Showing 6 blog posts matching 2 tags: Maichol Quinto, Pathfinder Campaign Setting
Expanding the Ranks of Hell
Beyond the seven well-known orders of Hellknight—Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge—there are several minor orders. Among these are the vicious Order of the Coil, revenge-obsessed Sargavan interlopers, the Order of the Pike, a band of renowned monster hunters, and the Order of the Glyph, who you might already know from the Hell's Rebels Adventure Path. Some of these fringe groups number among the most heroic and villainous of the Hellknight orders, but heretofore little has been said about them. The Lesser Orders section of Path of the Hellknight changes that. While these orders hold a great deal of interest and potential, especially with some of their niche focuses, they have less of a footprint in the Inner Sea Region, and, appropriately, in this book. But I didn't want to leave readers gravitating toward these orders adrift. As a result, each of these orders references which major Hellknight order it's most similar to. This guidepost points readers toward an analogous major order with options to crib from. It's a quick fix, but it opens the door to a variety of options for Hellknights of these minor orders. Beyond this, you'll find plenty of new details, histories, and options for these orders. To show off a bit of that, here's a few snippets from one, the Order of the Wall.
Mind Beasts Hunger for Your Dreams!
Gather close to learn a harrowing secret of the hidden world of Pathfinder Roleplaying Game development! One plan was to include occult monsters—psychic vampires, duergar, and advanced aboleths, among others—in the Pathfinder RPG Occult Adventures hardcover. During that book's development, however, we discovered that we wanted to explore more occult themes than would fit in a single book, and thus Pathfinder Campaign Setting: Occult Bestiary was born. Containing all the creatures originally intended for the pages of Occult Adventures as well as dozens more, Occult Bestiary provides GMs with nearly 50 new monsters with which to populate any occult-themed campaign, many of which use the new rules presented in Occult Adventures.
More Inner Sea Monsters!
Ever since we released Pathfinder RPG Monster Codex last fall fans have been asking for an Inner Sea version, covering monsters unique to the Pathfinder Campaign Setting. Soon, those fans will get their wish, as the Inner Sea Monster Codex debuts in just a couple short weeks! The 64-page book presents ten monsters iconic to the Inner Sea region, including charau-ka, gillmen, and strix, each with four sample creatures filling a variety of combat and social roles. To support these monsters, the book also includes new rules, such as archetypes, oracle mysteries, alchemist discoveries, traps, spells, feats, and magic items. Here are two of the new rules found in the book, a minotaur spell and a gillman magic item, as a little sample, as well as a few choice pieces of art to whet your monstrous appetites.
2014 Art Review
As we close out 2014, I wanted to end on a high note and give you one last year-end blog. I went to our Managing Art Director Sarah Robinson and Senior Art Director Andrew Vallas to get some help rounding up some favorite illustrations from the past year. Seeing how great their selections were, I also asked various members of our editorial team to pick a few of their own favorites to add. So here are some of our best illustrations from 2014!
Deep, Dark, and Deadly!
July 15, 2011
Golarion Day: Field Guide Art Preview
Friday, July 1, 2011