13 AC 14, T 12, FF 13, BAB +1, Melee +2, CMB +2, CMD 15 (19 vs trip), F +2, R +4, W +3, Init +1, Perception +10

The pup peeks out from under the pouch/sling and looks around, too, hoping to help his Alpha.

Perception to aid: 1d20 + 10 ⇒ (9) + 10 = 19
Survival to aid - via track by scent: 1d20 + 7 ⇒ (6) + 7 = 13

That's it from me. I'm leaving for my parents' place and won't be back until tonight (my time).


]RE: Perception checks for both Hack and Taissa –

You guys notice that the ground seems fairly moist near the water. It’s relatively clear water, and there’s some decent scrub near it – tallish grasses and the grass looks relatively green.

Neither of you have noticed any bandits, animals or issues on the way; nothing in the caves and nothing in the shade of the cliffs.

Tassia – your Survival Roll

You’ve been slugging it for a while, and you decide to taste the water that Snaga tasted. It’s fresh and clean – a little gritty, but nothing wrong with it.

This cues in to something very odd –

Why haven’t you seen any animals? In the whole four miles that you’ve moved up the canyon you’ve been traveling by a fresh water stream in the relative heat of the desert. Yet during the entire trek this far you haven’t seen one random animal. There hasn’t been a jackal, a rabbit, a bird, or really any wildlife at all.

While many desert animals are generally nocturnal, there is generally some types that should be visible during the heat.

Also, sundown in less than an hour away. Still, there hasn’t been even any nocturnal hunters, though you’re not sure what they’d hunt.

You’d guess that Snaga is nervous about whatever it is that has been scaring any animal away from this place. Not even an animal sleeping in a cave? No – something has this entire area spooked…


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I'm leaving now, so I don't have time to properly rp it out. But presume Taissa has quietly disclosed her observations to the rest of the group (via her checks) so they are in the know too. I don't want to hold up the game.


Taissa Sloane wrote:

Just in case this comes in handy, too.

[dice=Sense Motive (re Hunch, to determine if something is up or odd)]1d20+3

Taissa - most of this was up by your survival roll; but you do have a hunch that whatever is going on with this area is making Snaga spooked more recently.

At this point the stream has widened to roughly 20 feet. The water's roughly 2-3 feet deep. It's deeper here - there should be at least something here.


White Fang wrote:

[dice=Survival to aid - via track by scent]

I forgot you had Scent - therefore; via your "Scent" check -

White Fang looks around very intently, his little nose wiggling as he smells the air.

"Ew! Something's stinky!" he says with a little frown, his hair bristling suddenly.

Snaga looks at White Fang intently - nothing should smell bad; there's nothing here...

"What is smell like, Grond?" he says intently.

White Fang's hair is stiff and he trots up to the front of the party, looking around the water, and sniffs again, then dashes back to Taissa.

"It smells like old meat... but not yummy bones," he says with little growls in his throat.

He looks across the water - about 120 feet away is a largish cave tucked behind a rock shelf. The mouth of the cave is roughly 10 feet wide and maybe about 8 or 9 feet in height. It's about 40 feet or so from the stream.

Your company is on the west side of the stream, the cave is on the east side.

He runs over to Taissa.

"I don't like smell, Alpha - it smells very bad," he says and then scampers back to study the other side of the shore.

Good times on the Scent feature - that was very helpful...


The company ponders its next move.

The news seems somewhat ominous. If there are indeed dead things nearby, why didn’t you notice them before? Did something kill the creatures living nearby – and if so, where did it go?

As these questions trouble your mind, you’re suddenly startled by noise coming from the cave.

Looking up you see three creatures rushing from the mouth of the cave toward you. They seem like men, only their flesh looks as if it is rotting from their bodies and they reek of a foul stench.

You have heard tales of undead in the past, but these creatures move with great speed as they charge toward you now.

This is what you see: Map.

Current Positions

Amun-ta – P:11
Dior – R:11
Hack – P:14
Polux – Q:13
Melthune – R:15
Stefan – Q:14
Snaga – Q:12
Taissa – R:12
White Fang – S:11

Cave Opening at E:32

Undead at – I:27, H:28 and F:30.

You’re free to do a Knowledge Check if you can think of any to try to identify specifically what these things may be; and what exactly they can do…

I'll be putting up initiative tomorrow. Good luck!


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Melthune has been walking through the local terrain calmly, if sightly hot and a little flustered by the conditions. As the cooler evening approaches she sighs gladly, welcoming the coming change.

At others in the group's comments about the surrounding terrain she puts her helmet on, though continues to look around for anything.

