Showing 6 blog posts matching 3 tags: Amiri, Iconics, Pathfinder Roleplaying Game
Iconic Encounter: Returning Home - Part Three

Iconic Encounter: Returning Home - Part Three Wednesday, February 9, 2022 THE SPLINTERING OF BONE Branum and Oska muttered to each other as Amiri prepared. She did her best to ignore them. She couldn't understand them, anyway—they were talking in an odd, garbled tongue, and suddenly she remembered that, too. The twins with their private language, infuriating Maruk because he thought his children were making fun of him. He'd always been going on about how his son was going to be as mighty a...
Iconic Encounters: Returning Home Part Two

Sometimes, when Amiri was bored, she considered all the ways she could have died over the years. Not that she had any desire to analyze them strategically, as one companion had suggested. Nor to contemplate the inevitability of death and its philosophical implications, as another had asked.
Iconic Evolution: Amiri
It's been 12 years since famed artist Wayne Reynolds designed the core iconic characters we've all come to know and love. When we knew a second edition was on the horizon, we asked him to update them for the new era of Pathfinder. Last summer, Paizo's publisher and chief creative officer Erik Mona met with Wayne at Paizo's Gen Con booth to discuss his creative process. Check out this short video of their conversation for a glimpse into the mind of Pathfinder's most iconic visual artist and the first official look at the iconic barbarian, Amiri!
Society Unchained
Ever since its announcement nearly a year ago, players and GMs alike have been speculating about what would appear in Pathfinder Unchained. It was only a short step from there to start wondering what would appear in Pathfinder Society Organized Play. We started exploring this same question early in the book's production, and even then it was clear that some sections would not be a good fit for the campaign, others would absolutely play a role, and many others would require closer study. With the generous assistance of the Pathfinder Design Team and numerous volunteers, we were able to weigh the pros and cons and finalize what our Pathfinders might see in the field.
GameMastery Guide Preview: Things Get Weird!
Friday, May 21, 2010
The GameMastery Countdown Begins!
Friday, April 30, 2009