
About zeroth_hour's Arabundi
Test character to see how hard SotR OP is to solo, and whether or not Shenanigans Arabundi is still broken even after the errata.
Initial deck:
Weapon: Light Crossbow, Dagger, Quarterstaff, Longsword
Spell: Beast Skin, Cure
Armor: Leather Armor
Item: Conch Shell, Amulet of Life
Ally: Crow, Fox
Blessing: Blessing of the Gods x4
Arabundi's Chronicles!
1-1A: Cloven Trail
Reward: Random Item: Archer's Bracers (OMG) -> Conch Shell
Deck Upgrade: Weapon 1 (Returning Throwing Axe +1 -> Quarterstaff)
Skill Feat: DEX +1 (need to shore that up before even thinking about building shenanigans Arabundi)
1-1B: Instant Inquisition
Reward: Loot: Scale of Disguise
Deck Upgrade: Weapon B (Longbow -> Longsword)
Power Feat: You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 2.
1-1C: Get to Fort Clearwater
Reward: Random Ally: Toad -> Crow
Deck Upgrade: Item B (Emerald of Dexterity -> Amulet of Life)
Current:
Weapon: Light Crossbow, Dagger, Returning Throwing Axe +1, Longbow
Spell: Beast Skin, Cure
Armor: Leather Armor
Item: Archer's Bracers, Amulet of Life
Ally: Crow, Fox
Blessing: Blessing of the Gods x4
Skill Feats: DEX +1
Power Feats: You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 2.
Next priorities:
Up wis (next 2 feats go towards it)
Card Feat goes to Item? Or Ally? Spell?
1-1D will suck solo.