Bloodrage (6/day), warlord’s gambit(sweeping gambit, duelist’s gambit), Maneuvers(see full stats), Stances(see full stats)
Strength
18
Dexterity
14
Constitution
14
Intelligence
8
Wisdom
12
Charisma
14
About Varus Crowley
Stats listed above is the Bandit array with the Dual Talent score modifier (+2 to any two abilities) added to Strength and Dexterity, and +1 to Charisma for the 4th level advancement.
Campaign Trait: Chosen Undead
Bonus Trait: Paragon Speed, Wanderlust
Drawback: Cruelty
Alternate Racial Trait: Dual Talent
Varus Horatio Crowley of Isger is the bastard son of a Cheliaxian noble. His father oblivious to the circumstances of his birth raised him with his mother. His mother hoped that he could be as great as his older siblings. When he reached adulthood, he served on the royal Cheliax guard whence the Queen herself rewarded him for his savagery, but his servitude was ended within ten years when his older siblings found out that he was a bastard. Branded as a traitor, Varus had no choice, but to flee. He ventured to the Forbidden lands, a place where few would dare to follow.
Varus stands 6 ft and weighs around 165 lbs. He has sharp red-brown eyes, hair as black as soot, and his skin appears to be rosy grey fading to peach. He his garments from his gloves to his boots are that of a traditional Cheliax guard's uniform, an array of black and red; however, his is missing the Cheliaxan crest. He is cruel not only in combat but outside of combat as well with his tone and brutal honesty. In his downtime, he can mostly likely be found sketching immense landscapes with only piece of chalk and parchment paper.
Full Stats:
Human fighter[two-handed fighter]-bloodrager 3 / warlord 1
EXP 9000/15000
Init +4; Senses Perception +7
HP 36
DEFENSE AC 24*/20 Touch 14 Flat-Footed 21*/17
*when the Shield spell provided by the Wand of Shield is active. Fort +8 Ref +4 Will +5
OFFENSE Speed 30 ft
Melee masterwork alchemical silver greatsword +10(2d6+8/19-20)
with Power Attack: +8(2d6+12/19-20); while raging: +12(2d6+12/19-20); Power Attack while raging: +10(2d6+16/19-20) Special Attacks bloodrage (6/day), warlord’s gambit(sweeping gambit, duelist’s gambit)
Maneuvers:(see descriptions under Maneuvers and Stances Extended)
Primal Fury - Primal Wrath (readied), Crushing Blow(readied); Golden Lion- Demoralizing Roar(readied), Hunting Party(readied), Scarlet Throne - Prince’s Attitude, Red Zephyr’s Strike
Stances:(see descriptions under Maneuvers and Stances Extended)
Scarlet Throne - Scarlet Einhander
STATISTICS Str 18 Dex 14 Con 14 Int 8 Wis 12 Cha 14
BAB +4 CMB +8 CMD 19
Feats Iron Will, Power Attack, Weapon Focus (greatsword), Cleave, Dodge
Skills Intimidate +8, Perception +7, Profession(Soldier) +9, Craft(painting) +6
Languages: Common
Bonus Traits: Paragon Speed, Wanderlust, Cruelty; Campaign Trait: Chosen Undead; Alternate Racial Trait: Dual Talent
Gear Gift: Font of Divinity, Masterwork Alchemical Silver Greatsword, Masterwork Breastplate, Wand of Shield (50/50), Ring of Protection (+1), Fighter's Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), Pitons (30), Block and Tackle, Cloak of Resistance (+1), Cracked Dusty Rose Prism (Ioun Stone), soldier's uniform, signet ring, battle mask (+1 to demoralize), Backpack, 2 Waterproof bags, reversible cape (worth 100gp), traveler's any-tool, jewelry (worth 100gp), shaving kit, hammer, fishing kit, gambler's kit, charcoal x4, parchment x10, lute 350gp
Equipment Weight 77 lbs
Carrying Capacity Light Load: 100, Medium Load: 200, Heavy Load: 300; Lift Over Head: 300, Lift Off Ground: 600, Drag/Push: 1500
SPECIAL ABILITIES Shattering Strike (Ex): +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. (+1 per 4 Lvs after 2nd)
Overhand Chop (Ex): add double Str bonus when wielding a two-handed weapon on damage rolls
Warlord’s Gambit (Ex)(see full gambit descriptions under Gambit Descriptions)
MANEUVERS AND STANCES EXTENDED:
Maneuvers
-Primal Fury -
Primal Wrath: A forceful strike that adds +4 to damage, or +6 to damage if used with a two-handed weapon.
Crushing Blow: A powerful overhand blow that inflicts an additional +1d6 points of damage, enemy is left flat-footed until their next turn.
-Golden Lion-
Demoralizing Roar: Any target struck by you in melee is shaken for 1 round.
Hunting Party: Make an attack, grant an adjacent ally an attack of opportunity against the same enemy.
-Scarlet Throne-
Prince’s Attitude: +4 AC against attacks of opportunity while moving, +2 bonus to Reflex and Will saves until next turn.
Red Zephyr’s Strike: Make a melee attack, then make an immediate 10-ft. Movement.
Stances
-Scarlet Throne-
Scarlet Einhander: +2 shield bonus to AC and +1d6 damage on attacks when fighting with one weapon.
GAMBIT DESCRIPTIONS:
Sweeping Gambit
Risk- The warlord attempts a successful trip maneuver against an opponent.
Reward- The warlord trips his foe and may make an immediate attack of opportunity against that foe, adding his Charisma modifier as a morale bonus to the damage he inflicts if successful.
Duelist’s Gambit:
Risk- The warlord attempts to successfully use the disarm maneuver against an opponent.
Reward- The warlord's opponent is disarmed of a weapon and then the warlord may make an immediate attack of opportunity against his foe and gains a morale bonus to damage equal to his Charisma modifier if the attack is successful.