Perception:1d20 + 12 ⇒ (20) + 12 = 32

At the emergence of the shambling (At a gallop!) horde she draws her sword and shield. Stepping forwards to present an armored front to the fore.

Moving to Q:16 to allow others to organize behind herself


Melthune wrote:

Melthune has been walking through the local terrain calmly, if sightly hot and a little flustered by the conditions. As the cooler evening approaches she sighs gladly, welcoming the coming change.

At others in the group's comments about the surrounding terrain she puts her helmet on, though continues to look around for anything.

Perception:1d20+12

At the emergence of the shambling (At a gallop!) horde she draws her sword and shield. Stepping forwards to present an armored front to the fore.

Moving to Q:16 to allow others to organize behind herself

Melthune - you're currently at Q:16.

You do notice that the creatures moving to you look like natives to this land based on the remains of the flesh and their clothing.

They are not armed or armored.

They stink of rot and based on stories you've heard of regarding undead your theory is correct - they are moving faster than those tales suggest.

I'll wait a bit to see what the other guys do - Initiative will pop up later tonight.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack flanks out a bit to 0:16, presenting his Axe before him.

@Dain GM: What is difficult terrain, if anything?


Shenkt "Hack" Corchran wrote:

Hack flanks out a bit to 0:16, presenting his Axe before him.

@Dain GM: What is difficult terrain, if anything?

Cool - your position is noted.

At line K and line Q you see a rough, somewhat elevated piece of mud or dirt with a few breaks in it which would allow a person to move across single file with no terrain penalty.

All of the rest of the places with the green, bracken-like water (I.E. - lines 19-23, except for those two horizontal strips) are considered difficult terrain.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

"Ah, I hadn't realized they were going to offer a show with this trip, how excellent." Stefan casually draws his sword and slides forward some.

I will move to O,16, besides Hack.


Your position has been noted as well Stefan.

So far I've got the new coordinates from you, Hack and Melthune.

As far as I know the others are holding their positions for now; but I have no problem with giving them some more time just to be sure.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

So, bottom line, most of it is difficult terrain I guess. That means any acrobatics movement is reduced to something like 1/4 - Am I looking at this correctly?

Untrained Knowledge (Religion)?: 1d20 + 2 ⇒ (18) + 2 = 20

Polux opens up the front, by moving sideways, getting ready to circle around the creatures, since all seems to point to a good chance they are aggressive, but currently assuming a fully defensive posture - "What the heck are they doing?" - he comments, drawing a blade as he goes.

Moving to S:16, and using Total Defense

--Status--
HP: 33
AC: 22 (with Total Defense)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I'm not sure why Daya is on the ground as she was flying and scouting from the skies and so I will have her flying over square R:11.

[dice=Know. Nature to determine if the creatures are natural or unnatural - they smell "wrong"]1d20+5[/dice] Best I can do since no current PC has Know. Religion.

Taissa moves 5 ft to Q:11, going into Total Defense (HP 38/38, AC 20) and calls out to Snaga and Amun-ta, "What are those creatures and how can we defend against them?"

She calls out to White Fang to stand behind her until they know more. White Fang moves to Q:10 and goes into Total Defense. HP 13/13, AC 18.

Daya is hovering 5-10 ft off the ground at R:11.

Fly check to hover (DC 15): 1d20 + 9 ⇒ (5) + 9 = 14

I think we should know more about the creatures so we know how to attack them/defend against them.


Taissa - I had Daya move down on the map so she would be around for you to control. Otherwise she wouldn't be on the map and you may not know where she is and she may not be able to return before the combat is over - for better or worse.

You know already that undead are beings made of darkness - that foul nercomancers have generally created the darkest and most twisted creatures from the dead to do their dark master's bidding...

There may be other details to consider, however...


Polux wrote:

So, bottom line, most of it is difficult terrain I guess. That means any acrobatics movement is reduced to something like 1/4 - Am I looking at this correctly?

[dice=Untrained Knowledge (Religion)?]d20+2

No - that is not completely correct.

The water is only 20 feet wide and runs the length of the map. However, there are 2 land bridges that you can walk over without it even being considered difficult terrain - those two land bridges are 5 feet wide and are located at line Q and K. You do not have to run through the water via Difficult Terrain, though. Instead, you could simply run across the raised land at no penalty. But it is too narrow for more than one person to cross at time.

Regarding your knowledge: religion check - you can't make Knowledge Checks untrained. However, I'll allow the roll for Snaga's check, if you'd like.

That said, you'll get the results to check after Initiative.

But it's important data - I need to write things up formally and I'm kind of busy with some stuff on the side right now.

More to come, though.


