The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts a brazen assault on the Pathfinders’ home, and an unexpected foe emerges from hiding to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge?
Initiative
[dice=Butharn] 1d20 + 1 [/dice]
[dice=Daveak] 1d20 + 6 [/dice]
[dice=Eldak] 1d20 + 4 [/dice]
[dice=Hangust] 1d20 + 2 [/dice]
[dice=Noz] 1d20 + 8 [/dice]
[dice=Phythor] 1d20 + 4 [/dice]
AID TOKEN:
Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn.
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to
the table’s APL (min 5).
Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a PC’s spell by 1.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1.