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| Illustration by Tyler Clark |
GM Guide Spoilers!Tuesday, January 12, 2010
As editorial intern, it's sometimes my job to oversee the first formatting/editing/obvious-problem-catching pass on certain items, one of which is chapter nine of the GameMastery Guide! Woo! Super exciting. As a brief introduction, it includes a large number of common NPC stat blocks of various levels and classes meant to accommodate an unpredictable player group or campaign. When your players decide that the fisherman ferrying them to the Isle of Terror is suspicious, his full stat block is merely a quick page-flip away. Needless to say, all of the free-form GMs out there will find it a handy tool when the players decide to enter a town you expected them to avoid, try to pick fights with a priest, or get run out of town by the village militia. They want to enter in the arena? Well, there are three different gladiators in the chapter already. Does the barmaid you winked at try to help you in the all-too-predictable drunken brawl? Yes, and she has Throw Anything.
Tyler Clark
Editorial Intern