Initiative

Amun-ta – 1d20 + 2 ⇒ (14) + 2 = 16
Daya – 1d20 + 5 ⇒ (1) + 5 = 6
Hack – 1d20 + 0 ⇒ (19) + 0 = 19
Melthune – 1d20 + 1 ⇒ (11) + 1 = 12
Polux – 1d20 + 6 ⇒ (9) + 6 = 15
Snaga – 1d20 + 4 ⇒ (18) + 4 = 22
Stefan – 1d20 + 4 ⇒ (20) + 4 = 24
Taissa – 1d20 + 3 ⇒ (11) + 3 = 14
White Fang – 1d20 + 1 ⇒ (2) + 1 = 3

Enemy – 1d20 ⇒ 14

EDIT: Total Average = 121/9 = 13.4

Enemy goes first - barely

Combat Map coming soon -


The enemy has taken their move – it’s your move now…

Battle Map Here.

As you plan on making your move, Snaga’s eyes go wide.

He realizes these creatures are not simply created by some cheap, necromantic parlor trick – they are something different…

”They are dark things – they feast on your brains – they will try to eat us and they are poxed with disease!” he says quickly.

He’ll need to use his full action to fully explain what he sees for this round – but it’s worth it. Find out full details Here.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Who's that on R:9.5? Is it Amun-tu? I hope so.

Taissa instructs Daya to pick up White Fang and to fly away from the Undead creatures.

Daya picks up White Fang and flies up toward the cliffs and lands them on a ledge(?) at I:1 (White Fang) & I:2 (Daya). Not sure if they are ledges on the cliffs, but I want both animals on higher ground away from the Undead.

"Keep your distance from those things!"

Taissa takes a 5 ft step back to P:10 (putting a little more distance between herself and the Undead), and nocking her bow with one of the special, slow-burn arrows, Taissa aims at the Undead creature at K:20 and shoots,

Attack with +2 comp longbow, with Precise Shot: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, if hits: 1d8 + 2 ⇒ (5) + 2 = 7

If that hits, on Taissa's turn, 1 round after impact, the burst of flame deals 1d6 ⇒ 3 points of fire damage to target.

Special Ammo: Slow Burn:
Ammunition (Bow): Arrow(s), Slow Burn: Behind the head of this arrow is a small receptacle of alchemical material that heats up when exposed to air and eventually bursts into flame; barbs on the arrowhead pierce the pouch when it hits a target.

Benefit: On your turn, 1 round after impact, the burst of flame deals 1d6 points of fire damage to the target.

Taissa's HP 38/38, AC 16, 1 slow-burn arrow used out of 10.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux will hold his action until the undead close in, and until the frontliners in the group establish their position/action.


Taissa Sloane wrote:
Who's that on R:9.5? Is it Amun-tu? I hope so.

Actually that's Snaga. Amun-ta SHOULD be at P:11 but when my computer shut down last night, I forgot to put her back on the map. I'll do that later tonight.

FYI - your shot hit its mark. Good job!

Also, the cliffs are roughly 60 feet off the ground. So on lines 2 that's about 60 feet up. However, that entire hill runs on a gradual angle up toward it. It's pretty steep, but someone could move up that hill at a slow move via Difficult Terrain.

But it's unlikely they'd go after White Fang and Daya at this time when there is fresh blood in front of them now.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 2, Charge, Power Attack

Hack will charge to K19 and attack with a mighty blow of his Axe.

Let's bottleneck 'em!

Axe Att: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Axe Dam: 1d12 + 6 + 6 ⇒ (8) + 6 + 6 = 20


Hack - your position is noted.

Your axe swings past the first one; but barely, and the stench of rotting flesh and disease is heavy in the air near you.

You see Taissa's arrow sticking from the chest of the creature, however.

Polux remains in a defensive position at this time.

Still need actions from Stefan and Melthune.


HP 27 /37, AC 26, T12 FF24, Bab +4, Melee +7, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

At work. Bot attack as needed.


Melthune wrote:
At work. Bot attack as needed.

I haven't seen anything from Stefan, yet. If I don't hear from him by later tonight I'm going to assume he's just going to hold action and I will bot you and move the combat forward.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Stefan moves up next to Hack again and attacks the same creature.

actions:
Enter Crane stance and move to L19. Attack creature at K20 fighting defensively and Power attacking.

attack vs creature 1d20 + 8 ⇒ (5) + 8 = 13
damage 1d8 + 7 ⇒ (8) + 7 = 15

status:

AC-23
hp-31/31
status-Crane stance, fighting defensively

Really? That is getting old.


