Woodsman
+5 HP
The following skills are always class skills and gain one rank at character creation:
Survival
One of: Craft: Bowyer, profession: Herbalist, Furrier or Carpenter
Knowledge: Nature
Ranger Trap feat: Must choose Alarm, Marking or Snare.
Craftsman
+5 Hp
The following skills are always class skills and gain one rank at character creation:
One Of: Craft: Smithing(covers weapons and armor), Craft: bowyer, Craft: Jewelry, or Craft: Leatherworking.
Appraise
One of: Diplomacy, Sense Motive
One of: Weapon focus, Shield focus, or increase Armor Training feat by one level. Appropriate to your craft.
Merchant
+4 HP
The following skills are always class skills and gain one rank at character creation:
Appraise
Diplomacy
Sense Motive
Knowledge: local
Profession: Merchant(specify what type of goods or general)
Cosmopolitan Feat
100 GP at character start
Guard\Militia
+6 HP
The following skills are always class skills and gain one rank at character creation:
Profession: Soldier
One of: Perception, Intimidate, or Knowledge: local
One of: Weapon Expertise feat, or Rapid Reload Feat
Endurance feat
Aristocrat
+4 HP
The following skills are always class skills and gain one rank at character creation:
One of: Diplomacy, Bluff, or Intimidate
Knowledge: Nobility
Ride
Antagonize Feat
Gain the Mount or Tactician feature as a 1st level Cavalier.
Acolyte
+4 HP
The following skills are always class skills and gain one rank at character creation:
Knowledge: Religion
Knowledge: Planes
One additional skill appropriate to the diety or pantheon. Spellcraft for Nethys for example.
Learn either the Stabilize, Light or Guidance Orison.
+1 trait bonus to Will Saves
Farmer\Fisherman
+6 HP
The following skills are always class skills and gain one rank at character creation:
Animal Handling
An appropriate Profession skill
One of: Climb, Ride or Swim
Endurance Feat
+1 trait bonus to Fort Saves
Apprentice
+4 HP
The following skills are always class skills and gain one rank at character creation:
Spellcraft
Knowledge: Arcana
Craft: Alchemy or Profession: Scribe
One of: Knowledge: Dungeoneering, Knowledge: Planes, Use Magic Device, or Linguistics,
Learn the Prestidigitation and Read Magic Cantrips
Criminal
+4 HP
The following skills are always class skills and gain one rank at character creation:
Knowledge: Local
Bluff
Two Of: Disable Device, Climb, Acrobatics, Sleight of Hand, Stealth, Perform or Appraise.
Feat: Weapon Finesse, or Weapon Expertise
Note that these are samples. If your idea doesn't quite match, we can adjust it.