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About Zarine GreenbloodDaredevil / Flame Dancer Bard 7 | HP 41/41 | CMB +5 / CMD +19 (+20 vs Steal and Trip) | AC 19 / T 15 / FF 14 | Fort +2 / Ref +10 / Will +4 | Initiative +4 | Bardic Performances 19/19 | Perception +11 | Active Effects: +4 vs fear (constant) Inspiration point: 1 === Basics === STR 10 (--)
BAB +5 | Move: 30 feet === Bonuses ===
=== Penalities ===
=== Weapons ===
Longsword
=== Armor ===
=== Traits ===
=== Drawback/Flaw === Impatient [Can’t delay or ready actions; if last ally to act in a round, -1 ability checks, attack rolls, saving throws, and skill checks] === Feats === Focused Shot [Adds Int modifier to damage for bow attacks.]
Special Abilities:
Agile (Ex) [+1/2 class level on Acrobatics, Bluff, Climb, and Escape Artist] Canny Foe (Ex) [+2 on her combat maneuver checks to attempt the chosen maneuver and to her CMD to resist that maneuver, additional maneuvers every 4 levels after 2nd] Dauntless (Ex) [+2 morale bonus on saving throws against mind-affecting effects, including all fear effects. Goes up at 10th.] Dual Talent [Trades extra feat and skill point away for an ability score bonus] Favored Class Bonus [Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.] Scoundrel’s Fortune (Ex) [Once per day can choose to roll two dice instead of one for any skill check, keeping the best result. Goes up at 8th.] 8th level--Fan the Flames
Bardic Performances:
Derring-do (Su) [+2 morale on Reflex saving throws and +4 competence on Dexterity-based skill checks. Allies who move at least 10 feet get +2 dodge to AC until the start of their next turn. Goes up at 11th.] Distraction (Su) [Counters magic effects that depend on sight] Fascinate (Su) [Cause one or more creatures within 90 feet to become fascinated] Fire Break (Su) [A fire dancer’s performance can bend flames away from others. Any ally within 30 feet of the bard who can hear or see the bardic performance gains resist fire 20 as long as the performance is maintained. At 11th level, this resistance increases to 30.] Fire Dancer (Su) [Can use the bard’s Perform check result in place of saving throw against fire] Song of the Fiery Gaze (Su) [Can allow allies to see through flames without any distortion] 9th level--Inspire Greatness (Su)
Skills:
70 skill points [6 +2 int +2 background = 10/level] +Acrobatics +17 |+5 Dex +7 ranks +3 class skill +3 Agile
Spells:
Caster Level 7 | Concentration +10 (Caster level + ability mod) Spells Known 10/6/5/2 (Includes Favored Class Bonus; Two-World Magic) === Zero Level === (DC 13) Acid Splash [Bonus from Two-World Magic Trait]
=== 1st Level === (DC 14)
Cure Light Wounds [Cures 1d8 damage + 1/level (max +5)]
=== 2nd Level === (DC 15)
Cure Moderate Wounds
=== 3rd Level === (DC 16)
Reviving Finale [Requires ending a bardic performance, then allies within a 20 foot radius regain 2d6 hit points.]
Equipment:
+1 Adaptive Orc Hornbow [3,430 gold]
Current Distance from WBL: 14.3 gold
Starting Wealth: 10,500 gold
Background:
Zarine comes from a noble, but no longer very influential, family. They weren't able to pull the right strings to get their daughter into a prestigious magical apprenticeship, even though she wanted more than anything to study more about magic. Instead, she had to work at the local magic shop to put herself through Bard college, a much, much less prestigious line of work. Despite her other considerable talents, she was always looked down on by her peers because of her tendency to say whatever comes to mind, to do whatever she first thinks of, and her extreme impatience. Because of this she was never able to keep a job for very long, and after school just hopped from job to job until finally she found a way to turn her weakness into a strength... she started making bad decisions for a living. In her personal life, she adheres to some strict personal rules to ameliorate her tendency to make bad choices, but on the stage, she embraces that tendency... doing things that no one else thinks are possible, and succeeding at them. She performs on the trapeze, walks tightropes, gets sawn in half by magicians, gets knives and arrows shot at her, dresses up like a clown and walks into walls... fearless when it comes to things that would scare others who are more wise... and people love it, and they cheer for her. Same amount of bruises and need for healing, but adulation rather than ridicule. She remembers being happy in the carnival, and feeling accepted. She has no idea why should would have left the carnival, but worries that it was some unwise relationship, since that has gotten her into trouble in the past.
Appearance/Personality:
Zarine is quite beautiful, with long dark hair and green eyes. She is 5'8" and seems quite eloquent and smart about most things, but also a little bit gullible if you get her on certain subjects (like conspiracy theories and the like). She also has a hard time with impulse control. She knows this about herself, and avoids certain things that would make it worse, like alcohol and men who are obviously trying to come on to her, but with other things, she doesn't always stop long enough to talk herself out of bad or impulsive decisions. She has a hard time making friends because of her tendency to blurt out whatever she is thinking, she sometimes fails to notice when people are trying to pull the wool over her eyes if it is a subject she hasn't studied, and it is easy to push her buttons. She might also be a little too trusting, at least until she has a chance to think it through. She has a definite sense of right and wrong, but it doesn't always mesh with the law. She figures if a law is wrong, why obey it? Again, this hasn't really gotten her into a lot of trouble, at least that she can remember. Usually she can get out of any "misunderstandings" with her quick wit and winning smile.
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