Cool – in that case, Melthune looks at the enemy line up and worries that the other undead will stab down across the other land bridge, and she quickly moves across to try to prevent it.

”They cannot stand alone!” Melthune calls out as she brandishes her blade and charges forward to help her allies.

Melthune Double Moves to Q:24.

Ending of the Round

That said, the enemy makes it move at the top of Round 3.

The undead in front of Hack attacks him with a bite –
Bite Attack
1d20 + 6 ⇒ (6) + 6 = 12

If it hits –
1d6 + 3 ⇒ (6) + 3 = 9

Free Action via Grab –
Grapple Attack vs. CMD –
1d20 + 10 ⇒ (15) + 10 = 25

Then he attempts to slam hard into Hack –
Slam Attack
1d20 + 6 ⇒ (7) + 6 = 13

If it hits –
1d6 + 3 ⇒ (4) + 3 = 7

Free Action via Grab –
Grapple Attack vs. CMD –
1d20 + 10 ⇒ (9) + 10 = 19

The next undead pushes down in a 5 foot step to attack Stefan –
Slam Attack
1d20 + 6 ⇒ (18) + 6 = 24

If it hits –
1d6 + 3 ⇒ (6) + 3 = 9

Free Action via Grab –
Grapple Attack vs. CMD –
1d20 + 10 ⇒ (2) + 10 = 12

Another undead rushes down to attack Melthune –

The next undead pushes down in a 5 foot step to attack Melthune –
Slam Attack
1d20 + 6 ⇒ (19) + 6 = 25

If it hits –
1d6 + 3 ⇒ (1) + 3 = 4

Free Action via Grab –
Grapple Attack vs. CMD –
1d20 + 10 ⇒ (13) + 10 = 23

NOTE: If anyone is hurt by an undead, I’ll need a Fortitude Save.

The remaining undead move up hard to close on your company and try to close on you as soon as they can.

Bottom of Round 3

Current Positions

Amun-ta – P:11
Dior – I:2
Hack – K:19
Polux – S:16
Melthune – Q:24
Stefan – L:19
Snaga – S:15
Taissa – P:10
White Fang – I:1

New combat map HERE.

EDIT: It looks like Stefan and Melthune have been hit. Both of them need to make a Fortitude Save. Melthune, it seems you've been Grappled as well.

Stefan, you've suffered 9 damage and Melthune you've suffered 4 damage.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Stefan takes a blow, but immediately retaliates.

actions:

Attack creature at K20 again, fighting defensively and Power attacking.

attack vs creature 1d20 + 8 ⇒ (19) + 8 = 27
damage 1d8 + 7 ⇒ (5) + 7 = 12

status:

AC-23
CMD vs grapple-27
hp-22/31
status-Crane stance, fighting defensively

Fort save 1d20 + 6 ⇒ (18) + 6 = 24

confirm crit 1d20 + 8 ⇒ (18) + 8 = 26
additional damage 1d8 + 7 ⇒ (3) + 7 = 10

Now that's more like it :)


Stefan Lebeda wrote:

Stefan takes a blow, but immediately retaliates.

Now that's more like it :)

Definitely hit it and did heavy damage. Quick question: old versions of Undead had them immune to critical hit. Is that the case with the modern version, or are they not immune anymore. I'm not sure, but it will certainly effect the outcome.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

The only things immune to crits in Pathfinder are Oozes, Elementals, and incorporeal undead (and if you have "ghost touch" on your weapon, you can crit incorporeal undead). Also, some creatures specifically say they are immune, but those are rare. They mostly did that to keep Rogues from being screwed all the time.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I believe the Undead at K:20 suffers the 3 points of fire damage on Taissa's turn in the new round - which is now.

Taissa moves 5 ft to O:10 and nocking another special, slow-burn arrow into her longbow, fires it at the Undead at N:25.

Attack with +2 comp longbow: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, if hits: 1d8 + 2 ⇒ (7) + 2 = 9

If that hits, on Taissa's turn, 1 round after impact, the burst of flame deals 1d6 ⇒ 5 points of fire damage to target.

As her move action, Taissa takes out an Alchemist's Fire (1 from 3) from the pouch around her waist and hands it to Snaga. Not sure if she can take it out and hand it over in the same move action. If she can't hand it to Snaga this round, she will next. Just let me know Dain GM.

Taissa's hp 38/38, AC 16, 2 out of 10 slow-burn arrows used.

Daya and White Fang will hold in their current positions, taking a total defense position (+4 to AC for a round). White Fang's hp 13/13, AC 18. Daya's HP 19/19, AC 26.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux hussles up after Melthune.

Double move to S:25

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